82 lines
2.1 KiB
C
82 lines
2.1 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* ndump.c: Dump nuke information
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*
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* Known contributors to this file:
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* John Yockey, 1997
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* Steve McClure, 1998
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*/
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#include <config.h>
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#include "commands.h"
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#include "nuke.h"
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int
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ndump(void)
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{
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struct nstr_item nstr;
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struct nukstr nuk;
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time_t now;
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int nnukes;
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if (!snxtitem(&nstr, EF_NUKE, player->argp[1], NULL))
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return RET_SYN;
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prdate();
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if (player->god)
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pr(" ");
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time(&now);
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pr("DUMP NUKES %ld\n", (long)now);
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if (player->god)
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pr("own ");
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pr("id x y num type\n");
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nnukes = 0;
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while (nxtitem(&nstr, &nuk)) {
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if (!player->god && !player->owner)
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continue;
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if (nuk.nuk_own == 0)
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continue;
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nnukes++;
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if (player->god)
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pr("%d ", nuk.nuk_own);
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pr("%d ", nuk.nuk_uid);
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prxy("%d %d", nuk.nuk_x, nuk.nuk_y);
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pr(" %d", 1);
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pr(" %.5s", nchr[(int)nuk.nuk_type].n_name);
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pr("\n");
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}
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if (nnukes == 0) {
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if (player->argp[1])
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pr("%s: No nuke(s)\n", player->argp[1]);
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else
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pr("%s: No nuke(s)\n", "");
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return RET_FAIL;
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} else
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pr("%d nuke%s\n", nnukes, splur(nnukes));
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return RET_OK;
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}
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