empserver/src/lib/empthread/ntthread.c

755 lines
17 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* ntthread.c: Interface from Empire threads to Windows NT threads
*
* Known contributors to this file:
* Doug Hay, 1998
* Steve McClure, 1998
* Ron Koenderink, 2004-2009
*/
/*
* EMPTHREADs for Windows NT.
*
* Actually, threads for any Win32 platform, like Win95, Win98, WinCE,
* and whatever other toy OSs are in our future from Microsoft.
*
* WIN32 has a full pre-emptive threading environment. But Empire can
* not handle pre-emptive threading. Thus, we will use the threads,
* but limit the preemption using a Mutex.
*/
#include <config.h>
#include <errno.h>
#include <signal.h>
#include <stdio.h>
#include <stdarg.h>
#include <sys/types.h>
#include <time.h>
#include <winsock2.h>
#undef NS_ALL
#include <windows.h>
#include <process.h>
/* Note: unistd.h(posixio.c) is not thread-safe.
* It may be used *only* while holding hThreadMutex.
*/
#include "unistd.h"
#include "misc.h"
#include "empthread.h"
#include "prototypes.h"
#include "server.h"
#define loc_MIN_THREAD_STACK 16384
/************************
* loc_Thread
*/
struct loc_Thread {
/* The thread name, passed in at create time. */
char *szName;
/* True if this is the main line, and not a real thread. */
BOOL bMainThread;
/* The user data passed in at create time. */
void *pvUserData;
/* True if this thread has been killed. */
BOOL bKilled;
/* The entry function for the thread. */
void (*pfnEntry) (void *);
/* The system thread ID. */
unsigned long ulThreadID;
/* An Mutex that the thread will wait/sleep on. */
HANDLE hThreadEvent;
};
/************************
* loc_RWLock
*
* Invariants
* must hold at function call, return, sleep
* and resume from sleep.
*
* any state:
* nwrite >= 0
* nread >= 0
* if unlocked:
* can_read set
* can_write set
* nwrite == 0
* nread == 0
*
* if read-locked without writers contending:
* can_read set
* can_write clear
* nwrite == 0
* nread > 0
*
* if read-locked with writers contending:
* can_read clear
* can_write clear
* nwrite > 0 #writers blocked
* nread > 0
*
* if write-locked:
* can_read clear
* can_write clear
* nwrite > 0 #writers blocked + 1
* nread == 0
*
* To ensure consistency, state normally changes only while the
* thread changing it holds hThreadMutex.
*
*/
struct loc_RWLock {
char *name; /* The lock name, passed in at create time. */
HANDLE can_read; /* Manual event -- allows read locks */
HANDLE can_write; /* Auto-reset event -- allows write locks */
int nread; /* number of active readers */
int nwrite; /* total number of writers (active and waiting) */
};
/* This is the thread exclusion/non-premption mutex. */
/* The running thread has this MUTEX, and all others are */
/* either blocked on it, or waiting for some OS response. */
static HANDLE hThreadMutex;
/* This is the thread startup event. */
/* We use this to lockstep when we are starting up threads. */
static HANDLE hThreadStartEvent;
/* This is an event used to wakeup the main thread */
/* to start the shutdown sequence. */
static HANDLE hShutdownEvent;
/* The Thread Local Storage index. We store the pThread pointer */
/* for each thread at this index. */
static DWORD dwTLSIndex;
/* The current running thread. */
static empth_t *pCurThread;
/* Ticks at start */
static unsigned long ulTickAtStart;
/* Pointer out to global context. "player". */
/* From empth_init parameter. */
static void **ppvUserData;
/* Global flags. From empth_init parameter. */
static int global_flags;
static void loc_debug(const char *, ...) ATTRIBUTE((format(printf, 1, 2)));
/************************
* loc_debug
*
* Print out the current thread's status??
*/
static void
loc_debug(const char *pszFmt, ...)
{
va_list vaList;
unsigned long ulCurTick;
unsigned long ulRunTick;
unsigned long ulMs, ulSec, ulMin, ulHr;
empth_t *pThread = TlsGetValue(dwTLSIndex);
char buf[1024];
if ((global_flags & EMPTH_PRINT) != 0) {
/* Ticks are in milliseconds */
ulCurTick = GetTickCount();
ulRunTick = ulCurTick - ulTickAtStart;
ulMs = ulRunTick % 1000L;
ulSec = (ulRunTick / 1000L) % 60L;
ulMin = (ulRunTick / (60L * 1000L)) % 60L;
ulHr = (ulRunTick / (60L * 60L * 1000L));
va_start(vaList, pszFmt);
vsprintf(buf, pszFmt, vaList);
va_end(vaList);
if (pThread) {
printf("%ld:%02ld:%02ld.%03ld %17s: %s\n",
ulHr, ulMin, ulSec, ulMs, pThread->szName, buf);
} else {
printf("%ld:%02ld:%02ld.%03ld %17s: %s\n",
ulHr, ulMin, ulSec, ulMs, "UNKNOWN", buf);
}
}
}
/************************
* loc_FreeThreadInfo
*/
static void
loc_FreeThreadInfo(empth_t *pThread)
{
if (pThread) {
if (pThread->hThreadEvent)
CloseHandle(pThread->hThreadEvent);
if (pThread->szName != NULL)
free(pThread->szName);
memset(pThread, 0, sizeof(*pThread));
free(pThread);
}
}
/************************
* loc_RunThisThread
*
* This thread wants to run.
* When this function returns, the globals are set to this thread
* info, and the thread owns the MUTEX.
*/
static void
loc_RunThisThread(HANDLE hWaitObject)
{
HANDLE hWaitObjects[2];
empth_t *pThread = TlsGetValue(dwTLSIndex);
if (pThread->bKilled) {
if (!pThread->bMainThread) {
TlsSetValue(dwTLSIndex, NULL);
loc_FreeThreadInfo(pThread);
_endthread();
}
}
hWaitObjects[0] = hThreadMutex;
hWaitObjects[1] = hWaitObject;
WaitForMultipleObjects(hWaitObject ? 2 : 1, hWaitObjects,
TRUE, INFINITE);
if (!pCurThread) {
/* Set the globals to this thread. */
*ppvUserData = pThread->pvUserData;
pCurThread = pThread;
} else {
/* Hmm, a problem, eh? */
logerror("RunThisThread, someone already running.");
}
}
/************************
* loc_BlockThisThread
*
* This thread was running. It no longer wants to.
*/
static void
loc_BlockThisThread(void)
{
empth_t *pThread = TlsGetValue(dwTLSIndex);
if (pCurThread == pThread) {
/* Reset the globals back to original */
pCurThread = NULL;
*ppvUserData = NULL;
/* Release the MUTEX */
ReleaseMutex(hThreadMutex);
} else {
/* Hmm, this thread was not the running one. */
logerror("BlockThisThread, not running.");
}
}
/************************
* loc_Exit_Handler
*
* Ctrl-C, Ctrl-Break, Window-Closure, User-Logging-Off or
* System-Shutdown will initiate a shutdown.
* This is done by calling empth_request_shutdown()
*/
static BOOL WINAPI
loc_Exit_Handler(DWORD fdwCtrlType)
{
switch (fdwCtrlType) {
case CTRL_C_EVENT:
case CTRL_CLOSE_EVENT:
case CTRL_BREAK_EVENT:
case CTRL_LOGOFF_EVENT:
case CTRL_SHUTDOWN_EVENT:
empth_request_shutdown();
return TRUE;
default:
return FALSE;
}
}
/************************
* empth_threadMain
*
* This is the main line of each thread.
* This is really a static local func....
* Note: As the POSIX compatibility layer is not thread safe
* this function can not open or create any files or sockets until
* loc_RunThisThread() is called
*/
static void
empth_threadMain(void *pvData)
{
empth_t *pThread = pvData;
/* Out of here... */
if (!pvData)
return;
/* Store pThread on this thread. */
TlsSetValue(dwTLSIndex, pvData);
/* Get the ID of the thread. */
pThread->ulThreadID = GetCurrentThreadId();
/* Signal that the thread has started. */
SetEvent(hThreadStartEvent);
/* Switch to this thread context */
loc_RunThisThread(NULL);
/* Run the thread. */
if (pThread->pfnEntry)
pThread->pfnEntry(pThread->pvUserData);
/* Kill the thread. */
empth_exit();
}
/************************
* empth_init
*
* Initialize the thread environment.
*
* This is called from the program main line.
*/
int
empth_init(void **ctx_ptr, int flags)
{
empth_t *pThread = NULL;
ulTickAtStart = GetTickCount();
ppvUserData = ctx_ptr;
global_flags = flags;
dwTLSIndex = TlsAlloc();
/* Create the thread mutex. */
/* Initally unowned. */
hThreadMutex = CreateMutex(NULL, FALSE, NULL);
if (!hThreadMutex) {
logerror("Failed to create mutex %lu", GetLastError());
return 0;
}
/* Create the thread start event. */
/* Automatic state reset. */
hThreadStartEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
if (!hThreadStartEvent) {
logerror("Failed to create start event %lu", GetLastError());
return 0;
}
/* Create the shutdown event for the main thread. */
/* Manual reset */
hShutdownEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
if (!hShutdownEvent) {
logerror("Failed to create shutdown event %lu", GetLastError());
return 0;
}
SetConsoleCtrlHandler(loc_Exit_Handler, TRUE);
/* Create the global Thread context. */
pThread = malloc(sizeof(*pThread));
if (!pThread) {
logerror("not enough memory to create main thread.");
return 0;
}
memset(pThread, 0, sizeof(*pThread));
pThread->szName = strdup("Main");
pThread->ulThreadID = GetCurrentThreadId();
pThread->bMainThread = TRUE;
TlsSetValue(dwTLSIndex, pThread);
/* Make this the running thread. */
loc_RunThisThread(NULL);
logerror("NT pthreads initialized");
return 0;
}
/************************
* empth_create
*
* Create a new thread.
*
* entry - entry point function for thread.
* size - stack size.
* flags - debug control.
* LWP_STACKCHECK - not needed
* name - name of the thread, for debug.
* ud - "user data". The "ctx_ptr" gets this value
* when the thread is active.
* It is also passed to the entry function...
*/
empth_t *
empth_create(void (*entry)(void *), int size, int flags,
char *name, void *ud)
{
empth_t *pThread = NULL;
loc_debug("creating new thread %s", name);
pThread = malloc(sizeof(*pThread));
if (!pThread) {
logerror("not enough memory to create thread %s", name);
return NULL;
}
memset(pThread, 0, sizeof(*pThread));
pThread->szName = strdup(name);
pThread->pvUserData = ud;
pThread->pfnEntry = entry;
pThread->bMainThread = FALSE;
/* Create thread event, auto reset. */
pThread->hThreadEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
if (size < loc_MIN_THREAD_STACK)
size = loc_MIN_THREAD_STACK;
pThread->ulThreadID = _beginthread(empth_threadMain, size, pThread);
if (pThread->ulThreadID == 1L || pThread->ulThreadID == 0L) {
logerror("can not create thread: %s: %s", name, strerror(errno));
goto bad;
}
loc_debug("new thread id is %ld", pThread->ulThreadID);
empth_yield();
return pThread;
bad:
if (pThread) {
loc_FreeThreadInfo(pThread);
}
return NULL;
}
/************************
* empth_self
*/
empth_t *
empth_self(void)
{
empth_t *pThread = TlsGetValue(dwTLSIndex);
return pThread;
}
/************************
* empth_name
*/
char *
empth_name(empth_t *thread)
{
return thread->szName;
}
/************************
* empth_set_name
* Set the thread name
*/
void
empth_set_name(empth_t *thread, char *name)
{
if (thread->szName != NULL)
free(thread->szName);
thread->szName = strdup(name);
}
/************************
* empth_exit
*/
void
empth_exit(void)
{
empth_t *pThread = TlsGetValue(dwTLSIndex);
loc_debug("empth_exit");
loc_BlockThisThread();
TlsSetValue(dwTLSIndex, NULL);
loc_FreeThreadInfo(pThread);
_endthread();
}
/************************
* empth_yield
*
* Yield processing to another thread.
*/
void
empth_yield(void)
{
loc_BlockThisThread();
Sleep(0);
loc_RunThisThread(NULL);
}
/************************
* empth_terminate
*
* Kill off the thread.
*/
void
empth_terminate(empth_t *pThread)
{
loc_debug("killing thread %s", pThread->szName);
pThread->bKilled = TRUE;
SetEvent(pThread->hThreadEvent);
}
/************************
* empth_select
*
* Do a select on the given file.
* Wait for IO on it.
*
* This would be one of the main functions used within gen\io.c
*/
int
empth_select(int fd, int flags, struct timeval *timeout)
{
int handle;
WSAEVENT hEventObject[2];
long events;
DWORD result, msec;
empth_t *pThread = TlsGetValue(dwTLSIndex);
int res;
loc_debug("%s select on %d",
flags == EMPTH_FD_READ ? "read" : "write", fd);
loc_BlockThisThread();
hEventObject[0] = WSACreateEvent();
hEventObject[1] = pThread->hThreadEvent;
handle = posix_fd2socket(fd);
CANT_HAPPEN(handle < 0);
events = 0;
if (flags & EMPTH_FD_READ)
events |= FD_READ | FD_ACCEPT | FD_CLOSE;
if (flags & EMPTH_FD_WRITE)
events |= FD_WRITE | FD_CLOSE;
WSAEventSelect(handle, hEventObject[0], events);
if (timeout)
msec = timeout->tv_sec * 1000L + timeout->tv_usec / 1000L;
else
msec = WSA_INFINITE;
result = WSAWaitForMultipleEvents(2, hEventObject, FALSE, msec, FALSE);
switch (result) {
case WSA_WAIT_TIMEOUT:
res = 0;
break;
case WSA_WAIT_FAILED:
errno = WSAGetLastError();
res = -1;
break;
default:
res = 1;
}
WSAEventSelect(handle, hEventObject[0], 0);
WSACloseEvent(hEventObject[0]);
loc_RunThisThread(NULL);
return res;
}
/************************
* empth_wakeup
*
* Wake up the specified thread.
*/
void
empth_wakeup(empth_t *pThread)
{
loc_debug("waking up thread %s", pThread->szName);
/* Let it run if it is blocked... */
SetEvent(pThread->hThreadEvent);
}
/************************
* empth_sleep
*
* Put the given thread to sleep...
*/
int
empth_sleep(time_t until)
{
long lSec = until - time(0) > 0 ? until - time(0) : 0;
empth_t *pThread = TlsGetValue(dwTLSIndex);
int iReturn = 0;
do {
loc_BlockThisThread();
loc_debug("going to sleep %ld sec", lSec);
if (WaitForSingleObject(pThread->hThreadEvent, lSec * 1000L) !=
WAIT_TIMEOUT)
iReturn = -1;
loc_debug("sleep done. Waiting to run.");
loc_RunThisThread(NULL);
} while (!iReturn && ((lSec = until - time(0)) > 0));
return iReturn;
}
/************************
* empth_request_shutdown
*
* This wakes up empth_wait_for_signal() so shutdown can proceed.
* This is done by signalling hShutdownEvent.
*/
void
empth_request_shutdown(void)
{
SetEvent(hShutdownEvent);
}
int
empth_wait_for_signal(void)
{
loc_BlockThisThread();
loc_RunThisThread(hShutdownEvent);
return SIGTERM;
}
empth_rwlock_t *
empth_rwlock_create(char *name)
{
empth_rwlock_t *rwlock;
rwlock = malloc(sizeof(*rwlock));
if (!rwlock)
return NULL;
memset(rwlock, 0, sizeof(*rwlock));
rwlock->name = strdup(name);
if ((rwlock->can_read = CreateEvent(NULL, TRUE, TRUE, NULL)) == NULL) {
logerror("rwlock_create: failed to create reader event %s at %s:%d",
name, __FILE__, __LINE__);
free(rwlock->name);
free(rwlock);
return NULL;
}
if ((rwlock->can_write = CreateEvent(NULL, FALSE, TRUE, NULL)) == NULL) {
logerror("rwlock_create: failed to create writer event %s at %s:%d",
name, __FILE__, __LINE__);
free(rwlock->name);
CloseHandle(rwlock->can_read);
free(rwlock);
return NULL;
}
return rwlock;
}
void
empth_rwlock_destroy(empth_rwlock_t *rwlock)
{
if (CANT_HAPPEN(rwlock->nread || rwlock->nwrite))
return;
if (rwlock->name != NULL)
free(rwlock->name);
CloseHandle(rwlock->can_read);
CloseHandle(rwlock->can_write);
free(rwlock);
}
void
empth_rwlock_wrlock(empth_rwlock_t *rwlock)
{
/* block any new readers */
ResetEvent(rwlock->can_read);
rwlock->nwrite++;
loc_BlockThisThread();
loc_RunThisThread(rwlock->can_write);
CANT_HAPPEN(rwlock->nread != 0);
}
void
empth_rwlock_rdlock(empth_rwlock_t *rwlock)
{
loc_BlockThisThread();
loc_RunThisThread(rwlock->can_read);
ResetEvent(rwlock->can_write);
rwlock->nread++;
}
void
empth_rwlock_unlock(empth_rwlock_t *rwlock)
{
if (CANT_HAPPEN(!rwlock->nread && !rwlock->nwrite))
return;
if (rwlock->nread) { /* holding read lock */
rwlock->nread--;
if (rwlock->nread == 0)
SetEvent(rwlock->can_write);
} else {
rwlock->nwrite--;
SetEvent(rwlock->can_write);
}
if (rwlock->nwrite == 0)
SetEvent(rwlock->can_read);
}