empserver/src/lib/update/mobility.c

409 lines
9.1 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* mobility.c: Add mobility to each of the items which accumulate mobility.
*
* Known contributors to this file:
* Dave Pare, 1986
* Steve McClure, 1998-1999
* Markus Armbruster, 2004-2007
*/
#include <config.h>
#include "game.h"
#include "land.h"
#include "plane.h"
#include "server.h"
#include "ship.h"
#include "update.h"
static int do_upd_checking;
static void do_mob_land(struct lndstr *, int);
static void do_mob_plane(struct plnstr *, int);
static void do_mob_sect(struct sctstr *sp, int etus);
static void do_mob_ship(struct shpstr *, int);
void
sct_do_upd_mob(struct sctstr *sp)
{
int etus;
if (do_upd_checking || update_running)
return;
if (sp->sct_own == 0)
return;
if (sp->sct_type == SCT_SANCT)
return;
etus = game_tick_to_now(&sp->sct_access);
if (etus == 0)
return;
do_upd_checking = 1; /* avoid recursion */
do_mob_sect(sp, etus);
do_upd_checking = 0;
}
void
shp_do_upd_mob(struct shpstr *sp)
{
int etus;
if (do_upd_checking || update_running)
return;
if (sp->shp_own == 0)
return;
etus = game_tick_to_now(&sp->shp_access);
if (etus == 0)
return;
do_upd_checking = 1; /* avoid recursion */
do_mob_ship(sp, etus);
do_upd_checking = 0;
}
void
lnd_do_upd_mob(struct lndstr *lp)
{
int etus;
if (do_upd_checking || update_running)
return;
if (lp->lnd_own == 0)
return;
etus = game_tick_to_now(&lp->lnd_access);
if (etus == 0)
return;
do_upd_checking = 1; /* avoid recursion */
do_mob_land(lp, etus);
do_upd_checking = 0;
}
void
pln_do_upd_mob(struct plnstr *pp)
{
int etus;
if (do_upd_checking || update_running)
return;
if (pp->pln_own == 0)
return;
etus = game_tick_to_now(&pp->pln_access);
if (etus == 0)
return;
do_upd_checking = 1; /* avoid recursion */
do_mob_plane(pp, etus);
do_upd_checking = 0;
}
void
mob_sect(void)
{
struct sctstr *sp;
int n, etus;
time_t now;
time(&now);
for (n = 0; NULL != (sp = getsectid(n)); n++) {
sp->sct_timestamp = now;
if (opt_MOB_ACCESS)
etus = game_reset_tick(&sp->sct_access);
else
etus = etu_per_update;
do_mob_sect(sp, etus);
}
}
static void
do_mob_sect(struct sctstr *sp, int etus)
{
int value;
if (CANT_HAPPEN(etus < 0))
etus = 0;
if (sp->sct_own == 0)
return;
if (sp->sct_type == SCT_SANCT)
return;
value = sp->sct_mobil + ((float)etus * sect_mob_scale);
if (value > sect_mob_max)
value = sect_mob_max;
sp->sct_mobil = value;
}
void
mob_ship(void)
{
struct shpstr *sp;
int n, etus;
time_t now;
time(&now);
for (n = 0; NULL != (sp = getshipp(n)); n++) {
sp->shp_timestamp = now;
if (opt_MOB_ACCESS)
etus = game_reset_tick(&sp->shp_access);
else
etus = etu_per_update;
do_mob_ship(sp, etus);
}
}
static void
do_mob_ship(struct shpstr *sp, int etus)
{
int newfuel = 0;
int value;
int can_add, have_fuel_for, total_add;
double d;
if (CANT_HAPPEN(etus < 0))
etus = 0;
if (sp->shp_own == 0)
return;
if (opt_FUEL == 0 || mchr[(int)sp->shp_type].m_fuelu == 0) {
value = sp->shp_mobil + (float)etus * ship_mob_scale;
if (value > ship_mob_max)
value = ship_mob_max;
sp->shp_mobil = (signed char)value;
} else {
if (sp->shp_mobil >= ship_mob_max) {
sp->shp_mobil = ship_mob_max;
return;
}
can_add = ship_mob_max - sp->shp_mobil;
if (can_add > (float)etus * ship_mob_scale)
can_add = (float)etus * ship_mob_scale;
have_fuel_for = ldround(((double)sp->shp_fuel /
(double)mchr[(int)sp->shp_type].m_fuelu)
* (double)fuel_mult, 1);
if (can_add > have_fuel_for) {
int need;
need = can_add - have_fuel_for;
d = need;
d *= mchr[(int)sp->shp_type].m_fuelu;
d /= fuel_mult;
d /= 5.0;
if (d - (int)d > 0.0)
d++;
need = (int)d;
newfuel = supply_commod(sp->shp_own, sp->shp_x, sp->shp_y,
I_PETROL, need);
sp->shp_fuel += newfuel * 5;
}
have_fuel_for = ldround(((double)sp->shp_fuel /
(double)mchr[(int)sp->shp_type].m_fuelu)
* (double)fuel_mult, 1);
if (can_add > have_fuel_for) {
int need;
need = can_add - have_fuel_for;
d = need;
d *= mchr[(int)sp->shp_type].m_fuelu;
d /= fuel_mult;
d /= 50.0;
if (d - (int)d > 0.0)
d++;
need = (int)d;
newfuel = supply_commod(sp->shp_own, sp->shp_x, sp->shp_y,
I_OIL, need);
sp->shp_fuel += newfuel * 50;
}
have_fuel_for = ldround(((double)sp->shp_fuel /
(double)mchr[(int)sp->shp_type].m_fuelu)
* (double)fuel_mult, 1);
if (can_add > have_fuel_for)
total_add = have_fuel_for;
else
total_add = can_add;
d = total_add;
d *= mchr[(int)sp->shp_type].m_fuelu;
d /= fuel_mult;
sp->shp_fuel -= ldround(d, 1);
sp->shp_fuel = MIN(sp->shp_fuel, mchr[(int)sp->shp_type].m_fuelc);
sp->shp_mobil += total_add;
}
}
void
mob_land(void)
{
struct lndstr *lp;
int n, etus;
time_t now;
time(&now);
for (n = 0; NULL != (lp = getlandp(n)); n++) {
lp->lnd_timestamp = now;
if (opt_MOB_ACCESS)
etus = game_reset_tick(&lp->lnd_access);
else
etus = etu_per_update;
do_mob_land(lp, etus);
}
}
static void
do_mob_land(struct lndstr *lp, int etus)
{
int newfuel = 0;
int value;
int can_add, have_fuel_for, total_add;
double d;
if (CANT_HAPPEN(etus < 0))
etus = 0;
if (lp->lnd_own == 0)
return;
if (opt_FUEL == 0 || lp->lnd_fuelu == 0) {
value = lp->lnd_mobil + ((float)etus * land_mob_scale);
if (value > land_mob_max) {
if (lp->lnd_harden < land_mob_max && !opt_MOB_ACCESS) {
/*
* Automatic fortification on excess mobility.
* Disabled for MOB_ACCESS, because it leads to
* excessively deep recursion and thus miserable
* performance as the number of land units grows.
*
* Provide mobility to be used in lnd_fortify()
* without overflowing lnd_mobil.
*/
lp->lnd_mobil = land_mob_max;
lnd_fortify(lp, value - land_mob_max);
}
value = land_mob_max;
}
lp->lnd_mobil = value;
} else {
if (lp->lnd_mobil >= land_mob_max) {
lp->lnd_mobil = land_mob_max;
return;
}
can_add = land_mob_max - lp->lnd_mobil;
if (can_add > (float)etus * land_mob_scale)
can_add = (float)etus * land_mob_scale;
have_fuel_for = (lp->lnd_fuel / lp->lnd_fuelu) * fuel_mult;
if (can_add > have_fuel_for) {
int need;
need = can_add - have_fuel_for;
d = need;
d *= lp->lnd_fuelu;
d /= fuel_mult;
d /= 5.0;
if (d - (int)d > 0.0)
d++;
need = (int)d;
newfuel = supply_commod(lp->lnd_own, lp->lnd_x, lp->lnd_y,
I_PETROL, need);
lp->lnd_fuel += newfuel * 5;
}
have_fuel_for = (lp->lnd_fuel / lp->lnd_fuelu) * fuel_mult;
if (can_add > have_fuel_for) {
int need;
need = can_add - have_fuel_for;
d = need;
d *= lp->lnd_fuelu;
d /= fuel_mult;
d /= 50.0;
if (d - (int)d > 0.0)
d++;
need = (int)d;
newfuel = supply_commod(lp->lnd_own, lp->lnd_x, lp->lnd_y,
I_OIL, need);
lp->lnd_fuel += newfuel * 50;
}
have_fuel_for = (lp->lnd_fuel / lp->lnd_fuelu) * fuel_mult;
if (can_add > have_fuel_for) {
total_add = have_fuel_for;
} else
total_add = can_add;
d = total_add;
d *= lp->lnd_fuelu;
d /= fuel_mult;
lp->lnd_fuel -= ldround(d, 1);
lp->lnd_fuel = MIN(lp->lnd_fuel, lp->lnd_fuelc);
lp->lnd_mobil += total_add;
/* No excess mobility here, hence no automatic fortification */
}
}
void
mob_plane(void)
{
struct plnstr *pp;
int n, etus;
time_t now;
time(&now);
for (n = 0; NULL != (pp = getplanep(n)); n++) {
pp->pln_timestamp = now;
if (opt_MOB_ACCESS)
etus = game_reset_tick(&pp->pln_access);
else
etus = etu_per_update;
do_mob_plane(pp, etus);
}
}
static void
do_mob_plane(struct plnstr *pp, int etus)
{
int value;
if (CANT_HAPPEN(etus < 0))
etus = 0;
if (pp->pln_own == 0)
return;
value = pp->pln_mobil + ((float)etus * plane_mob_scale);
if (value > plane_mob_max)
value = plane_mob_max;
pp->pln_mobil = value;
}