silently (troff) or under protest (groff); table column width (also fixed some .L arguments to match actual game output); spacing in no-fill text; stray .FI, .in and .ce messing up indentation; stray .L; misspelled request and escape names; escaping of control and escape characters; properly ignore form-feed; argument quoting; extra arguments to .NF. Still broken: .L abused for headings, which triggers many groff warnings about negative indentation.
93 lines
2.7 KiB
Perl
93 lines
2.7 KiB
Perl
.TH Command EXPLORE
|
|
.NA explore "Claim unowned land"
|
|
.LV Basic
|
|
.SY "explore <ITEM> <SECT> <NUMBER> <ROUTE|DESTINATION>"
|
|
The explore command takes over part of the functionality of move.
|
|
Explore is used to stake your claim to unowned sectors.
|
|
Only civilians and military can be used to explore.
|
|
.s1
|
|
<ITEM> can be any one of:
|
|
.NF
|
|
c civilians
|
|
m military
|
|
.FI
|
|
.s1
|
|
If <SECT> is not provided in the command line,
|
|
the program will request the starting sector
|
|
then display the resources of that sector and a map of the
|
|
adjoining sectors.
|
|
The prompt consists of the number of mobility units in that sector,
|
|
its designation, and its coordinates in the form:
|
|
.s1
|
|
.NF
|
|
<97.0: a -6,4>
|
|
.FI
|
|
.s1
|
|
which indicates 97 mobility units in agribusiness sector -6,4.
|
|
You may respond with any combination of:
|
|
.s1
|
|
.NF
|
|
y for up-left
|
|
u for up-right y u
|
|
g for left \e /
|
|
j for right g -- -- j
|
|
b for down-left / \e
|
|
n for down-right b n
|
|
v for view
|
|
m for map
|
|
h for end of movement
|
|
.FI
|
|
.s1
|
|
The \*Qview\*U command shows the sector efficiency
|
|
and some of the contents of the sector you are currently occupying.
|
|
.s1
|
|
Since the <ROUTE> can be specified in the command line,
|
|
simple movements are often typed as a single line, such as:
|
|
.EX explore m 2,0 20 jjjh
|
|
Or some movements may be done partly on the command line and partly
|
|
interactively:
|
|
.EX explore c 2,0 1 gg
|
|
.NF
|
|
- ^ min gold fert oil uran
|
|
- - + 67 0 0 0 82
|
|
- ^
|
|
<125.4: - -4,0> v
|
|
0% wilderness with 0 civilians.
|
|
- ^ min gold fert oil uran
|
|
- - + 67 0 0 0 82
|
|
- ^
|
|
<125.4: - -4,0> h
|
|
Sector -4,0 is now yours.
|
|
.FI
|
|
.s1
|
|
You may also simply specify the destination sector on the
|
|
command line. In this case,
|
|
empire will set the path to be the cheapest path (in terms of
|
|
mobility) from the current sector to the destination sector,
|
|
if such a path exists. However, the best path cannot extend out
|
|
of your owned sectors, so the best use for this feature is to use
|
|
it to get to the edge of your owned territory, and then explore
|
|
manually from there.
|
|
.s1
|
|
For example,
|
|
.EX explore 2,0 1 -2,0
|
|
.NF
|
|
^ - min gold fert oil uran
|
|
- + c 67 0 0 0 82
|
|
^ -
|
|
<126.2: - -2,0> g
|
|
- ^ min gold fert oil uran
|
|
- - + 67 0 0 0 82
|
|
- ^
|
|
<125.4: - -4,0> h
|
|
Sector -4,0 is now yours.
|
|
.FI
|
|
.s1
|
|
See 'info Mobility' for a description of how much mobility it costs to
|
|
explore into sectors.
|
|
.s1
|
|
Note that while exploring, you might hit mines. The more civs or
|
|
mil you explore with, the greater the chance of setting off any
|
|
mines in the sectors you move through. See info lmine for details.
|
|
.s1
|
|
.SA "move, test, navigate, transport, lmine, Populace, Sectors"
|