empserver/src/server/idle.c

71 lines
1.9 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* idle.c: Stamps out idle players. Runs at low priority
*
* Known contributors to this file:
* Dave Pare, 1994
*/
#include <config.h>
#include <time.h>
#include "empthread.h"
#include "optlist.h"
#include "player.h"
#include "prototypes.h"
#include "server.h"
/*ARGSUSED*/
void
player_kill_idle(void *unused)
{
struct player *p;
time_t now;
time(&now);
while (1) {
empth_sleep(now + 60);
time(&now);
for (p = player_next(0); p != 0; p = player_next(p)) {
if (p->state == PS_SHUTDOWN) {
/*
* Player thread hung or just aborted by update or
* shutdown, we can't tell.
*/
continue;
}
if (p->curup + max_idle * 60 < now) {
p->state = PS_SHUTDOWN;
p->aborted++;
pr_flash(p, "idle connection terminated\n");
empth_wakeup(p->proc);
}
}
}
/*NOTREACHED*/
}