empserver/include/nuke.h
Markus Armbruster 7e2008e7f4 License upgrade to GPL version 3 or later
Why upgrade?  I'm not a lawyer, but here's my take on the differences
to version 2:

* Software patents: better protection against abuse of patents to
  prevent users from exercising the rights under the GPL.  I doubt
  we'll get hit with a patent suit, but it's a good move just on
  general principles.

* License compatibility: compatible with more free licenses, i.e. can
  "steal" more free software for use in Empire.  I don't expect to steal
  much, but it's nice to have the option.

* Definition of "source code": modernization of some details for today's
  networked world, to make it easier to distribute the software.  Not
  really relevant to us now, as we normally distribute full source code.

* Tivoization: this is about putting GPL-licensed software in hardware,
  then make the hardware refuse to run modified software.  "Neat" trick
  to effectively deny its users their rights under the GPL.  Abuse was
  "pioneered" by TiVo (popular digital video recorders).  GPLv3 forbids
  it.  Unlikely to become a problem for us.

* Internationalization: more careful wording, to harden the license
  outside the US.  The lawyers tell us it better be done that way.

* License violations: friendlier way to deal with license violations.
  This has come out of past experience enforcing the GPL.

* Additional permissions: Probably not relevant to us.

Also include myself in the list of principal authors.
2011-04-12 21:20:58 +02:00

95 lines
3.1 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure, Markus Armbruster
*
* Empire is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* nuke.h: Definitions for things having to do with nukes
*
* Known contributors to this file:
* Dave Pare, 1986
*/
#ifndef NUKE_H
#define NUKE_H
#include <time.h>
#include "types.h"
#define N_MAXNUKE 20
#define MIN_DRNUKE_CONST 0.001
struct nukstr {
/* initial part must match struct empobj */
signed ef_type: 8;
unsigned nuk_seqno: 12;
unsigned nuk_generation: 12;
int nuk_uid; /* unit id (nuke #) */
time_t nuk_timestamp; /* Last time this nuke was touched */
natid nuk_own;
coord nuk_x, nuk_y; /* current loc of device */
signed char nuk_type; /* index in nchr[] */
signed char nuk_effic; /* unused, always 100% */
signed char nuk_mobil; /* unused, always 0 */
unsigned char nuk_off; /* repairs stopped? (unused) */
short nuk_tech; /* nuke's tech level */
char nuk_stockpile; /* group membership, unused */
coord nuk_opx, nuk_opy; /* Op sector coords, unused */
short nuk_mission; /* mission code, unused */
short nuk_radius; /* mission radius, unused */
/* end of part matching struct empobj */
int nuk_plane; /* uid of transporting plane, or -1 */
};
struct nchrstr {
char *n_name; /* warhead unit name */
int n_lcm; /* costs to build */
int n_hcm;
int n_oil;
int n_rad;
int n_blast; /* blast radius */
int n_dam; /* damage at center */
int n_cost;
int n_tech; /* tech needed to build */
int n_weight;
int n_flags; /* description of capability */
signed char n_type; /* index in nchr[] */
};
#define N_NEUT bit(0) /* Neutron bomb (low damage, high fallout) */
#define getnuke(n, p) ef_read(EF_NUKE, (n), (p))
#define putnuke(n, p) ef_write(EF_NUKE, (n), (p))
#define getnukep(n) ((struct nukstr *)ef_ptr(EF_NUKE, (n)))
/* Work required for building */
#define NUK_BLD_WORK(lcm, hcm, oil, rad) \
(((lcm) + 2 * (hcm) + (oil) + (rad) + 4) / 5)
extern struct nchrstr nchr[N_MAXNUKE + 1];
/* src/lib/common/cargo.c */
extern void nuk_carrier_change(struct nukstr *, int, int, int);
extern int nuk_on_plane(struct plnstr *);
#endif