empserver/info/list.t
Markus Armbruster 4ea4a01fd5 (info, html): Implement.
(all): Depend on info.

Flatten info directory.  This undoes the move to one subdirectory per
chapter, which was done during Empire 2.  The structure doesn't buy us
much, as the info name space is flat, and it complicates makefiles.

Overhaul info.pl:
- It now wants to run in the root of the build tree.
- Information on source files and subjects is now stored in makefiles,
  thus info.pl no longer picks up random junk from the file system.
- Clean up Perl anachronisms, in particular use subroutine arguments and
  results rather than global variables where convenient.
- Change format of diagnostics to the common format used by GNU tools,
  so that Emacs and the like can parse it.
- Catch missing .SA.
- When creating a new subject file, cowardly refuse to overwrite an
  existing file.
- Subject files contain topics sorted by chapter, then by name.  The
  order of chapters used to depend on how Perl sorts hash keys.  Fix
  it.
2005-12-22 10:09:17 +00:00

34 lines
1.2 KiB
Perl

.TH Command LIST
.NA list "List commands which are currently legal"
.LV Expert
.SY list
.SY "list of commands"
The list command gets you a list of currently legal commands
with their associated BTU costs,
(see \*Qinfo time\*U for description of BTU's).
This should not be confused with \*Qinfo {commands}\*U
which generates a brief summary of each command.
.s1
.EX list
.NF
Current EMPIRE Command List
------- ------ ------- ----
Initial number is cost in BTU's.
The next 2 character (if present)
Next 2 chars (if present) are:
$ - must be non-broke c -- must have capital
Text enclosed in {braces} is comment rather than part of the command.
Args in [brackets] are optional, but can only appear on the command line.
Args in <angle brackets> have the following meanings:
<CNUM/CNAME> :: a country number or name
<ITEM> :: commodity such as `ore', `guns', etc
<LOAN> :: loan number
<SECT> :: sector coordinates in the form: x,y
<SECTS> :: sector(s) in the form: lox:hix,loy:hiy/d ?cond&cond&...
<SHIP> :: one ship number
<FLEET> :: fleet designation, or area
2 announce 2 arm <PLANE> <WARHEAD> <NUMBER>
2 $c assault <SECT> {from ship} 2 attack <SECT> <move-in> {from sect}
etc.
.FI
.SA "Syntax, Time, Bugs, Playing"