55 lines
1.9 KiB
C
55 lines
1.9 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure, Markus Armbruster
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*
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* Empire is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* retreat.h: Things having to do with retreating
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*
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* Known contributors to this file:
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* Ken Stevens, 1995
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* Markus Armbruster, 2014-2015
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*/
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#ifndef RETREAT_H
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#define RETREAT_H
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#include "types.h"
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#define MAX_RETREAT 2 /* Max number of sectors you can retreat */
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#define RET_LEN 10
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/* Retreat conditions */
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#define RET_GROUP 1 /* Whole group retreats */
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#define RET_INJURED 2 /* Retreat when damaged at all */
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#define RET_TORPED 4 /* Retreat when torped */
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#define RET_SONARED 8 /* Retreat when sonared */
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#define RET_HELPLESS 16 /* Retreat when fired upon from beyond range */
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#define RET_BOMBED 32 /* Retreat when bombed */
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#define RET_DCHRGED 64 /* Retreat when depth-charged */
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#define RET_BOARDED 128 /* Retreat when unsuccessfully boarded */
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extern void retreat_ship(struct shpstr *, natid, char);
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extern void retreat_land(struct lndstr *, natid, char);
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#endif
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