empserver/info/ship.t
Markus Armbruster 3b4de2feb1 Remove option FUEL
The abstract idea of tying ships and land units to a logistical tether
is sound, the concrete implementation as option FUEL is flawed.  It
adds too much busy-work to the game to be enjoyable.  It hasn't been
enabled in a public game for years.  The code implementing it is ugly,
repetitive, and a burden to maintain.

Remove selector fuel from ship_ca[] and land_ca[], and selectors
fuelc, fuelu from mchr_ca[] and lchr_ca[].  Remove fields fuelc, fuelu
from ship.config and land.config.

Remove command fuel from player_coms[].

Deprecate edit key 'B' in doship(), dounit(), and don't show it in
pr_ship(), pr_land().

Drop opt_FUEL code from build_ship(), shi(), sdump(), ship_damage(),
show_ship_stats(), do_mob_ship(), nav_ship(), build_land(), land(),
ldump(), land_damage(), show_land_stats(), do_mob_land(),
resupply_all(), resupply_commod(), get_minimum(), has_supply(),
unit_list(), vers().

Remove opt_FUEL, fuel_mult, struct shpstr member shp_fuel, struct
mchrstr members m_fuelc and m_fuelu, M_OILER, struct lndstr member
lnd_fuel, struct lchrstr members l_fuelc and l_fuelu, fuel(), and
auto_fuel_ship().
2008-05-12 09:25:20 +02:00

49 lines
1.2 KiB
Perl

.TH Command SHIP
.NA ship "Report status of ships"
.LV Basic
.SY "ship <SHIPS>"
The ship report command is a census of your ships. For example:
.EX ship *
.NF
shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
0 dd destroyer 1,1 100% 0 0 0 0 0 0 0 0 127 140
1 bb battleship 1,1 100% 0 0 0 0 0 0 0 0 120 200
2 ships
.FI
.s1
The report format contains the following fields:
.s1
.in \w'ship type\0\0'u
.L shp#
the ship number
.L "ship type"
the type of ship; \*Qpatrol boat\*U, \*Qsubmarine\*U, etc.,
.L x,y
the ship's current location,
.L flt
the fleet designation letter (set by \*Qfleetadd\*U command),
.L eff
the ship's efficiency, prefixed by \*Q=\*U if stopped,
.L civ
the number of civilians on board,
.L mil
mil is the number of military on board,
.L uw
the number of uncompensated workers on board,
.L fd
the amount of food on board,
.L pn
the number of planes on the ship,
.L he
the number of helicopters on board,
.L xl
the number of extra-light planes on board,
.L ln
the number of land units on board,
.L mob
the mobility of the ship,
.L tech
the tech level of the ship.
.in
.s1
.SA "sstat, build, cargo, fleetadd, navigate, load, lookout, scrap, sonar, torpedo, upgrade, land, Ships"