empserver/src/lib/commands/map.c

141 lines
3.2 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* map.c: Display a map of sectors.
*
* Known contributors to this file:
* Dave Pare, 1986
* Ken Stevens, 1995
*/
#include <config.h>
#include "misc.h"
#include "nat.h"
#include "file.h"
#include "player.h"
#include "map.h"
#include "ship.h"
#include "land.h"
#include "xy.h"
#include "nsc.h"
#include "commands.h"
#include "optlist.h"
int
map(void)
{
char *b;
int unit_type = EF_BAD;
int bmap = 0;
char *str;
struct nstr_sect ns;
char origin = '\0';
int map_flags = 0;
char buf[1024];
char prompt[128];
if (**player->argp != 'm') {
if (**player->argp == 'b')
bmap = 'b';
else if (**player->argp == 'n')
bmap = 'n';
else {
if (**player->argp == 'l')
unit_type = EF_LAND;
else if (**player->argp == 'p')
unit_type = EF_PLANE;
else if (**player->argp == 's')
unit_type = EF_SHIP;
else {
logerror("map: bad player->argp[0]");
return RET_SYN;
}
if (player->argp[0][1] == 'b')
bmap = 'b';
}
}
if (player->argp[1] == NULL) {
if (unit_type == EF_BAD) {
str = getstring("(sects)? ", buf);
} else {
sprintf(prompt, "(sects, %s)? ", ef_nameof(unit_type));
str = getstring(prompt, buf);
}
if (!str || !*str)
return RET_SYN;
} else
str = player->argp[1];
if (!snxtsct(&ns, str)) {
if (unit_map(unit_type, atoi(str), &ns, &origin))
return RET_FAIL;
}
for (b = player->argp[2]; b && *b; b++) {
switch (*b) {
case 's':
case 'S':
map_flags |= MAP_SHIP;
break;
case 'l':
case 'L':
map_flags |= MAP_LAND;
break;
case 'p':
case 'P':
map_flags |= MAP_PLANE;
break;
case 'h':
case 'H':
map_flags |= MAP_HIGH;
break;
case '*':
map_flags |= MAP_ALL;
break;
case 't':
if (bmap != 'b')
goto bad_flag;
bmap = 't';
*(b + 1) = 0;
break;
case 'r':
if (bmap != 'b')
goto bad_flag;
bmap = 'r';
*(b + 1) = 0;
break;
default:
bad_flag:
pr("Bad flag %c!\n", *b);
break;
}
}
return draw_map(bmap, origin, map_flags, &ns);
}