(opt_NEW_STARVE, Options, feed_ship, feed_people): Remove nooption NEW_STARVE. (opt_NEW_WORK, Options, move, explore): Remove nooption NEW_WORK.
89 lines
3.2 KiB
Perl
89 lines
3.2 KiB
Perl
.TH Command POWER
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.NA power "Display arbitrarily measured strengths of all countries"
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.LV Basic
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.SY "power [num]"
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.SY "power new [num]"
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.SY "power country <NATS>"
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The power report provides one view of national strengths.
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It can be particularly helpful in planning defense strategies
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and treaty voting.
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.s1
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If the optional \*Qnum\*U argument is given, only the
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top num entries in the power chart will be displayed. Note that for
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deities, if you give a negative number, only the top num entries in
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the power chart will be displayed, and the power number rating will
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not be displayed.
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.s1
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If the optional \*Qnew\*U argument is given,
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the program will take several minutes to gather information
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and generate a power report based on that up-to-date information.
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This costs several BTU's (typically 10).
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.s1
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If the optional \*Qnew\*U argument is not given,
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the program will shown you the report generated
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the last time someone asked for new data.
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.s1
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If the optional \*Qcountry\*U argument is given, then the information
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is only given for those particular countries. Countries are
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separated by the "/" character as in:
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.EX power c Fodder/19/Mirky
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Note that countries may be specified as either names or numbers.
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.s1
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In the power report the countries are listed
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in order of decreasing \*Qpower factor\*U,
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each being represented by a line in the following format:
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.s1
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.NF
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sects eff civ mil shell gun pet iron dust oil pln ship unit money
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.FI
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Each column represents a different commodity or aspect for that country.
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The columns and values used in computing the \*Qpower factor\*U are:
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.NF
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a # of sectors
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b average sector efficiency
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c # of civilians
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d # of military
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e # of shells
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f # of guns
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h tons of iron ore (not displayed)
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i tons of gold dust
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j # of gold bars
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k tons of food (not displayed)
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l tanks of oil
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g # of planes
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m # of ships
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mm tons of ships (not displayed)
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r # of land units
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n # of dollars
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oo units of light construction materials (not displayed)
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pp units of heavy construction materials (not displayed)
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qq megatons of nuclear weaponry (not displayed)
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bb gold bars
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.FI
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.s1
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The \*Qpower factor\*U is determined by the following equation:
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.s1
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.NF
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power factor = for each land unit calculate and add the following
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((((land unit lcm cost / 10) * (land unit effic / 100)) +
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((land unit hcm cost / 10) * (land unit effic / 100))) * 2)
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power factor += for each ship calculate and add the following:
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((((ship lcm cost / 10) * (ship effic / 100)) +
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((ship hcm cost / 10) * (ship effic / 100))) * 2)
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power factor += for each plane calculate and add the following:
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(20 * (plane effic / 100) * (nation tech level / 500))
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power factor += ((nation money / 100) + (petrol / 500) +
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((civilians + military) / 10) + (shells / 12.5) +
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(iron / 100) + (dust / 5) + (oil / 10) + bars +
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(guns / 2.5) + (lcms / 10) + (hcms / 5))
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power factor += ((number of sectors * (average sector effic / 100)) * 10)
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power factor = ((power factor) * (nation tech level / 500))
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power factor = ((power factor) * (research factor))
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.FI
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.s1
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The research factor is either 1, if RES_POP is not being used, or 1+(max
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pop in a sector)/10000, if it is being used.
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.s1
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.SA "census, nation, Communication, Nation, Diplomacy"
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