empserver/src/client/handle.c

56 lines
1.6 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2004, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* handle.c: Interrupt handler
*
* Known contributors to this file:
* Dave Pare, 1989
* Steve McClure, 1998
*/
#if !defined(_WIN32)
#include <unistd.h>
#else
#include <winsock.h>
#endif
#include "misc.h"
int
handleintr(int s)
{
if (interrupt) {
/* tacky, but it works */
#if !defined(_WIN32)
if (write(s, "\naborted\n", 1 + 7 + 1) <= 0)
#else
if (send(s, "\naborted\n", 1 + 7 + 1, 0) <= 0)
#endif
return 0;
interrupt = 0;
}
return 1;
}