empserver/src/lib/subs/supply.c

471 lines
12 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* supply.c: Supply subroutines
*
* Known contributors to this file:
* Markus Armbruster, 2004-2011
*/
#include <config.h>
#include <math.h>
#include "empobj.h"
#include "file.h"
#include "land.h"
#include "nat.h"
#include "optlist.h"
#include "path.h"
#include "player.h"
#include "prototypes.h"
#include "sect.h"
#include "ship.h"
static int s_commod(struct empobj *, short *, i_type, int, int, int);
static int get_minimum(struct lndstr *, i_type);
int
sct_supply(struct sctstr *sp, i_type type, int wanted)
{
return s_commod((struct empobj *)sp, sp->sct_item,
type, wanted, ITEM_MAX, 1);
}
int
shp_supply(struct shpstr *sp, i_type type, int wanted)
{
return s_commod((struct empobj *)sp, sp->shp_item,
type, wanted, mchr[sp->shp_type].m_item[type], 1);
}
int
lnd_supply(struct lndstr *lp, i_type type, int wanted)
{
return s_commod((struct empobj *)lp, lp->lnd_item,
type, wanted, lchr[lp->lnd_type].l_item[type], 1);
}
int
lnd_in_supply(struct lndstr *lp)
{
if (!opt_NOFOOD) {
if (lp->lnd_item[I_FOOD] < get_minimum(lp, I_FOOD))
return 0;
}
return lp->lnd_item[I_SHELL] >= get_minimum(lp, I_SHELL);
}
int
lnd_supply_all(struct lndstr *lp)
{
int fail = 0;
if (!opt_NOFOOD)
fail |= !lnd_supply(lp, I_FOOD, get_minimum(lp, I_FOOD));
fail |= !lnd_supply(lp, I_SHELL, get_minimum(lp, I_SHELL));
return !fail;
}
/*
* Actually get the commod
*
* First, try to forage in the sector
* Second look for a warehouse or headquarters to leech
* Third, look for a ship we own in a harbor
* Fourth, look for supplies in a supply unit we own
* (one good reason to do this last is that the supply
* unit will then call resupply, taking more time)
*
* May want to put code to resupply with SAMs here, later --ts
*/
static int
s_commod(struct empobj *sink, short *vec,
i_type type, int wanted, int limit, int actually_doit)
{
natid own = sink->own;
coord x = sink->x;
coord y = sink->y;
int lookrange;
struct sctstr sect;
struct nstr_sect ns;
struct nstr_item ni;
struct lchrstr *lcp;
struct shpstr ship;
struct lndstr land;
/* leave at least 1 military in sectors/ships */
int minimum = 0;
int can_move;
double move_cost, weight, mobcost;
int packing;
struct dchrstr *dp;
struct ichrstr *ip;
if (wanted > limit)
wanted = limit;
if (wanted <= vec[type])
return 1;
wanted -= vec[type];
/* try to get it from sector we're in */
if (sink->ef_type != EF_SECTOR) {
getsect(x, y, &sect);
if (sect.sct_own == own) {
if (!opt_NOFOOD && type == I_FOOD)
minimum = 1 + (int)ceil(food_needed(sect.sct_item,
etu_per_update));
if (sect.sct_item[type] - wanted >= minimum) {
sect.sct_item[type] -= wanted;
if (actually_doit) {
vec[type] += wanted;
putsect(&sect);
put_empobj(sink->ef_type, sink->uid, sink);
}
return 1;
} else if (sect.sct_item[type] - minimum > 0) {
wanted -= sect.sct_item[type] - minimum;
sect.sct_item[type] = minimum;
if (actually_doit) {
vec[type] += sect.sct_item[type] - minimum;
putsect(&sect);
}
}
}
}
/* look for a headquarters or warehouse */
lookrange = tfact(own, 10.0);
snxtsct_dist(&ns, x, y, lookrange);
while (nxtsct(&ns, &sect) && wanted) {
if (ns.curdist == 0)
continue;
if (sect.sct_own != own)
continue;
if ((sect.sct_type != SCT_WAREH) &&
(sect.sct_type != SCT_HEADQ) && (sect.sct_type != SCT_HARBR))
continue;
if ((sect.sct_type == SCT_HEADQ) &&
(sect.sct_dist_x == sect.sct_x) &&
(sect.sct_dist_y == sect.sct_y))
continue;
if (sect.sct_effic < 60)
continue;
move_cost = path_find(sect.sct_x, sect.sct_y, x, y, own, MOB_MOVE);
if (move_cost < 0)
continue;
if (!opt_NOFOOD && type == I_FOOD)
minimum = 1 + (int)ceil(food_needed(sect.sct_item,
etu_per_update));
if (sect.sct_item[type] <= minimum)
continue;
ip = &ichr[type];
dp = &dchr[sect.sct_type];
packing = ip->i_pkg[dp->d_pkg];
if (packing > 1 && sect.sct_effic < 60)
packing = 1;
weight = (double)ip->i_lbs / packing;
mobcost = move_cost * weight;
if (mobcost > 0)
can_move = (double)sect.sct_mobil / mobcost;
else
can_move = sect.sct_item[type] - minimum;
if (can_move > sect.sct_item[type] - minimum)
can_move = sect.sct_item[type] - minimum;
if (can_move >= wanted) {
int n;
sect.sct_item[type] -= wanted;
/* take off mobility for delivering sect */
n = roundavg(wanted * weight * move_cost);
if (n < 0)
n = 0;
if (n > sect.sct_mobil)
n = sect.sct_mobil;
sect.sct_mobil -= n;
if (actually_doit) {
vec[type] += wanted;
putsect(&sect);
put_empobj(sink->ef_type, sink->uid, sink);
}
return 1;
} else if (can_move > 0) {
int n;
wanted -= can_move;
sect.sct_item[type] -= can_move;
/* take off mobility for delivering sect */
n = roundavg(can_move * weight * move_cost);
if (n < 0)
n = 0;
if (n > sect.sct_mobil)
n = sect.sct_mobil;
sect.sct_mobil -= n;
if (actually_doit) {
vec[type] += can_move;
putsect(&sect);
}
}
}
/* look for an owned ship in a harbor */
snxtitem_dist(&ni, EF_SHIP, x, y, lookrange);
while (nxtitem(&ni, &ship) && wanted) {
if (sink->ef_type == EF_SHIP && sink->uid == ship.shp_uid)
continue;
if (ship.shp_own != own)
continue;
if (!(mchr[(int)ship.shp_type].m_flags & M_SUPPLY))
continue;
getsect(ship.shp_x, ship.shp_y, &sect);
if (sect.sct_type != SCT_HARBR)
continue;
if (sect.sct_effic < 2)
continue;
move_cost = path_find(sect.sct_x, sect.sct_y, x, y, own, MOB_MOVE);
if (move_cost < 0)
continue;
if (!opt_NOFOOD && type == I_FOOD)
minimum = 1 + (int)ceil(food_needed(ship.shp_item,
etu_per_update));
if (ship.shp_item[type] <= minimum)
continue;
ip = &ichr[type];
dp = &dchr[sect.sct_type];
packing = ip->i_pkg[dp->d_pkg];
if (packing > 1 && sect.sct_effic < 60)
packing = 1;
weight = (double)ip->i_lbs / packing;
mobcost = move_cost * weight;
if (mobcost > 0)
can_move = (double)sect.sct_mobil / mobcost;
else
can_move = ship.shp_item[type] - minimum;
if (can_move > ship.shp_item[type] - minimum)
can_move = ship.shp_item[type] - minimum;
if (can_move >= wanted) {
int n;
ship.shp_item[type] -= wanted;
n = roundavg(wanted * weight * move_cost);
if (n < 0)
n = 0;
if (n > sect.sct_mobil)
n = sect.sct_mobil;
sect.sct_mobil -= n;
if (actually_doit) {
vec[type] += can_move;
putship(ship.shp_uid, &ship);
putsect(&sect);
put_empobj(sink->ef_type, sink->uid, sink);
}
return 1;
} else if (can_move > 0) {
int n;
wanted -= can_move;
ship.shp_item[type] -= can_move;
n = roundavg(can_move * weight * move_cost);
if (n < 0)
n = 0;
if (n > sect.sct_mobil)
n = sect.sct_mobil;
sect.sct_mobil -= n;
if (actually_doit) {
vec[type] += can_move;
putship(ship.shp_uid, &ship);
putsect(&sect);
}
}
}
/* look for an owned supply unit */
snxtitem_dist(&ni, EF_LAND, x, y, lookrange);
while (nxtitem(&ni, &land) && wanted) {
int min;
if (sink->ef_type == EF_LAND && sink->uid == land.lnd_uid)
continue;
if (land.lnd_own != own)
continue;
lcp = &lchr[(int)land.lnd_type];
if (!(lcp->l_flags & L_SUPPLY))
continue;
if (land.lnd_item[type] <= get_minimum(&land, type))
continue;
if (land.lnd_ship >= 0) {
getsect(land.lnd_x, land.lnd_y, &sect);
if (sect.sct_type != SCT_HARBR || sect.sct_effic < 2)
continue;
}
move_cost = path_find(land.lnd_x, land.lnd_y, x, y, own, MOB_MOVE);
if (move_cost < 0)
continue;
#if 0
/*
* Recursive supply is disabled for now. It can introduce
* cycles into the "resupplies from" relation. The code below
* attempts to break these cycles by temporarily zapping the
* commodity being supplied. That puts the land file in a
* funny state temporarily, risking loss of supplies when
* something goes wrong on the way. Worse, it increases
* lnd_seqno even when !actually_doit, which can lead to
* spurious seqno mismatch oopses in users of
* lnd_could_be_supplied(). I can't be bothered to clean up
* this mess right now, because recursive resupply is too dumb
* to be really useful anyway: each step uses the first source
* it finds, without consideration of mobility cost. If you
* re-enable it, don't forget to uncomment its documentation
* in supply.t as well.
*/
if (land.lnd_item[type] - wanted < get_minimum(&land, type)) {
struct lndstr save;
/*
* Temporarily zap this unit's store, so the recursion
* avoids it.
*/
save = land;
land.lnd_item[type] = 0;
putland(land.lnd_uid, &land);
save.lnd_seqno = land.lnd_seqno;
s_commod((struct empobj *)&land, land.lnd_item, type, wanted,
lchr[land.lnd_type].l_item[type] - wanted,
actually_doit);
land.lnd_item[type] += save.lnd_item[type];
if (actually_doit)
putland(land.lnd_uid, &land);
else
putland(save.lnd_uid, &save);
}
#endif
min = get_minimum(&land, type);
ip = &ichr[type];
weight = ip->i_lbs;
mobcost = move_cost * weight;
if (mobcost > 0)
can_move = (double)land.lnd_mobil / mobcost;
else
can_move = land.lnd_item[type] - min;
if (can_move > land.lnd_item[type] - min)
can_move = land.lnd_item[type] - min;
if (can_move >= wanted) {
land.lnd_item[type] -= wanted;
land.lnd_mobil -= roundavg(wanted * weight * move_cost);
if (actually_doit) {
vec[type] += wanted;
putland(land.lnd_uid, &land);
put_empobj(sink->ef_type, sink->uid, sink);
}
return 1;
} else if (can_move > 0) {
wanted -= can_move;
land.lnd_item[type] -= can_move;
land.lnd_mobil -= roundavg(can_move * weight * move_cost);
if (actually_doit) {
vec[type] += can_move;
putland(land.lnd_uid, &land);
}
}
}
if (actually_doit)
put_empobj(sink->ef_type, sink->uid, sink);
return 0;
}
/*
* We want to get enough shells to fire once,
* one update's worth of food.
*/
static int
get_minimum(struct lndstr *lp, i_type type)
{
struct lchrstr *lcp;
int max, want = 0;
lcp = &lchr[(int)lp->lnd_type];
max = lcp->l_item[type];
switch (type) {
case I_FOOD:
if (opt_NOFOOD)
return 0; /* no food reqd, get out */
want = (int)ceil(food_needed(lp->lnd_item, etu_per_update));
break;
case I_SHELL:
want = lcp->l_ammo;
break;
default:
return 0;
}
if (want > max)
want = max;
return want;
}
int
lnd_could_be_supplied(struct lndstr *lp)
{
int res, food, food_needed, shells_needed, shells;
if (!opt_NOFOOD) {
food_needed = get_minimum(lp, I_FOOD);
food = lp->lnd_item[I_FOOD];
if (food < food_needed) {
res = s_commod((struct empobj *)lp, lp->lnd_item,
I_FOOD, food_needed,
lchr[lp->lnd_type].l_item[I_FOOD], 0);
lp->lnd_item[I_FOOD] = food;
if (!res)
return 0;
}
}
shells_needed = lchr[lp->lnd_type].l_ammo;
shells = lp->lnd_item[I_SHELL];
if (shells < shells_needed) {
res = s_commod((struct empobj *)lp, lp->lnd_item,
I_SHELL, shells_needed,
lchr[lp->lnd_type].l_item[I_SHELL], 0);
lp->lnd_item[I_SHELL] = shells;
if (!res)
return 0;
}
return 1;
}