The old code recomputed it with sctoff() in some places, without checking for failure. Not a bug, because it can't actually fail, just confusing.
146 lines
3.7 KiB
C
146 lines
3.7 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* bp.c: The `build pointer' (bp) map
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*
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* Known contributors to this file:
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* Ville Virrankoski, 1996
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* Markus Armbruster, 2007
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*/
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/*
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* Some commands call update functions to simulate the update.
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* Naturally, these functions must not change game state then.
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* Instead, they track values separate data structure, namely the bp
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* map.
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*/
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#include <config.h>
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#include "budg.h"
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#include "update.h"
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/* Item types we want to track. */
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enum bp_item_idx {
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BP_NONE = -1, /* not tracked */
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BP_MILIT, BP_LCM, BP_HCM,
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BP_MAX = BP_HCM
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};
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/*
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* Stuff to track for a sector.
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* A bp map is an array of these.
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*/
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struct bp {
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short bp_item[BP_MAX + 1];
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short bp_avail;
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};
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/* Map i_type to enum bp_item_idx. */
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static enum bp_item_idx bud_key[I_MAX + 1] = {
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BP_NONE, BP_MILIT, BP_NONE, BP_NONE,
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BP_NONE, BP_NONE, BP_NONE, BP_NONE, BP_NONE, BP_NONE,
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BP_LCM, BP_HCM, BP_NONE, BP_NONE
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};
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/* Return pointer to the element of BP belonging to SP. */
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static struct bp *
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bp_ref(struct bp *bp, struct sctstr *sp)
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{
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return &bp[sp->sct_uid];
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}
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/*
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* Return the item value tracked in BP for sector SP's item COMM.
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* COMM must be a tracked item type.
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*/
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int
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bp_get_item(struct bp *bp, struct sctstr *sp, i_type comm)
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{
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enum bp_item_idx idx = bud_key[comm];
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if (CANT_HAPPEN(idx < 0))
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return sp->sct_item[comm];
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return bp_ref(bp, sp)->bp_item[idx];
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}
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/* Set the item value tracked in BP for sector SP's item COMM. */
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void
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bp_put_item(struct bp *bp, struct sctstr *sp, i_type comm, int amount)
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{
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enum bp_item_idx idx = bud_key[comm];
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if (idx >= 0)
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bp_ref(bp, sp)->bp_item[idx] = amount;
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}
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/* Set the item values tracked in BP for sector SP from VEC. */
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void
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bp_put_items(struct bp *bp, struct sctstr *sp, short *vec)
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{
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enum bp_item_idx idx;
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struct bp *p = bp_ref(bp, sp);
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i_type i;
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for (i = I_NONE + 1; i <= I_MAX; i++) {
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idx = bud_key[i];
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if (idx >= 0)
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p->bp_item[idx] = vec[i];
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}
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}
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/* Return avail tracked in BP for sector SP. */
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int
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bp_get_avail(struct bp *bp, struct sctstr *sp)
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{
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return bp_ref(bp, sp)->bp_avail;
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}
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/* Set avail tracked in BP for sector SP. */
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void
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bp_put_avail(struct bp *bp, struct sctstr *sp, int amount)
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{
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bp_ref(bp, sp)->bp_avail = amount;
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}
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/* Set the values tracked in BP for sector SP to the values in SP. */
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void
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bp_set_from_sect(struct bp *bp, struct sctstr *sp)
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{
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bp_put_items(bp, sp, sp->sct_item);
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bp_put_avail(bp, sp, sp->sct_avail);
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}
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/*
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* Return a new bp map.
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* Caller should pass it to free() when done with it.
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*/
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struct bp *
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bp_alloc(void)
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{
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return calloc(WORLD_SZ(), sizeof(struct bp));
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}
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