empserver/src/lib/commands/strv.c
Markus Armbruster 02e00ed53b commands: Trim obvious silly trailing space from output
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2014-01-06 20:49:59 +01:00

257 lines
5.6 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2014, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* star.c: Do a starvation report
*
* Known contributors to this file:
*
*/
#include <config.h>
#include <math.h>
#include "commands.h"
#include "item.h"
#include "land.h"
#include "optlist.h"
#include "ship.h"
static void starv_sects(char *range);
static void starv_ships(char *range);
static void starv_units(char *range);
static void sect_hdr(void);
static void ship_hdr(void);
static void unit_hdr(void);
int
starve(void)
{
int do_sects = 0;
int do_ships = 0;
int do_units = 0;
char *range;
if (opt_NOFOOD) { /* no food - no work! */
pr("No food is required in this game\n");
return RET_OK;
}
range = "*";
if (!player->argp[1]) {
do_sects = do_ships = do_units = 1;
} else if (*(player->argp[1]) == 's') {
do_ships = 1;
if (player->argp[2])
range = player->argp[2];
} else if (*(player->argp[1]) == 'l') {
do_units = 1;
if (player->argp[2])
range = player->argp[2];
} else {
do_sects = 1;
range = player->argp[1];
}
player->simulation = 1;
prdate();
if (do_sects)
starv_sects(range);
if (do_ships)
starv_ships(range);
if (do_units)
starv_units(range);
player->simulation = 0;
return RET_OK;
}
static void
starv_people(short *vec, int victims)
{
pr(" will starve %d people. %.0f more food needed\n", victims,
ceil(food_needed(vec, etu_per_update) - vec[I_FOOD]));
}
static void
starv_sects(char *range)
{
struct nstr_sect nstr;
struct sctstr sect;
int nsect = 0;
int s, save;
if (!snxtsct(&nstr, range))
return;
while (nxtsct(&nstr, &sect)) {
if (!player->owner)
continue;
if (sect.sct_type == SCT_SANCT)
continue;
/*
* Check for starvation. Suppress complaints about tiny
* population without food by adding 1f just for the check.
* That's okay because growfood() will grow at least that much
* anyway.
*/
save = sect.sct_item[I_FOOD];
if (sect.sct_item[I_FOOD] == 0)
sect.sct_item[I_FOOD] = 1;
s = famine_victims(sect.sct_item, etu_per_update);
sect.sct_item[I_FOOD] = save;
if (s == 0)
continue;
if (nsect++ == 0)
sect_hdr();
if (player->god)
pr("%3d ", sect.sct_own);
prxy("%4d,%-4d", nstr.x, nstr.y);
pr(" %c", dchr[sect.sct_type].d_mnem);
pr(" %c", sect.sct_own != sect.sct_oldown ? '*' : ' ');
if (sect.sct_newtype != sect.sct_type)
pr("%c", dchr[sect.sct_newtype].d_mnem);
else
pr(" ");
pr("%4d%%", sect.sct_effic);
starv_people(sect.sct_item, s);
}
if (nsect == 0) {
if (player->argp[1])
pr("%s: No sector(s)\n", player->argp[1]);
else
pr("%s: No sector(s)\n", "");
return;
} else
pr("%d sector%s\n", nsect, splur(nsect));
return;
}
static void
sect_hdr(void)
{
if (player->god)
pr(" ");
pr("Starvation\n");
if (player->god)
pr("own ");
pr(" sect eff ");
pr("\n");
}
static void
starv_ships(char *range)
{
struct nstr_item ni;
struct shpstr ship;
int nship = 0;
int s;
if (!snxtitem(&ni, EF_SHIP, range, NULL))
return;
while (nxtitem(&ni, &ship)) {
if (!player->owner || !ship.shp_own)
continue;
s = famine_victims(ship.shp_item, etu_per_update);
if (s == 0)
continue;
if (nship++ == 0)
ship_hdr();
if (player->god)
pr("%3d ", ship.shp_own);
pr("%5d ", ship.shp_uid);
pr("%-16.16s ", mchr[(int)ship.shp_type].m_name);
starv_people(ship.shp_item, s);
}
if (nship == 0) {
if (range)
pr("%s: No ship(s)\n", range);
else
pr("%s: No ship(s)\n", "");
return;
} else
pr("%d ship%s\n", nship, splur(nship));
return;
}
static void
ship_hdr(void)
{
if (player->god)
pr(" ");
pr("Starvation\n");
if (player->god)
pr("own ");
pr(" shp# ship type\n");
}
static void
starv_units(char *range)
{
struct nstr_item ni;
struct lndstr land;
int nunit = 0;
int s;
if (!snxtitem(&ni, EF_LAND, range, NULL))
return;
while (nxtitem(&ni, &land)) {
if (!player->owner || !land.lnd_own)
continue;
s = famine_victims(land.lnd_item, etu_per_update);
if (s == 0)
continue;
if (nunit++ == 0)
unit_hdr();
if (player->god)
pr("%3d ", land.lnd_own);
pr("%5d ", land.lnd_uid);
pr("%-16.16s ", lchr[(int)land.lnd_type].l_name);
starv_people(land.lnd_item, s);
}
if (nunit == 0) {
if (range)
pr("%s: No unit(s)\n", range);
else
pr("%s: No unit(s)\n", "");
return;
} else
pr("%d unit%s\n", nunit, splur(nunit));
return;
}
static void
unit_hdr(void)
{
if (player->god)
pr(" ");
pr("Starvation\n");
if (player->god)
pr("own ");
pr(" lnd# unit type\n");
}