Wolfpack Empire - mirror of https://git.pond.sub.org/empserver
http://wolfpackempire.com/
This takes care of a number of bugs / inconsistencies: * Resupply before fire: fire command did not require unit to be in supply, and resupplied shells. Everywhere else (return fire, support and interdiction) the land unit had to be in supply after resupply of everything. Unify not to resupply anything and not to require being in supply. This is consistent with ships and sectors. * Resupply after fire: fire command resupplied shells after active fire. Unify not to do that. This is consistent with ships and sectors. * When a land unit returned fire to multiple attackers, quiet_bigdef() charged it ammo for each one. Finally, it was charged one shell more by use_ammo(). Except only the first land unit got charged there in fact, because buggy add_to_fired_queue() entered only the first land unit into the defender list. Fix add_to_fired_queue() and change quiet_bigdef() not to charge ammo, just like for ships and sectors. This charges only one shell instead of the true ammo use, which is wrong, but consistent with ships. * lnd_support() tallied support damage unrounded. Unify to round before tally. |
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doc | ||
include | ||
info | ||
m4 | ||
man | ||
scripts | ||
src | ||
.gitignore | ||
bootstrap | ||
compile | ||
config.guess | ||
config.sub | ||
configure.ac | ||
COPYING | ||
CREDITS | ||
depcomp | ||
GNUmakefile.in | ||
INSTALL | ||
install-sh | ||
Make.mk | ||
README |
Welcome to Empire 4, code-named Wolfpack. Empire is a multi-player, client/server Internet based war game. Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak, Ken Stevens, Steve McClure This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License (in file `COPYING'), or (at your option) any later version. See file `CREDITS' for a list of contributors. Directory `doc' has additional information. File `doc/README' describes the files there and what they talk about. To build the server and set up a game, follow the steps below. (1) Unpacking the source tree If you downloaded a tarball, unpack it. If you're pulling from CVS, check out and run bootstrap. This requires recent versions of Autoconf and Automake to be installed. (2) Building a server Prerequisites: IEEE Std 1003.1-2001 (POSIX.1-2001), GNU make, a curses library, Perl, and either nroff or GNU troff (`groff'). See file `INSTALL' for detailed compilation and installation instructions. Quick guide for the impatient: run configure; make; make install. The last step is optional; everything runs fine right from the build tree. If make fails without doing anything, you're probably not using GNU make. Some systems have it installed as `gmake'. Solaris supports POSIX.1-2001, but you need to set up your environment for that. Try passing SHELL=/usr/xpg4/bin/sh PATH=/usr/xpg6/bin:/usr/xpg4/bin:$PATH to make. See standards(5) for details. (3) Creating a game * Create a configuration for your game. make install installs one in $prefix/etc/empire/econfig ($prefix is /usr/local unless you chose something else with configure). You can use pconfig to create another one. * Edit your configuration file. See doc/econfig for more information. Unless you put your configuration file in the default location (where make install installs it), you have to use -e with all programs to make them use your configuration. * Run files to set up your data directory. * Run fairland to create a world. For a sample world, try `fairland 10 30'. This creates file ./newcap_script, which will be used below. You can edit it to change country names and passwords. Check out fairland's manual page for more information. * Start the server. For development, you want to run it with -d in a debugger, see doc/debugging. Do not use -d for a real game! * Log in as deity POGO with password peter. This guide assumes you use the included client `empire', but other clients should work as well. For help, try `info'. To change the deity password, use `change re <password>'. * Create countries with `exec newcap_script'. Your game is now up! Naturally, there's more to running a real game than that, but that's beyond the scope of this file. Please report bugs to <wolfpack@wolfpackempire.com> or via SourceForge http://sourceforge.net/projects/empserver (registration required). For more information or help, try rec.games.empire on Usenet, or send e-mail to <wolfpack@wolfpackempire.com> and we'll try to answer if we can. Also check out our web site at "http://www.wolfpackempire.com". Have fun! Wolfpack!