new configuration key. Closes #780425. (delete_old_announcements): Do nothing when anno_keep_days is negative.
305 lines
15 KiB
C
305 lines
15 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
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* related information and legal notices. It is expected that any future
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* projects/authors will amend these files as needed.
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*
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* ---
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*
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* econfig-spec.h: Combined include for optlist.h and emp_config.c
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*/
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#if defined(EMP_CONFIG_C_OUTPUT)
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#define EMPCFONLYC(fvname, vname, vtype, ctype, num, descr) \
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{ (fvname), (ctype), &(vname), (num), (descr) },
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#define EMPCFBOTH(fvname, vname, vtype, ctype, num, descr) \
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{ (fvname), (ctype), &(vname), (num), (descr) },
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#elif defined(EMP_CONFIG_H_OUTPUT)
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#define EMPCFONLYC(fvname, vname, vtype, ctype, num, descr)
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#define EMPCFBOTH(fvname, vname, vtype, ctype, num, descr) \
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extern vtype vname;
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#endif /* EMP_CONFIG_C_OUTPUT || EMP_CONFIG_H_OUTPUT */
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/* things that can be changed */
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EMPCFONLYC("", emp_config_dummy, int, intset, 0,
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"\n### Server configuration and information")
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EMPCFBOTH("data", datadir, s_char *, optstrset, 0,
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"Directory the data is stored in")
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EMPCFBOTH("info", infodir, s_char *, optstrset, 0,
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"Directory the info pages are stored in")
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EMPCFBOTH("port", loginport, s_char *, optstrset, 0,
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"TCP/IP port the server will start up on")
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EMPCFBOTH("privname", privname, s_char *, optstrset, 0,
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"Name of the deity")
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EMPCFBOTH("privlog", privlog, s_char *, optstrset, 0,
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"E-mail of the deity")
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EMPCFBOTH("WORLD_X", WORLD_X, int, worldxset, 0,
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"World size X dimension (enforced to be even by subtracting 1 if necessary)")
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EMPCFBOTH("WORLD_Y", WORLD_Y, int, intset, 0,
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"World size Y dimension")
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EMPCFONLYC("", emp_config_dummy, int, intset, 0, "\n\n### Update policy")
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EMPCFBOTH("update_policy", update_policy, int, intset, 0,
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"0 - normal, 1 - update_times, 2 - blitz, 3 - demand only")
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EMPCFBOTH("etu_per_update", etu_per_update, int, intset, 0,
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"Number of ETUs per update")
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EMPCFBOTH("s_p_etu", s_p_etu, int, intset, 0,
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"Seconds per etu, updates will occur every s_p_etu * etu_per_update seconds")
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EMPCFBOTH("adj_update", adj_update, int, intset, 0,
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"Move the update forward or backward (in seconds)")
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EMPCFBOTH("update_window", update_window, int, intset, 0,
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"Window the update will occur in (in seconds) before and after the update time")
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EMPCFBOTH("update_times", update_times, s_char *, optstrset, 0,
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"Times when updates occur under policy #1. Must coincide with schedule.")
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EMPCFBOTH("hourslop", hourslop, int, intset, 0,
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"Number of minutes update check can slip to match update_times")
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EMPCFBOTH("blitz_time", blitz_time, int, intset, 0,
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"Number of minutes between updates under policy #2.")
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EMPCFONLYC("", emp_config_dummy, int, intset, 0,
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"\n\n### Demand update policy")
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EMPCFBOTH("update_demandpolicy", update_demandpolicy, int, intset, 0,
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"0 - emp_tm checks, 1 - after setting, 2 - demand updates disabled")
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EMPCFBOTH("update_wantmin", update_wantmin, int, intset, 0,
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"number of requests needed for demand update")
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EMPCFBOTH("update_missed", update_missed, int, intset, 0,
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"number of demand updates country can miss before veto update")
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EMPCFBOTH("update_demandtimes", update_demandtimes, s_char *, optstrset, 0,
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"Times when demand updates can occur. Ranges CANNOT cross midnight.")
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EMPCFONLYC("", emp_config_dummy, int, intset, 0,
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"\n\n### Game hours restrictions")
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EMPCFBOTH("game_days", game_days, s_char *, optstrset, 0,
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"Days game is up and running (Su Mo Tu We Th Fr Sa)")
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EMPCFBOTH("game_hours", game_hours, s_char *, optstrset, 0,
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"Hours game is up and running (6:00-18:00)")
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EMPCFONLYC("", emp_config_dummy, int, intset, 0, "\n\n### Options\n")
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EMPCFONLYC("option", emp_config_dummy, option, optionset, 0, NULL)
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EMPCFONLYC("nooption", emp_config_dummy, nooption, optiondel, 0, NULL)
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EMPCFONLYC("", emp_config_dummy, int, intset, 0, "\n\n### Countries")
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EMPCFBOTH("btu_build_rate", btu_build_rate, float, floatset, 0,
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"Rate at which BTUs accumulate (etu * civ * eff * btu_build_rate)")
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EMPCFBOTH("m_m_p_d", m_m_p_d, int, intset, 0,
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"Maximum minutes per day a country is allowed to be logged in")
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EMPCFBOTH("max_btus", max_btus, int, intset, 0,
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"Maximum number of BTUs a country can have")
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EMPCFBOTH("max_idle", max_idle, int, intset, 0,
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"Maximum number of minutes a player can sit idle while logged in")
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EMPCFBOTH("players_at_00", players_at_00, int, intset, 0,
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"Players have their coordinate system at deity 0,0 (0 - no, 1 - yes)")
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EMPCFBOTH("at_least_one_100", at_least_one_100, int, intset, 0,
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"Initialize new countries with at least one sector with 100 of all resource")
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EMPCFBOTH("powe_cost", powe_cost, double, doubleset, 0,
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"Number of BTUs needed to generate a new power report")
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EMPCFBOTH("war_cost", War_Cost, int, intset, 0,
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"Cost to declare war (if SLOW_WAR is on)")
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EMPCFONLYC("", emp_config_dummy, int, intset, 0,
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"\n\n### Technology/Research/Education/Happiness")
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EMPCFBOTH("easy_tech", easy_tech, float, floatset, 0,
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"Amount of tech built with no penalty")
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EMPCFBOTH("hard_tech", hard_tech, float, floatset, 0,
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"Amount of in-efficiently built tech")
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EMPCFBOTH("start_tech", start_technology, float, floatset, 0,
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"Starting technology for new countries")
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EMPCFBOTH("start_happy", start_happiness, float, floatset, 0,
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"Starting happiness for new countries")
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EMPCFBOTH("start_research", start_research, float, floatset, 0,
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"Starting research for new countries")
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EMPCFBOTH("start_edu", start_education, float, floatset, 0,
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"Starting education for new countries")
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EMPCFBOTH("level_age_rate", level_age_rate, float, floatset, 0,
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"ETU rate at which tech decays (0 -> no decline)")
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EMPCFBOTH("tech_log_base", tech_log_base, float, floatset, 0,
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"Log base to apply to tech breakthroughs above the easy tech level")
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EMPCFBOTH("ally_factor", ally_factor, float, floatset, 0,
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"Shared tech with allies (1 / ally_factor)")
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EMPCFBOTH("edu_avg", edu_avg, float, floatset, 0,
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"Number of ETUs education is averaged over")
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EMPCFBOTH("hap_avg", hap_avg, float, floatset, 0,
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"Number of ETUs happiness is averaged over")
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EMPCFBOTH("edu_cons", edu_cons, double, doubleset, 0,
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"Education consumption (1 breakthrough per edu_cons)")
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EMPCFBOTH("hap_cons", hap_cons, double, doubleset, 0,
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"Happiness consumption (1 breakthrough per hap_cons)")
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EMPCFONLYC("", emp_config_dummy, int, intset, 0, "\n\n### Sectors")
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EMPCFBOTH("startmob", startmob, int, intset, 0,
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"Starting mobility for sanctuaries")
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EMPCFBOTH("sect_mob_scale", sect_mob_scale, float, floatset, 0,
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"Sector mobility accumulation (sect_mob_scale * ETUs per update)")
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EMPCFBOTH("sect_mob_max", sect_mob_max, int, intset, 0,
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"Maximum mobility for sectors")
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EMPCFBOTH("buil_bh", buil_bh, int, intset, 0,
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"Number of hcms required to build a bridge span")
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EMPCFBOTH("buil_bc", buil_bc, double, doubleset, 0,
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"Cash required to build a bridge span")
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EMPCFBOTH("buil_bt", buil_bt, double, doubleset, 0,
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"Technology required to build a bridge span")
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EMPCFBOTH("buil_tower_bh", buil_tower_bh, int, intset, 0,
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"Number of hcms required to build a bridge tower")
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EMPCFBOTH("buil_tower_bc", buil_tower_bc, double, doubleset, 0,
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"Cash required to build a bridge tower")
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EMPCFBOTH("buil_tower_bt", buil_tower_bt, double, doubleset, 0,
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"Technology required to build a bridge tower")
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EMPCFONLYC("", emp_config_dummy, int, intset, 0, "\n\n### Land Units")
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EMPCFBOTH("land_mob_scale", land_mob_scale, float, floatset, 0,
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"Land unit mobility accumulation (land_mob_scale * ETUs per update)")
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EMPCFBOTH("land_grow_scale", land_grow_scale, int, intset, 0,
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"How fast efficiency grows for land units each update (* ETUs)")
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EMPCFBOTH("land_mob_max", land_mob_max, int, intset, 0,
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"Maximum mobility for land units")
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EMPCFBOTH("money_land", money_land, double, doubleset, 0,
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"Cost per ETU to maintain land units (percentage of unit price)")
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EMPCFBOTH("morale_base", morale_base, int, intset, 0,
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"Base level for setting morale of land units")
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EMPCFONLYC("", emp_config_dummy, int, intset, 0, "\n\n### Planes")
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EMPCFBOTH("plane_mob_scale", plane_mob_scale, float, floatset, 0,
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"Plane mobility accumulation (plane_mob_scale * ETUs per update)")
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EMPCFBOTH("plane_grow_scale", plane_grow_scale, int, intset, 0,
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"How fast efficiency grows for planes each update (* ETUs)")
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EMPCFBOTH("plane_mob_max", plane_mob_max, int, intset, 0,
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"Maximum mobility for planes")
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EMPCFBOTH("money_plane", money_plane, double, doubleset, 0,
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"Cost per ETU to maintain planes (percentage of plane price)")
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EMPCFONLYC("", emp_config_dummy, int, intset, 0, "\n\n### Ships")
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EMPCFBOTH("ship_mob_scale", ship_mob_scale, float, floatset, 0,
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"Ship mobility accumulation (ship_mob_scale * ETUs per update)")
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EMPCFBOTH("ship_grow_scale", ship_grow_scale, int, intset, 0,
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"How fast efficiency grows for ships each update (* ETUs)")
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EMPCFBOTH("ship_mob_max", ship_mob_max, int, intset, 0,
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"Maximum mobility for ships")
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EMPCFBOTH("money_ship", money_ship, double, doubleset, 0,
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"Cost per ETU to maintain ships (percentage of ship price)")
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EMPCFBOTH("torpedo_damage", torpedo_damage, int, intset, 0,
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"Torpedo damage (damage is X + 1dX + 1dX)")
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EMPCFONLYC("", emp_config_dummy, int, intset, 0, "\n\n### Combat/Damage")
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EMPCFBOTH("fort_max_interdiction_range", fort_max_interdiction_range, int, intset, 0,
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"Maximum range (in sectors) a fort will try to interdict another country")
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EMPCFBOTH("land_max_interdiction_range", land_max_interdiction_range, int, intset, 0,
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"Maximum range (in sectors) a land unit will try to interdict another country")
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EMPCFBOTH("ship_max_interdiction_range", ship_max_interdiction_range, int, intset, 0,
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"Maximum range (in sectors) a ship will try to interdict another country")
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EMPCFBOTH("flakscale", flakscale, double, doubleset, 0,
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"Scale factor for flak damage")
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EMPCFBOTH("combat_mob", combat_mob, double, doubleset, 0,
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"How much mobility do units spend for combat (* casualties/bodies)")
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EMPCFBOTH("people_damage", people_damage, double, doubleset, 0,
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"People take this amount of normal damage")
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EMPCFBOTH("unit_damage", unit_damage, double, doubleset, 0,
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"Land units take this amount of normal damage")
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EMPCFBOTH("collateral_dam", collateral_dam, double, doubleset, 0,
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"Side effect damage amount done to sector")
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EMPCFBOTH("assault_penalty", assault_penalty, double, doubleset, 0,
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"Amount of normal attacking efficiency for paratroopers and assaulting")
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EMPCFBOTH("fire_range_factor", fire_range_factor, float, floatset, 0,
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"Scale normal firing ranges by this amount")
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EMPCFBOTH("sect_mob_neg_factor", sect_mob_neg_factor, int, intset, 0,
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"Amount of negative mobility a sector has after takeover (ETU / x) (MOB_ACCESS)")
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EMPCFBOTH("mission_mob_cost", mission_mob_cost, double, doubleset, 0,
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"Cost to put something on a mission (percentage of max mob)")
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EMPCFONLYC("", emp_config_dummy, int, intset, 0, "\n\n### Populace")
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EMPCFBOTH("uwbrate", uwbrate, double, doubleset, 0,
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"Birth rate for uw's")
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EMPCFBOTH("money_civ", money_civ, double, doubleset, 0,
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"Money gained from taxes on a civilian in one ETU")
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EMPCFBOTH("money_mil", money_mil, double, doubleset, 0,
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"Money gained from taxes on an active soldier in one ETU")
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EMPCFBOTH("money_res", money_res, double, doubleset, 0,
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"Money gained from taxes on a soldier on active reserve in one ETU")
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EMPCFBOTH("money_uw", money_uw, double, doubleset, 0,
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"Money gained from taxes on an uncompensated worker in one ETU")
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EMPCFBOTH("babyeat", babyeat, double, doubleset, 0,
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"Amount of food to mature 1 baby into a civilian")
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EMPCFBOTH("bankint", bankint, double, doubleset, 0,
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"Bank dollar gain (per bar per etu)")
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EMPCFBOTH("eatrate", eatrate, double, doubleset, 0,
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"Food eating rate for mature people")
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EMPCFBOTH("fcrate", fcrate, double, doubleset, 0,
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"Food cultivation rate (* workforce in sector)")
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EMPCFBOTH("fgrate", fgrate, double, doubleset, 0,
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"Food growth rate (* fertility of sector)")
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EMPCFBOTH("obrate", obrate, double, doubleset, 0,
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"Civilian birth rate")
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EMPCFBOTH("rollover_avail_max", rollover_avail_max, int, intset, 0,
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"Maximum avail that can roll over an update")
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EMPCFONLYC("", emp_config_dummy, int, intset, 0, "\n\n### Nukes")
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EMPCFBOTH("decay_per_etu", decay_per_etu, double, doubleset, 0,
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"Decay of fallout per ETU")
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EMPCFBOTH("fallout_spread", fallout_spread, double, doubleset, 0,
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"Amount of fallout that leaks into surrounding sectors")
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EMPCFBOTH("drnuke_const", drnuke_const, float, floatset, 0,
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"Amount of research to tech needed to build a nuke (if DR_NUKE is on)")
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EMPCFONLYC("", emp_config_dummy, int, intset, 0, "\n\n### Market/Trade")
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EMPCFBOTH("MARK_DELAY", MARK_DELAY, int, intset, 0,
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"Number of seconds commodities stay on the market for bidding")
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EMPCFBOTH("TRADE_DELAY", TRADE_DELAY, int, intset, 0,
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"Number of seconds ships, planes, and units stay on the market for bidding")
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EMPCFBOTH("buytax", buytax, double, doubleset, 0,
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"Tax (in percentage points) charged to the buyer on market purchases")
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EMPCFBOTH("tradetax", tradetax, double, doubleset, 0,
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"Amount of a trade transaction the seller makes (the rest is tax)")
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EMPCFONLYC("", emp_config_dummy, int, intset, 0, "\n\n### Trade ships")
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EMPCFBOTH("trade_1_dist", trade_1_dist, int, intset, 0,
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"Less than this distance no money for cashing in")
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EMPCFBOTH("trade_2_dist", trade_2_dist, int, intset, 0,
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"Less than this distance gets trade_1 money for cashing in")
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EMPCFBOTH("trade_3_dist", trade_3_dist, int, intset, 0,
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"Less than this distance gets trade_2 money for cashing in (>= gets trade_3")
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EMPCFBOTH("trade_1", trade_1, float, floatset, 0,
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"Return per sector on trade_1 distance amount")
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EMPCFBOTH("trade_2", trade_2, float, floatset, 0,
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"Return per sector on trade_2 distance amount")
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EMPCFBOTH("trade_3", trade_3, float, floatset, 0,
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"Return per sector on trade_3 distance amount")
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EMPCFBOTH("trade_ally_bonus", trade_ally_bonus, float, floatset, 0,
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"Bonus you get for cashing in with an ally")
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EMPCFBOTH("trade_ally_cut", trade_ally_cut, float, floatset, 0,
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"Bonus your ally gets for you cashing in with them")
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EMPCFONLYC("", emp_config_dummy, int, intset, 0, "\n\n### Misc.")
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EMPCFBOTH("anno_keep_days", anno_keep_days, int, intset, 7,
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"How long until announcements expire (<0 means never)")
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EMPCFBOTH("fuel_mult", fuel_mult, int, intset, 0,
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"Multiplier for fuel to mobility calculation")
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EMPCFBOTH("lost_items_timeout", lost_items_timeout, int, intset, 0,
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"Seconds before a lost item is timed out of the database")
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EMPCFONLYC(NULL, emp_config_dummy, NULL, NULL, 0, NULL)
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#undef EMPCFONLYC
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#undef EMPCFBOTH
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