195 lines
4.7 KiB
C
195 lines
4.7 KiB
C
/*
|
|
* Empire - A multi-player, client/server Internet based war game.
|
|
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
|
|
* Ken Stevens, Steve McClure
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*
|
|
* ---
|
|
*
|
|
* See files README, COPYING and CREDITS in the root of the source
|
|
* tree for related information and legal notices. It is expected
|
|
* that future projects/authors will amend these files as needed.
|
|
*
|
|
* ---
|
|
*
|
|
* update.c: Update scheduler
|
|
*
|
|
* Known contributors to this file:
|
|
* Dave Pare, 1994
|
|
* Steve McClure, 1996
|
|
* Ron Koenderink, 2005
|
|
*/
|
|
|
|
#include <config.h>
|
|
|
|
#include <errno.h>
|
|
#include <stdlib.h>
|
|
#ifndef _WIN32
|
|
#include <sys/wait.h>
|
|
#endif
|
|
#include <time.h>
|
|
#include "misc.h"
|
|
#include "player.h"
|
|
#include "empthread.h"
|
|
#include "prototypes.h"
|
|
#include "optlist.h"
|
|
#include "server.h"
|
|
|
|
empth_sem_t *update_sem;
|
|
time_t update_time;
|
|
|
|
static void update_wait(void *unused);
|
|
static int run_hook(char *cmd, char *name);
|
|
|
|
/*ARGSUSED*/
|
|
void
|
|
update_sched(void *unused)
|
|
{
|
|
int wind;
|
|
time_t now, delta;
|
|
|
|
update_sem = empth_sem_create("Update", 0);
|
|
empth_create(PP_SCHED, update_wait, (50 * 1024), 0, "UpdateWait",
|
|
"Waits until players idle", 0);
|
|
time(&now);
|
|
if (s_p_etu <= 0) {
|
|
logerror("bad value for s_p_etu (%d)", s_p_etu);
|
|
s_p_etu = 2 * 60;
|
|
logerror("setting s_p_etu to %d", s_p_etu);
|
|
}
|
|
while (1) {
|
|
time(&now);
|
|
next_update_time(&now, &update_time, &delta);
|
|
if (update_window > 0) {
|
|
wind = (random() % update_window);
|
|
update_time += wind;
|
|
delta += wind;
|
|
}
|
|
logerror("Next update at %s", ctime(&update_time));
|
|
logerror("Next update in %ld seconds", (long)delta);
|
|
/* sleep until update is scheduled to go off */
|
|
empth_sleep(update_time);
|
|
time(&now);
|
|
now += adj_update;
|
|
if (!gamehours(now)) {
|
|
logerror("No update permitted (hours restriction)");
|
|
continue;
|
|
}
|
|
if (!updatetime(&now)) {
|
|
logerror("No update wanted");
|
|
continue;
|
|
}
|
|
if (updates_disabled()) {
|
|
logerror("Updates disabled...skipping update");
|
|
continue;
|
|
}
|
|
empth_sem_signal(update_sem);
|
|
}
|
|
/*NOTREACHED*/
|
|
}
|
|
|
|
void
|
|
update_force(void *seconds)
|
|
{
|
|
time_t now;
|
|
|
|
time(&now);
|
|
empth_sleep(now + *(int *)seconds);
|
|
empth_sem_signal(update_sem);
|
|
empth_exit();
|
|
}
|
|
|
|
/*ARGSUSED*/
|
|
static void
|
|
update_wait(void *unused)
|
|
{
|
|
struct player *p;
|
|
int running;
|
|
time_t now;
|
|
int stacksize;
|
|
struct player *dp;
|
|
|
|
while (1) {
|
|
empth_sem_wait(update_sem);
|
|
update_pending = 1;
|
|
running = 0;
|
|
for (p = player_next(0); p != 0; p = player_next(p)) {
|
|
if (p->state != PS_PLAYING)
|
|
continue;
|
|
if (p->command) {
|
|
pr_flash(p, "Update aborting command\n");
|
|
p->aborted = 1;
|
|
empth_wakeup(p->proc);
|
|
running++;
|
|
}
|
|
}
|
|
time(&now);
|
|
if (running) {
|
|
/* sleep a few, wait for aborts to take effect */
|
|
empth_sleep(now + 2);
|
|
}
|
|
if (*pre_update_hook) {
|
|
if (run_hook(pre_update_hook, "pre-update")) {
|
|
update_pending = 0;
|
|
continue;
|
|
}
|
|
}
|
|
/*
|
|
* we rely on the fact that update's priority is the highest
|
|
* in the land so it can finish before it yields.
|
|
*/
|
|
dp = player_new(-1);
|
|
if (!dp) {
|
|
logerror("can't create dummy player for update");
|
|
update_pending = 0;
|
|
continue;
|
|
}
|
|
stacksize = 100000 +
|
|
/* finish_sects */ WORLD_X * WORLD_Y * (2 * sizeof(double) +
|
|
sizeof(char *));
|
|
|
|
empth_create(PP_UPDATE, update_main, stacksize, 0,
|
|
"UpdateRun", "Updates the world", dp);
|
|
}
|
|
/*NOTREACHED*/
|
|
}
|
|
|
|
static int
|
|
run_hook(char *cmd, char *name)
|
|
{
|
|
int status;
|
|
|
|
fflush(NULL);
|
|
|
|
status = system(cmd);
|
|
if (status == 0)
|
|
; /* successful exit */
|
|
else if (status == -1)
|
|
logerror("couldn't execute command processor for %s hook (%s)",
|
|
name, strerror(errno));
|
|
#ifndef _WIN32
|
|
else if (WIFEXITED(status))
|
|
logerror("%s hook terminated unsuccessfully (exit status %d)",
|
|
name, WEXITSTATUS(status));
|
|
else if (WIFSIGNALED(status))
|
|
logerror("%s hook terminated abnormally (signal %d)",
|
|
name, WTERMSIG(status));
|
|
#endif
|
|
else if (status)
|
|
logerror("%s hook terminated strangely (status %d)",
|
|
name, status);
|
|
return status;
|
|
}
|