48 lines
1.9 KiB
Perl
48 lines
1.9 KiB
Perl
.TH Command BOARD
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.NA board "Board enemy ship"
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.LV Basic
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.SY "board [<VICTIM SHIP>] [<FROM SHIP> | <FROM SECT>]"
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The board command enables two ships' crews to engage in hand-to-hand
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combat.
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To board ship #16 from ship #93 you might type:
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.EX board 16
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.s1
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The program will ask from which ship or sector you wish to board,
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(you may only board from one ship at a time), how many troops to board
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with, and which land units (having "assault" capability) to board with.
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.s1
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In order to be able to board a ship from a ship, your ship must be as fast
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or faster than the defending ship.
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If you can't catch him, you can't board him!
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.s1
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The attacking ship will use, based upon its speed, an amount of mobility
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to overtake and board the target ship.
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If the attacking ship has no mobility, it cannot catch anybody!
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Ships' speed depends upon the speed of the ship, the technology
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of the owner, and the current efficiency of the ship.
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A 50% damaged ship moves one-half the speed it does when undamaged.
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.s1
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In order to board a ship from a sector, the ship must be in the
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sector, and either the sector must have mobility or it must contain
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some land units with the "assault" capability.
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.s1
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Some things to note:
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.s1
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The defense strength is multiplied by 1 + def/100 where def is the
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defense strength of the ship (see show ship stats).
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.s1
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Other ships belonging to the victim will fire on you when you
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try to board, (if you're within range).
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.s1
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Any land units in the combat will fight as if they were simply mil,
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i.e. they won't get any offensive of defensive multiplier, except for
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"marine" units which get their full bonus. Similarly, units
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on ships don't have to take morale checks, as they are fighting as mil.
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Mil on the victim ship will still die before units take casualties, however.
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.s1
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Note that you can only board with as many mil and land units that the
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ship you are trying to board can hold.
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.s1
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See info \*QAttack\*U for the exact procedure.
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.s1
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.SA "Attack, LandUnits, Ships, Combat"
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