471 lines
12 KiB
C
471 lines
12 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* supply.c: Supply subroutines
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*
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* Known contributors to this file:
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* Markus Armbruster, 2004-2011
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*/
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#include <config.h>
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#include <math.h>
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#include "empobj.h"
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#include "file.h"
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#include "land.h"
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#include "nat.h"
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#include "optlist.h"
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#include "path.h"
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#include "player.h"
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#include "prototypes.h"
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#include "sect.h"
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#include "ship.h"
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static int s_commod(struct empobj *, short *, i_type, int, int, int);
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static int get_minimum(struct lndstr *, i_type);
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int
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sct_supply(struct sctstr *sp, i_type type, int wanted)
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{
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return s_commod((struct empobj *)sp, sp->sct_item,
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type, wanted, ITEM_MAX, 1);
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}
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int
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shp_supply(struct shpstr *sp, i_type type, int wanted)
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{
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return s_commod((struct empobj *)sp, sp->shp_item,
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type, wanted, mchr[sp->shp_type].m_item[type], 1);
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}
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int
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lnd_supply(struct lndstr *lp, i_type type, int wanted)
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{
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return s_commod((struct empobj *)lp, lp->lnd_item,
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type, wanted, lchr[lp->lnd_type].l_item[type], 1);
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}
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int
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lnd_in_supply(struct lndstr *lp)
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{
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if (!opt_NOFOOD) {
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if (lp->lnd_item[I_FOOD] < get_minimum(lp, I_FOOD))
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return 0;
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}
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return lp->lnd_item[I_SHELL] >= get_minimum(lp, I_SHELL);
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}
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int
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lnd_supply_all(struct lndstr *lp)
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{
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int fail = 0;
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if (!opt_NOFOOD)
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fail |= !lnd_supply(lp, I_FOOD, get_minimum(lp, I_FOOD));
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fail |= !lnd_supply(lp, I_SHELL, get_minimum(lp, I_SHELL));
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return !fail;
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}
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/*
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* Actually get the commod
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*
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* First, try to forage in the sector
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* Second look for a warehouse or headquarters to leech
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* Third, look for a ship we own in a harbor
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* Fourth, look for supplies in a supply unit we own
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* (one good reason to do this last is that the supply
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* unit will then call resupply, taking more time)
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*
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* May want to put code to resupply with SAMs here, later --ts
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*/
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static int
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s_commod(struct empobj *sink, short *vec,
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i_type type, int wanted, int limit, int actually_doit)
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{
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natid own = sink->own;
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coord x = sink->x;
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coord y = sink->y;
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int lookrange;
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struct sctstr sect;
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struct nstr_sect ns;
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struct nstr_item ni;
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struct lchrstr *lcp;
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struct shpstr ship;
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struct lndstr land;
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/* leave at least 1 military in sectors/ships */
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int minimum = 0;
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int can_move;
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double move_cost, weight, mobcost;
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int packing;
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struct dchrstr *dp;
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struct ichrstr *ip;
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if (wanted > limit)
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wanted = limit;
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if (wanted <= vec[type])
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return 1;
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wanted -= vec[type];
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/* try to get it from sector we're in */
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if (sink->ef_type != EF_SECTOR) {
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getsect(x, y, §);
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if (sect.sct_own == own) {
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if (!opt_NOFOOD && type == I_FOOD)
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minimum = 1 + (int)ceil(food_needed(sect.sct_item,
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etu_per_update));
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if (sect.sct_item[type] - wanted >= minimum) {
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sect.sct_item[type] -= wanted;
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if (actually_doit) {
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vec[type] += wanted;
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putsect(§);
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put_empobj(sink->ef_type, sink->uid, sink);
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}
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return 1;
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} else if (sect.sct_item[type] - minimum > 0) {
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wanted -= sect.sct_item[type] - minimum;
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sect.sct_item[type] = minimum;
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if (actually_doit) {
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vec[type] += sect.sct_item[type] - minimum;
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putsect(§);
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}
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}
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}
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}
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/* look for a headquarters or warehouse */
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lookrange = tfact(own, 10.0);
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snxtsct_dist(&ns, x, y, lookrange);
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while (nxtsct(&ns, §) && wanted) {
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if (ns.curdist == 0)
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continue;
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if (sect.sct_own != own)
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continue;
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if ((sect.sct_type != SCT_WAREH) &&
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(sect.sct_type != SCT_HEADQ) && (sect.sct_type != SCT_HARBR))
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continue;
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if ((sect.sct_type == SCT_HEADQ) &&
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(sect.sct_dist_x == sect.sct_x) &&
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(sect.sct_dist_y == sect.sct_y))
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continue;
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if (sect.sct_effic < 60)
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continue;
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move_cost = path_find(sect.sct_x, sect.sct_y, x, y, own, MOB_MOVE);
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if (move_cost < 0)
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continue;
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if (!opt_NOFOOD && type == I_FOOD)
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minimum = 1 + (int)ceil(food_needed(sect.sct_item,
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etu_per_update));
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if (sect.sct_item[type] <= minimum)
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continue;
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ip = &ichr[type];
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dp = &dchr[sect.sct_type];
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packing = ip->i_pkg[dp->d_pkg];
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if (packing > 1 && sect.sct_effic < 60)
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packing = 1;
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weight = (double)ip->i_lbs / packing;
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mobcost = move_cost * weight;
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if (mobcost > 0)
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can_move = (double)sect.sct_mobil / mobcost;
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else
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can_move = sect.sct_item[type] - minimum;
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if (can_move > sect.sct_item[type] - minimum)
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can_move = sect.sct_item[type] - minimum;
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if (can_move >= wanted) {
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int n;
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sect.sct_item[type] -= wanted;
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/* take off mobility for delivering sect */
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n = roundavg(wanted * weight * move_cost);
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if (n < 0)
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n = 0;
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if (n > sect.sct_mobil)
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n = sect.sct_mobil;
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sect.sct_mobil -= n;
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if (actually_doit) {
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vec[type] += wanted;
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putsect(§);
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put_empobj(sink->ef_type, sink->uid, sink);
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}
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return 1;
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} else if (can_move > 0) {
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int n;
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wanted -= can_move;
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sect.sct_item[type] -= can_move;
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/* take off mobility for delivering sect */
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n = roundavg(can_move * weight * move_cost);
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if (n < 0)
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n = 0;
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if (n > sect.sct_mobil)
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n = sect.sct_mobil;
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sect.sct_mobil -= n;
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if (actually_doit) {
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vec[type] += can_move;
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putsect(§);
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}
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}
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}
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/* look for an owned ship in a harbor */
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snxtitem_dist(&ni, EF_SHIP, x, y, lookrange);
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while (nxtitem(&ni, &ship) && wanted) {
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if (sink->ef_type == EF_SHIP && sink->uid == ship.shp_uid)
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continue;
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if (ship.shp_own != own)
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continue;
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if (!(mchr[(int)ship.shp_type].m_flags & M_SUPPLY))
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continue;
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getsect(ship.shp_x, ship.shp_y, §);
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if (sect.sct_type != SCT_HARBR)
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continue;
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if (sect.sct_effic < 2)
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continue;
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move_cost = path_find(sect.sct_x, sect.sct_y, x, y, own, MOB_MOVE);
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if (move_cost < 0)
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continue;
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if (!opt_NOFOOD && type == I_FOOD)
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minimum = 1 + (int)ceil(food_needed(ship.shp_item,
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etu_per_update));
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if (ship.shp_item[type] <= minimum)
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continue;
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ip = &ichr[type];
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dp = &dchr[sect.sct_type];
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packing = ip->i_pkg[dp->d_pkg];
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if (packing > 1 && sect.sct_effic < 60)
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packing = 1;
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weight = (double)ip->i_lbs / packing;
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mobcost = move_cost * weight;
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if (mobcost > 0)
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can_move = (double)sect.sct_mobil / mobcost;
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else
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can_move = ship.shp_item[type] - minimum;
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if (can_move > ship.shp_item[type] - minimum)
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can_move = ship.shp_item[type] - minimum;
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if (can_move >= wanted) {
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int n;
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ship.shp_item[type] -= wanted;
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n = roundavg(wanted * weight * move_cost);
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if (n < 0)
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n = 0;
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if (n > sect.sct_mobil)
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n = sect.sct_mobil;
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sect.sct_mobil -= n;
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if (actually_doit) {
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vec[type] += can_move;
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putship(ship.shp_uid, &ship);
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putsect(§);
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put_empobj(sink->ef_type, sink->uid, sink);
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}
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return 1;
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} else if (can_move > 0) {
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int n;
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wanted -= can_move;
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ship.shp_item[type] -= can_move;
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n = roundavg(can_move * weight * move_cost);
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if (n < 0)
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n = 0;
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if (n > sect.sct_mobil)
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n = sect.sct_mobil;
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sect.sct_mobil -= n;
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if (actually_doit) {
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vec[type] += can_move;
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putship(ship.shp_uid, &ship);
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putsect(§);
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}
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}
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}
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/* look for an owned supply unit */
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snxtitem_dist(&ni, EF_LAND, x, y, lookrange);
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while (nxtitem(&ni, &land) && wanted) {
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int min;
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if (sink->ef_type == EF_LAND && sink->uid == land.lnd_uid)
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continue;
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if (land.lnd_own != own)
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continue;
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lcp = &lchr[(int)land.lnd_type];
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if (!(lcp->l_flags & L_SUPPLY))
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continue;
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if (land.lnd_item[type] <= get_minimum(&land, type))
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continue;
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if (land.lnd_ship >= 0) {
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getsect(land.lnd_x, land.lnd_y, §);
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if (sect.sct_type != SCT_HARBR || sect.sct_effic < 2)
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continue;
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}
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move_cost = path_find(land.lnd_x, land.lnd_y, x, y, own, MOB_MOVE);
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if (move_cost < 0)
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continue;
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#if 0
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/*
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* Recursive supply is disabled for now. It can introduce
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* cycles into the "resupplies from" relation. The code below
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* attempts to break these cycles by temporarily zapping the
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* commodity being supplied. That puts the land file in a
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* funny state temporarily, risking loss of supplies when
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* something goes wrong on the way. Worse, it increases
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* lnd_seqno even when !actually_doit, which can lead to
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* spurious seqno mismatch oopses in users of
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* lnd_could_be_supplied(). I can't be bothered to clean up
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* this mess right now, because recursive resupply is too dumb
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* to be really useful anyway: each step uses the first source
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* it finds, without consideration of mobility cost. If you
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* re-enable it, don't forget to uncomment its documentation
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* in supply.t as well.
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*/
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if (land.lnd_item[type] - wanted < get_minimum(&land, type)) {
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struct lndstr save;
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/*
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* Temporarily zap this unit's store, so the recursion
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* avoids it.
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*/
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save = land;
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land.lnd_item[type] = 0;
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putland(land.lnd_uid, &land);
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save.lnd_seqno = land.lnd_seqno;
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s_commod((struct empobj *)&land, land.lnd_item, type, wanted,
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lchr[land.lnd_type].l_item[type] - wanted,
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actually_doit);
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land.lnd_item[type] += save.lnd_item[type];
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if (actually_doit)
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putland(land.lnd_uid, &land);
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else
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putland(save.lnd_uid, &save);
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}
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#endif
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min = get_minimum(&land, type);
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ip = &ichr[type];
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weight = ip->i_lbs;
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mobcost = move_cost * weight;
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if (mobcost > 0)
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can_move = (double)land.lnd_mobil / mobcost;
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else
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can_move = land.lnd_item[type] - min;
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if (can_move > land.lnd_item[type] - min)
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can_move = land.lnd_item[type] - min;
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if (can_move >= wanted) {
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land.lnd_item[type] -= wanted;
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land.lnd_mobil -= roundavg(wanted * weight * move_cost);
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if (actually_doit) {
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vec[type] += wanted;
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putland(land.lnd_uid, &land);
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put_empobj(sink->ef_type, sink->uid, sink);
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}
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return 1;
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} else if (can_move > 0) {
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wanted -= can_move;
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land.lnd_item[type] -= can_move;
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land.lnd_mobil -= roundavg(can_move * weight * move_cost);
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if (actually_doit) {
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vec[type] += can_move;
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putland(land.lnd_uid, &land);
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}
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}
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}
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if (actually_doit)
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put_empobj(sink->ef_type, sink->uid, sink);
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return 0;
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}
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/*
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* We want to get enough shells to fire once,
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* one update's worth of food.
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*/
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static int
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get_minimum(struct lndstr *lp, i_type type)
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{
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struct lchrstr *lcp;
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int max, want = 0;
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lcp = &lchr[(int)lp->lnd_type];
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max = lcp->l_item[type];
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switch (type) {
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case I_FOOD:
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if (opt_NOFOOD)
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return 0; /* no food reqd, get out */
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want = (int)ceil(food_needed(lp->lnd_item, etu_per_update));
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break;
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case I_SHELL:
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want = lcp->l_ammo;
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break;
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default:
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return 0;
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}
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if (want > max)
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want = max;
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return want;
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}
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int
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lnd_could_be_supplied(struct lndstr *lp)
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{
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int res, food, food_needed, shells_needed, shells;
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if (!opt_NOFOOD) {
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food_needed = get_minimum(lp, I_FOOD);
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food = lp->lnd_item[I_FOOD];
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if (food < food_needed) {
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res = s_commod((struct empobj *)lp, lp->lnd_item,
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I_FOOD, food_needed,
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lchr[lp->lnd_type].l_item[I_FOOD], 0);
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lp->lnd_item[I_FOOD] = food;
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if (!res)
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return 0;
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}
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}
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shells_needed = lchr[lp->lnd_type].l_ammo;
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shells = lp->lnd_item[I_SHELL];
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if (shells < shells_needed) {
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res = s_commod((struct empobj *)lp, lp->lnd_item,
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I_SHELL, shells_needed,
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lchr[lp->lnd_type].l_item[I_SHELL], 0);
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lp->lnd_item[I_SHELL] = shells;
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if (!res)
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return 0;
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}
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return 1;
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}
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