empserver/include/retreat.h
Markus Armbruster b14f5276ab Update copyright notice
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-02-28 16:21:34 +01:00

56 lines
2 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* retreat.h: Things having to do with retreating
*
* Known contributors to this file:
* Ken Stevens, 1995
*/
#ifndef RETREAT_H
#define RETREAT_H
#include "types.h"
#define MAX_RETREAT 2 /* Max number of sectors you can retreat */
#define RET_LEN 10
/* Retreat conditions */
#define RET_GROUP 1 /* Whole group retreats */
#define RET_INJURED 2 /* Retreat when damaged at all */
#define RET_TORPED 4 /* Retreat when torped */
#define RET_SONARED 8 /* Retreat when sonared */
#define RET_HELPLESS 16 /* Retreat when fired upon from beyond range */
#define RET_BOMBED 32 /* Retreat when bombed */
#define RET_DCHRGED 64 /* Retreat when depth-charged */
#define RET_BOARDED 128 /* Retreat when unsuccessfully boarded */
extern void retreat_ship(struct shpstr *, char);
extern void retreat_land(struct lndstr *, char);
extern int check_retreat_and_do_shipdamage(struct shpstr *, int);
extern int check_retreat_and_do_landdamage(struct lndstr *, int);
#endif