(all): Depend on info. Flatten info directory. This undoes the move to one subdirectory per chapter, which was done during Empire 2. The structure doesn't buy us much, as the info name space is flat, and it complicates makefiles. Overhaul info.pl: - It now wants to run in the root of the build tree. - Information on source files and subjects is now stored in makefiles, thus info.pl no longer picks up random junk from the file system. - Clean up Perl anachronisms, in particular use subroutine arguments and results rather than global variables where convenient. - Change format of diagnostics to the common format used by GNU tools, so that Emacs and the like can parse it. - Catch missing .SA. - When creating a new subject file, cowardly refuse to overwrite an existing file. - Subject files contain topics sorted by chapter, then by name. The order of chapters used to depend on how Perl sorts hash keys. Fix it.
30 lines
1 KiB
Perl
30 lines
1 KiB
Perl
.TH Command ZDONE
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.NA zdone "Indicate willingness to have an update"
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.LV Expert
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.SY "zdone [yes|no|check]"
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The zdone command allows you to say when you are done and ready
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for an update.
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.s1
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"yes" says that you are ready for an update.
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.s1
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"no" clears any previous "yes" that you did.
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.s1
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"check" checks to see what your zdone state is.
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.s1
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The command will also show you how many countries want
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an update. There are 3 possible update policies which could
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be set in this game. The update policy is shown in the update command.
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.s1
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Your zdone state is cleared when an update occurs.
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.s1
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1. No demand updates. If so, then this command is useless.
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.s1
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2. Updates occur upon demand, right after the last person sets
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zdone. The threshold at which a demand update occurs is configurable,
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and may be seen in the update command.
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.s1
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3. Demand updates occur at specific times. If enough countries
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have set zdone at one of those times, then an update will occur.
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The times may be seen in the update command.
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.sp
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.SA "update, Playing"
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