Code dealing with reserves mixes int and long pretty haphazardly. Harmless, because practical reserves fit easily on any machine capable of running the server. Clean up anyway.
115 lines
3.1 KiB
C
115 lines
3.1 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* demo.c: De-mobilize "n" military in a given sector
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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*/
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#include <config.h>
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#include "commands.h"
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/*
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* format: demo <SECTS> number
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*
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*/
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int
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demo(void)
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{
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struct natstr *natp;
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int number;
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char *p;
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char buf[1024];
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struct nstr_sect nstr;
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struct sctstr sect;
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int mil_demob;
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int mil;
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int civ;
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int deltamil;
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int reserves;
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natp = getnatp(player->cnum);
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if (!snxtsct(&nstr, player->argp[1]))
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return RET_SYN;
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if (!(p = getstarg(player->argp[2], "Number to de-mobilize : ", buf)))
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return RET_SYN;
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number = atoi(p);
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p = getstarg(player->argp[3],
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"New civilians on active reserve? (y/n) ", buf);
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if (!p)
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return RET_SYN;
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if (*p != 'y' && *p != 'n')
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return RET_SYN;
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mil_demob = 0;
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reserves = 0;
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while (nxtsct(&nstr, §)) {
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if (!player->owner || sect.sct_effic < 60)
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continue;
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if ((mil = sect.sct_item[I_MILIT]) == 0)
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continue;
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if (sect.sct_own != sect.sct_oldown)
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continue;
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civ = sect.sct_item[I_CIVIL];
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deltamil = number < 0 ? mil + number : MIN(mil, number);
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if (deltamil <= 0)
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continue;
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if (deltamil > ITEM_MAX - civ)
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deltamil = ITEM_MAX - civ;
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if (player->dolcost + deltamil * 5 > natp->nat_money) {
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pr("You can't afford to demobilize %d military in %s!\n",
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deltamil, xyas(sect.sct_x, sect.sct_y, player->cnum));
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break;
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}
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player->dolcost += deltamil * 5;
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civ += deltamil;
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mil -= deltamil;
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mil_demob += deltamil;
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pr("%d demobilized in %s (%d mil left)\n",
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deltamil, xyas(sect.sct_x, sect.sct_y, player->cnum), mil);
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if (*p == 'y')
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reserves += deltamil;
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sect.sct_item[I_MILIT] = mil;
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sect.sct_item[I_CIVIL] = civ;
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putsect(§);
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}
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if (!mil_demob) {
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pr("No eligible sectors/military for demobilization\n");
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return RET_FAIL;
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}
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pr("Total new civilians : %d\n", mil_demob);
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if (*p == 'y')
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pr("Military reserve stands at %d (up %d)\n",
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natp->nat_reserve + reserves, reserves);
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if (reserves > 0) {
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natp->nat_reserve += reserves;
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putnat(natp);
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}
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return RET_OK;
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}
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