82 lines
1.8 KiB
Groff
82 lines
1.8 KiB
Groff
.TH FAIRLAND 6
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.SH NAME
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fairland \- Empire land generator
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.SH SYNOPSIS
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.B fairland
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[\fIoption\fP]...
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\fInc\fP
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\fIsc\fP
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[\fIni\fP
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[\fIis\fP
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[\fIsp\fP
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[\fIpm\fP
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[\fIdi\fP
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[\fIid\fP]]]]]]
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.br
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.SH DESCRIPTION
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.B fairland
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is a program which creates land for Empire. It should be run after
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.I files
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has been run and before
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.I emp_server
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has been started. It creates a specified number of start islands
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("continents"), and spaces them evenly accross the map. It makes all
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of them the same size, and makes sure that they don't meet. It gives
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each start island exactly the same distribution of resources and the
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same number of mountains. Different arguments produce quite different
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kinds of maps.
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.SH OPTIONS
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.TP
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.BI \-e " configfile"
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Use game configuration in \fIconfigfile\fR.
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.TP
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.B \-h
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Help. Print brief usage information and exit.
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.TP
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.B \-i
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Islands will crash into each other and merge.
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.TP
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.B \-q
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Run quietly without printing anything to the terminal.
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.TP
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.BI \-R " seed"
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Use
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.I seed
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as seed for the pseudo-random number generator. This can be used to
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reproduce a previously created world. The seed used to generate a
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world is printed along with the map.
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.TP
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.BI \-s " script"
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Write script to add countries and sanctuaries to file \fIscript\fP
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(default "newcap_script").
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.TP
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.B \-v
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Print version information and exit.
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.SH OPERANDS
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.TP
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.I nc
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number of continents
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.TP
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.I sc
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continent size
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.TP
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.I ni
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number of additional islands (default \fInc\fP)
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.TP
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.I is
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average size of additional islands (default \fIsc\fP/2)
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.TP
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.I sp
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land spikiness (in percent, default 10), low values result in rounded
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islands, high values result in snakes
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.TP
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.I pm
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how much of each island is mountain (in percent, default 0)
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.TP
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.I di
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minimum distance between continents (default 2)
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.TP
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.I id
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minimum distance between additional islands and continents (default 1)
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.SH AUTHOR
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Ken Stevens <children@empire.net>
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