empserver/src/lib/commands/setsect.c
Markus Armbruster 61a32b8b69 prnat() prnatid(): New, common country name (#number) formatting
prnat() is more convenient when you already got the struct natstr *.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2013-06-06 19:52:26 +02:00

228 lines
6.2 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2013, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* setsect.c: Give resources to a country
*
* Known contributors to this file:
* David Muir Sharnoff
* Steve McClure, 1998
* Markus Armbruster, 2004-2013
*/
#include <config.h>
#include "commands.h"
#include "news.h"
#include "optlist.h"
/*
* format: setres thing <sect> <#>
*/
int
setsector(void)
{
struct sctstr sect;
char *what;
int amt, current;
char *p;
struct nstr_sect nstr;
char buf[1024];
char char0, char1;
what = getstarg(player->argp[1],
"Give what (iron, gold, oil, uranium, fertility, owner, eff., mob., work, avail., oldown, mines)? ",
buf);
if (!what)
return RET_SYN;
char0 = what[0];
char1 = what[1];
if (!snxtsct(&nstr, player->argp[2]))
return RET_SYN;
while (nxtsct(&nstr, &sect) > 0) {
p = getstarg(player->argp[3], "What value : ", buf);
if (!p || !*p)
return RET_SYN;
amt = atoi(p);
if (!check_sect_ok(&sect))
return RET_FAIL;
switch (char0) {
case 'i':
current = sect.sct_min;
current += amt;
current = LIMIT_TO(current, 0, 100);
if (sect.sct_own != 0)
resnoise(&sect, "Iron ore content", sect.sct_min, current);
sect.sct_min = (unsigned char)current;
break;
case 'g':
current = sect.sct_gmin;
current += amt;
current = LIMIT_TO(current, 0, 100);
if (sect.sct_own != 0)
resnoise(&sect, "Gold content", sect.sct_gmin, current);
sect.sct_gmin = (unsigned char)current;
break;
case 'o':
switch (char1) {
case 'i':
current = sect.sct_oil;
current += amt;
current = LIMIT_TO(current, 0, 100);
if (sect.sct_own != 0)
resnoise(&sect, "Oil content", sect.sct_oil, current);
sect.sct_oil = (unsigned char)current;
break;
case 'w':
if ((amt < 0) || (amt > MAXNOC - 1))
return RET_SYN;
pr("Owner of %s changed from %s to %s.\n",
xyas(sect.sct_x, sect.sct_y, player->cnum),
prnatid(sect.sct_own), prnatid(amt));
if (sect.sct_own) {
wu(player->cnum, sect.sct_own,
"Sector %s lost to deity intervention\n",
xyas(sect.sct_x, sect.sct_y, sect.sct_own));
}
if (amt)
wu(player->cnum, amt,
"Sector %s gained from deity intervention\n",
xyas(sect.sct_x, sect.sct_y, amt));
sect.sct_own = (natid)amt;
break;
case 'l':
if ((amt < 0) || (amt > MAXNOC - 1))
return RET_SYN;
pr("Old owner of %s changed from %s to %s.\n",
xyas(sect.sct_x, sect.sct_y, player->cnum),
prnatid(sect.sct_oldown), prnatid(amt));
sect.sct_oldown = (natid)amt;
break;
default:
pr("huh?\n");
return RET_SYN;
}
break;
case 'e':
current = sect.sct_effic;
current += amt;
current = LIMIT_TO(current, 0, 100);
pr("Efficiency in %s changed to %d.\n",
xyas(sect.sct_x, sect.sct_y, player->cnum), current);
sect.sct_effic = current;
break;
case 'm':
switch (char1) {
case 'i':
current = sect.sct_mines;
current += amt;
current = LIMIT_TO(current, 0, MINES_MAX);
if (sect.sct_own != 0 && sect.sct_own == sect.sct_oldown)
resnoise(&sect, "Mines", sect.sct_mines, current);
sect.sct_mines = current;
break;
case 'o':
current = sect.sct_mobil;
current += amt;
current = LIMIT_TO(current, -127, 127);
pr("Mobility in %s changed to %d.\n",
xyas(sect.sct_x, sect.sct_y, player->cnum), current);
sect.sct_mobil = current;
break;
default:
pr("huh?\n");
return RET_SYN;
}
break;
case 'a':
current = sect.sct_avail;
current += amt;
current = LIMIT_TO(current, 0, 9999);
pr("Available in %s changed to %d.\n",
xyas(sect.sct_x, sect.sct_y, player->cnum), current);
sect.sct_avail = (short)current;
break;
case 'w':
current = sect.sct_work;
current += amt;
current = LIMIT_TO(current, 0, 100);
pr("Work in %s changed to %d.\n",
xyas(sect.sct_x, sect.sct_y, player->cnum), current);
sect.sct_work = (unsigned char)current;
break;
case 'f':
current = sect.sct_fertil;
current += amt;
current = LIMIT_TO(current, 0, 100);
if (sect.sct_own != 0)
resnoise(&sect, "Fertility content", sect.sct_fertil, current);
sect.sct_fertil = (unsigned char)current;
break;
case 'u':
current = sect.sct_uran;
current += amt;
current = LIMIT_TO(current, 0, 100);
if (sect.sct_own != 0)
resnoise(&sect, "Uranium content", sect.sct_uran, current);
sect.sct_uran = (unsigned char)current;
break;
default:
pr("huh?\n");
return RET_SYN;
}
putsect(&sect);
}
return RET_OK;
}
static void
resbenefit(natid who, int good)
{
if (!opt_GODNEWS)
return;
if (good) {
if (who)
nreport(player->cnum, N_AIDS, who, 1);
} else {
if (who)
nreport(player->cnum, N_HURTS, who, 1);
}
}
void
resnoise(struct sctstr *sptr, char *name, int old, int new)
{
pr("%s of %s changed from %d to %d\n",
name, xyas(sptr->sct_x, sptr->sct_y, player->cnum), old, new);
if (sptr->sct_own)
wu(0, sptr->sct_own,
"%s in %s was changed from %d to %d by an act of %s\n",
name, xyas(sptr->sct_x, sptr->sct_y, sptr->sct_own),
old, new, cname(player->cnum));
resbenefit(sptr->sct_own, (old < new));
}