This is for consistency with sectors, and for the same reason: pause before spending money on stuff taken in the heat of battle.
30 lines
1 KiB
Perl
30 lines
1 KiB
Perl
.TH Command STOP
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.NA stop "Stop production and repairs"
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.LV Expert
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.SY "stop <TYPE> <SECTS|SHIPS|PLANES|UNITS|NUKES>"
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The stop command stops production and repairs for one update.
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.s1
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Stopped sectors don't gain efficiency, don't produce anything, and
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don't work on ships, planes or units there, but otherwise function
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normally: they still pay tax, distribute goods and so forth.
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.s1
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Stopping ships, planes and land units works just the same: they don't
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gain efficiency, they don't produce anything (if applicable), and
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they don't work on embarked land units or planes.
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.s1
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Stopping nukes doesn't do anything in particular, right now.
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.s1
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Conquering a sector, ship, plane, land unit or nuke stops it
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automatically. Stop orders expire at the
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update. Use the start command to countermand them manually.
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.s1
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.EX stop se 2,0
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.NF
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Wed Jan 20 21:35:34 1993
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PRODUCTION STOPPAGE
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sect eff
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2,0 c 100% will not produce or gain efficiency.
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1 sector
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.FI
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.s1
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.SA "start, census, Producing, Updates, Planes, Ships, LandUnits, Nukes"
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