empserver/tests/retreat/journal.log
Markus Armbruster fff476ac4b retreat: Fix group retreat after failed board sinks ship
Group retreat still doesn't work, because when boar() passes a sunk
ship to retreat_ship(), its owner has been reset to POGO already.
This makes it impossible to find the group to retreat.  Instead, it
attempts to retreat ships that sank in the same sector with group
retreat orders and with the same fleet letter assigned.  If any exist,
shp_may_nav() oopses, and prevents actual retreat of these ghosts.

The other retreat conditions don't have this problem, because they
call putship(), which resets the owner, only after retreat_ship().

Making boar() work the same is not practical.  Instead, add an owner
parameter to retreat_ship(), and for symmetry also to retreat_land().

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
2015-03-02 08:20:51 +01:00

1759 lines
107 KiB
Text

Main startup
Main prng MT19937 1
Conn0 output Conn0 2 Empire server ready
Conn0 input user tester
Conn0 output Conn0 0 hello tester
Conn0 input coun red
Conn0 output Conn0 10 country red does not exist
Conn0 output Conn0 3 so long...
Conn1 output Conn1 2 Empire server ready
Conn1 input user tester
Conn1 output Conn1 0 hello tester
Conn1 input coun 1
Conn1 output Conn1 0 country name 1
Conn1 input pass 1
Conn1 output Conn1 0 password ok
Conn1 input play
Conn1 login 1 127.0.0.1 tester
Play#1 output Play#1 2 2
Play#1 output Play#1 1
Play#1 output Play#1 1 *** Server configured for testing ***
Play#1 output Play#1 1 *** If you see this in a game, it is misconfigured! ***
Play#1 output Play#1 6 0 640
Play#1 input retr 0 garbage i
Play#1 command retreat
Play#1 output Play#1 1 'a' is not a valid direction...
Play#1 output Play#1 1 Legal directions are:
Play#1 output Play#1 1 y u
Play#1 output Play#1 1 g j
Play#1 output Play#1 1 b n
Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> [q | <PATH> <i|t|s|h|b|d|u|c>]
Play#1 output Play#1 6 0 640
Play#1 input __cmd added 0 -1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 639
Play#1 input retr 1 g
Play#1 command retreat
Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
Play#1 input ?
Play#1 output Play#1 1 i retreat when injured
Play#1 output Play#1 1 t retreat when torpedoed
Play#1 output Play#1 1 s retreat when sonared
Play#1 output Play#1 1 h retreat when helpless
Play#1 output Play#1 1 b retreat when bombed
Play#1 output Play#1 1 d retreat when depth-charged
Play#1 output Play#1 1 u retreat when boarded
Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
Play#1 input junk
Play#1 output Play#1 1 Bad retreat condition 'j'
Play#1 output Play#1 1 Usage: retreat <SHIPS|FLEET> [q | <PATH> <i|t|s|h|b|d|u|c>]
Play#1 output Play#1 6 0 639
Play#1 input retr 2/3 bgyujnbgyujnbgyujn itshbdu
Play#1 command retreat
Play#1 output Play#1 1 2 ships ordered to retreat along path bgyujnbgyujnbgyujn when injured, torpedoed, sonared, helpless, bombed, depth-charged, boarded
Play#1 output Play#1 6 0 638
Play#1 input retr 3 h
Play#1 command retreat
Play#1 output Play#1 1 1 ship ordered not to retreat
Play#1 output Play#1 6 0 637
Play#1 input retr a ?uid=4 b h
Play#1 command retreat
Play#1 output Play#1 1 1 ship ordered to retreat as group along path b when helpless
Play#1 output Play#1 6 0 636
Play#1 input fleet a 7
Play#1 command fleetadd
Play#1 output Play#1 1 1 ship added to fleet `a'
Play#1 output Play#1 6 0 636
Play#1 input __cmd added 1 0 0
Play#1 command __cmd
Play#1 output Play#1 6 0 636
Play#1 input retr
Play#1 command retreat
Play#1 output Play#1 4 ship(s)?
Play#1 input 0/1/2/3/4/7
Play#1 output Play#1 4 Retreat path, or q to query?
Play#1 input q
Play#1 output Play#1 1 shp# ship type x,y fl path as flt? flags
Play#1 output Play#1 1 0 lc light cruis -3,1 a
Play#1 output Play#1 1 1 lc light cruis -3,1 a
Play#1 output Play#1 1 2 lc light cruis -3,1 bgyujnbgy itshbdu
Play#1 output Play#1 1 3 lc light cruis -3,1 a
Play#1 output Play#1 1 4 lc light cruis -5,1 a b Yes h
Play#1 output Play#1 1 7 lc light cruis -5,1 a b Yes h
Play#1 output Play#1 1 6 ships
Play#1 output Play#1 6 0 635
Play#1 input lret 0 garbage i
Play#1 command lretreat
Play#1 output Play#1 1 'a' is not a valid direction...
Play#1 output Play#1 1 Legal directions are:
Play#1 output Play#1 1 y u
Play#1 output Play#1 1 g j
Play#1 output Play#1 1 b n
Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> [q | <PATH> <i|h|b|c>]
Play#1 output Play#1 6 0 635
Play#1 input __cmd added 0 -1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 634
Play#1 input lret 1 g
Play#1 command lretreat
Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
Play#1 input ?
Play#1 output Play#1 1 i retreat when injured
Play#1 output Play#1 1 h retreat when helpless
Play#1 output Play#1 1 b retreat when bombed
Play#1 output Play#1 4 Retreat conditions ('?' to list available ones)?
Play#1 input junk
Play#1 output Play#1 1 Bad retreat condition 'j'
Play#1 output Play#1 1 Usage: lretreat <UNITS|ARMY> [q | <PATH> <i|h|b|c>]
Play#1 output Play#1 6 0 634
Play#1 input lret 2/3 yujnbgyujnbgyujnbg ihb
Play#1 command lretreat
Play#1 output Play#1 1 2 land units ordered to retreat along path yujnbgyujnbgyujnbg when injured, helpless, bombed
Play#1 output Play#1 6 0 633
Play#1 input lret 3 h
Play#1 command lretreat
Play#1 output Play#1 1 1 land unit ordered not to retreat
Play#1 output Play#1 6 0 632
Play#1 input lret a ?uid=4 b h
Play#1 command lretreat
Play#1 output Play#1 1 1 land unit ordered to retreat as group along path b when helpless
Play#1 output Play#1 6 0 631
Play#1 input army a 7
Play#1 command army
Play#1 output Play#1 1 1 unit added to army `a'
Play#1 output Play#1 6 0 631
Play#1 input __cmd added 1 0 0
Play#1 command __cmd
Play#1 output Play#1 6 0 631
Play#1 input lret
Play#1 command lretreat
Play#1 output Play#1 4 land(s)?
Play#1 input 0/1/2/3/4/7
Play#1 output Play#1 4 Retreat path, or q to query?
Play#1 input q
Play#1 output Play#1 1 lnd# unit type x,y ar path as army? flags
Play#1 output Play#1 1 0 inf infantry -3,1 a
Play#1 output Play#1 1 1 inf infantry -3,1 a
Play#1 output Play#1 1 2 inf infantry -3,1 yujnbgyuj ihb
Play#1 output Play#1 1 3 inf infantry -3,1 a
Play#1 output Play#1 1 4 inf infantry -4,0 a b Yes h
Play#1 output Play#1 1 7 inf infantry -4,0 a b Yes h
Play#1 output Play#1 1 6 units
Play#1 output Play#1 6 0 630
Play#1 input fire se -2,2 30
Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit lc light cruiser (#30) in 0,2 for 10 damage.
Play#1 output Play#1 1 lc light cruiser (#30) sunk!
Play#1 output Play#1 6 0 629
Play#1 input __cmd added -2 -2 0
Play#1 command __cmd
Play#1 output Play#1 6 0 627
Play#1 input fire se -2,2 31
Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit lc light cruiser (#31) in 4,0 for 8 damage.
Play#1 output Play#1 6 0 626
Play#1 input __cmd added 1 1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 627
Play#1 input fire se -2,2 33
Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit lc light cruiser (#33) in 2,2 for 8 damage.
Play#1 output Play#1 6 0 626
Play#1 input fire se -2,2 34
Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit lc light cruiser (#34) in 3,1 for 10 damage.
Play#1 output Play#1 6 0 625
Play#1 input __cmd added -1 -1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 624
Play#1 input fire se -2,2 40
Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit lc light cruiser (#40) in 0,2 for 14 damage.
Play#1 output Play#1 6 0 623
Play#1 input fire se -2,2 41
Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit lc light cruiser (#41) in 0,2 for 6 damage.
Play#1 output Play#1 6 0 622
Play#1 input fire se -2,2 42
Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit lc light cruiser (#42) in -4,2 for 8 damage.
Play#1 output Play#1 6 0 621
Play#1 input fire se -2,2 44
Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit ms minesweeper (#44) in -4,4 for 11 damage.
Play#1 output Play#1 6 0 620
Play#1 input fire se -2,2 46
Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit lc light cruiser (#46) in 5,1 for 11 damage.
Play#1 output Play#1 6 0 619
Play#1 input __cmd added 1 1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 620
Play#1 input fire se -2,2 10
Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit lc light cruiser (#10) in 0,2 for 11 damage.
Play#1 output Play#1 6 0 619
Play#1 input fire se -2,2 10
Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit lc light cruiser (#10) in 1,3 for 6 damage.
Play#1 output Play#1 6 0 618
Play#1 input fire se -2,2 10
Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit lc light cruiser (#10) in 1,3 for 6 damage.
Play#1 output Play#1 6 0 617
Play#1 input fire se -2,2 2
Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit lc light cruiser (#2) in -3,1 for 11 damage.
Play#1 output Play#1 1 lc light cruiser (#2) takes 7
Play#1 output Play#1 6 0 616
Play#1 input fire se -2,2 11
Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit lc light cruiser (#11) in 0,2 for 11 damage.
Play#1 output Play#1 6 0 615
Play#1 input fire se -2,-2 20
Play#1 command fire
Play#1 output Play#1 1 Sector -2,-2 ready to fire
Play#1 output Play#1 1 range is 5.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit lc light cruiser (#20) in -3,1 for 6 damage.
Play#1 output Play#1 1 \007
Play#1 output Play#1 1 Defenders fire back!
Play#1 output Play#1 1 Return fire hit sector -2,-2 for 8 damage.
Play#1 output Play#1 6 0 614
Play#1 input fire se -2,2 25
Play#1 command fire
Play#1 output Play#1 1 Sector -2,2 ready to fire
Play#1 output Play#1 1 range is 4.00 (4.50)
Play#1 output Play#1 1 \007Kaboom!!!
Play#1 output Play#1 1 Shells hit lc light cruiser (#25) in -4,2 for 11 damage.
Play#1 output Play#1 6 0 613
Play#1 input __cmd added 1 1 0
Play#1 command __cmd
Play#1 output Play#1 6 0 614
Play#1 input fire sh 5 50
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 1.00 (1.33)
Play#1 output Play#1 1 \007Kawhomp!!!
Play#1 output Play#1 1 Shells hit sub in -5,1 for 42 damage.
Play#1 output Play#1 6 0 613
Play#1 input fire sh 5 51
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 1.00 (1.33)
Play#1 output Play#1 1 \007Kawhomp!!!
Play#1 output Play#1 1 Shells hit sub in -5,1 for 45 damage.
Play#1 output Play#1 6 0 612
Play#1 input fire sh 5 52
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.33)
Play#1 output Play#1 1 \007Kawhomp!!!
Play#1 output Play#1 1 Shells hit sub in -5,1 for 34 damage.
Play#1 output Play#1 6 0 611
Play#1 input navi 5 gyuh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is dd destroyer (#5)
Play#1 output Play#1 1 dd destroyer (#5) stopped at -5,-1
Play#1 output Play#1 6 0 610
Play#1 input fire sh 5 53
Play#1 command fire
Play#1 output Play#1 1 dd destroyer (#5) ready to fire
Play#1 output Play#1 1 range is 2.00 (1.33)
Play#1 output Play#1 1 \007Kawhomp!!!
Play#1 output Play#1 1 Shells hit sub in -4,-2 for 34 damage.
Play#1 output Play#1 1 \007
Play#1 output Play#1 1 Defenders fire back!
Play#1 output Play#1 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage.
Play#1 output Play#1 1 dd destroyer (#5) takes 4
Play#1 output Play#1 6 0 609
Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh
Play#1 command bomb
Play#1 output Play#1 1 No escorts...
Play#1 output Play#1 1 target sector is -6,2
Play#1 output Play#1 1 range to target is 2
Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by
Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by
Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by
Play#1 output Play#1 1 lb TBD-1 Devastator #3 standing by
Play#1 output Play#1 1 lb TBD-1 Devastator #4 standing by
Play#1 output Play#1 1 lb TBD-1 Devastator #4 equipped
Play#1 output Play#1 1 lb TBD-1 Devastator #3 equipped
Play#1 output Play#1 1 lb TBD-1 Devastator #2 equipped
Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped
Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped
Play#1 output Play#1 1 flying over fortress at -2,2
Play#1 output Play#1 1 flying over sea at -4,2
Play#1 output Play#1 1 flying over harbor at -6,2
Play#1 output Play#1 1 Target sector is a completely constructed harbor
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input s
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
Play#1 input 60
Play#1 output Play#1 1 50% hitchance...splash
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 61) 2 completely dd destroyer (#61)
Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
Play#1 input 61
Play#1 output Play#1 1 50% hitchance...blam-blam
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 62) 2 completely dd destroyer (#62)
Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
Play#1 input 62
Play#1 output Play#1 1 50% hitchance...Blam-blam
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 63) 2 completely dd destroyer (#63)
Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
Play#1 input 63
Play#1 output Play#1 1 50% hitchance...BLAM-Blam
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 64) 2 completely dd destroyer (#64)
Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
Play#1 input 64
Play#1 output Play#1 1 50% hitchance...BLAM-blam
Play#1 output Play#1 6 0 607
Play#1 input bomb 0/1/2/3/4 . p -2,2 ggh
Play#1 command bomb
Play#1 output Play#1 1 No escorts...
Play#1 output Play#1 1 target sector is -6,2
Play#1 output Play#1 1 range to target is 2
Play#1 output Play#1 1 lb TBD-1 Devastator #0 standing by
Play#1 output Play#1 1 lb TBD-1 Devastator #1 standing by
Play#1 output Play#1 1 lb TBD-1 Devastator #2 standing by
Play#1 output Play#1 1 lb TBD-1 Devastator #3 standing by
Play#1 output Play#1 1 lb TBD-1 Devastator #4 standing by
Play#1 output Play#1 1 lb TBD-1 Devastator #4 equipped
Play#1 output Play#1 1 lb TBD-1 Devastator #3 equipped
Play#1 output Play#1 1 lb TBD-1 Devastator #2 equipped
Play#1 output Play#1 1 lb TBD-1 Devastator #1 equipped
Play#1 output Play#1 1 lb TBD-1 Devastator #0 equipped
Play#1 output Play#1 1 flying over fortress at -2,2
Play#1 output Play#1 1 flying over sea at -4,2
Play#1 output Play#1 1 flying over harbor at -6,2
Play#1 output Play#1 1 Target sector is a completely constructed harbor
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input s
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 65) 2 completely dd destroyer (#65)
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
Play#1 output Play#1 4 lb TBD-1 Devastator #4, 2 bombs. Target ('~' to skip)?
Play#1 input 65
Play#1 output Play#1 1 50% hitchance...blam-BLAM
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 66) 2 completely dd destroyer (#66)
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
Play#1 output Play#1 4 lb TBD-1 Devastator #3, 2 bombs. Target ('~' to skip)?
Play#1 input 66
Play#1 output Play#1 1 50% hitchance...blam-blam
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
Play#1 output Play#1 4 lb TBD-1 Devastator #2, 2 bombs. Target ('~' to skip)?
Play#1 input 67
Play#1 output Play#1 1 50% hitchance...splash
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
Play#1 output Play#1 1 (# 68) 2 completely dd destroyer (#68)
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
Play#1 output Play#1 4 lb TBD-1 Devastator #1, 2 bombs. Target ('~' to skip)?
Play#1 input 68
Play#1 output Play#1 1 50% hitchance...blam-Blam
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely dd destroyer (#60)
Play#1 output Play#1 1 (# 67) 2 completely dd destroyer (#67)
Play#1 output Play#1 1 (# 69) 2 completely dd destroyer (#69)
Play#1 output Play#1 1 (# 80) 2 completely dd destroyer (#80)
Play#1 output Play#1 1 (# 81) 2 completely dd destroyer (#81)
Play#1 output Play#1 1 (# 82) 2 completely dd destroyer (#82)
Play#1 output Play#1 1 (# 83) 2 completely dd destroyer (#83)
Play#1 output Play#1 1 (# 84) 2 completely dd destroyer (#84)
Play#1 output Play#1 4 lb TBD-1 Devastator #0, 2 bombs. Target ('~' to skip)?
Play#1 input 69
Play#1 output Play#1 1 50% hitchance...blam-Blam
Play#1 output Play#1 6 0 605
Play#1 input launch 10 80
Play#1 command launch
Play#1 output Play#1 1 mi Harpoon #10 at -2,2; range 6, eff 100%
Play#1 output Play#1 1 Preparing to launch mi Harpoon #10 at 2 dd destroyer (#80) in -6,2
Play#1 output Play#1 1 Launching from -2,2
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
Play#1 output Play#1 1 50% hitchance...miss
Play#1 output Play#1 1 splash
Play#1 output Play#1 6 0 602
Play#1 input launch 11 81
Play#1 command launch
Play#1 output Play#1 1 mi Harpoon #11 at -2,2; range 6, eff 100%
Play#1 output Play#1 1 Preparing to launch mi Harpoon #11 at 2 dd destroyer (#81) in -6,2
Play#1 output Play#1 1 Launching from -2,2
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
Play#1 output Play#1 1 50% hitchance...miss
Play#1 output Play#1 1 splash
Play#1 output Play#1 6 0 599
Play#1 input launch 12 82
Play#1 command launch
Play#1 output Play#1 1 mi Harpoon #12 at -2,2; range 6, eff 100%
Play#1 output Play#1 1 Preparing to launch mi Harpoon #12 at 2 dd destroyer (#82) in -6,2
Play#1 output Play#1 1 Launching from -2,2
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
Play#1 output Play#1 1 50% hitchance...miss
Play#1 output Play#1 1 splash
Play#1 output Play#1 6 0 596
Play#1 input launch 13 83
Play#1 command launch
Play#1 output Play#1 1 mi Harpoon #13 at -2,2; range 6, eff 100%
Play#1 output Play#1 1 Preparing to launch mi Harpoon #13 at 2 dd destroyer (#83) in -6,2
Play#1 output Play#1 1 Launching from -2,2
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
Play#1 output Play#1 1 50% hitchance...HIT!
Play#1 output Play#1 1 Blam-blam-Blam-Blam-Blam-blam
Play#1 output Play#1 6 0 593
Play#1 input launch 14 84
Play#1 command launch
Play#1 output Play#1 1 mi Harpoon #14 at -2,2; range 6, eff 100%
Play#1 output Play#1 1 Preparing to launch mi Harpoon #14 at 2 dd destroyer (#84) in -6,2
Play#1 output Play#1 1 Launching from -2,2
Play#1 output Play#1 1 SHWOOOOOSH! Missile launched!
Play#1 output Play#1 1 50% hitchance...miss
Play#1 output Play#1 1 splash
Play#1 output Play#1 6 0 590
Play#1 input torp 6 100
Play#1 command torpedo
Play#1 output Play#1 1 1 ships are eligible to torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 BOOM!...
Play#1 output Play#1 1 Torpedo hit lc light cruiser (#100) for 75 damage.
Play#1 output Play#1 6 0 587
Play#1 input torp 6 101
Play#1 command torpedo
Play#1 output Play#1 1 1 ships are eligible to torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 Missed
Play#1 output Play#1 6 0 584
Play#1 input torp 6 102
Play#1 command torpedo
Play#1 output Play#1 1 1 ships are eligible to torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 BOOM!...
Play#1 output Play#1 1 Torpedo hit lc light cruiser (#102) for 44 damage.
Play#1 output Play#1 6 0 581
Play#1 input torp 6 103
Play#1 command torpedo
Play#1 output Play#1 1 1 ships are eligible to torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 BOOM!...
Play#1 output Play#1 1 Torpedo hit lc light cruiser (#103) for 95 damage.
Play#1 output Play#1 6 0 578
Play#1 input torp 6 104
Play#1 command torpedo
Play#1 output Play#1 1 1 ships are eligible to torpedo
Play#1 output Play#1 1 Effective torpedo range is 2.0
Play#1 output Play#1 1 Whooosh... Hitchance = 51%
Play#1 output Play#1 1 Missed
Play#1 output Play#1 6 0 575
Play#1 input navi 5 bsh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is dd destroyer (#5)
Play#1 output Play#1 1 dd destroyer (#5) at -6,0 efficiency 96%, max range 3
Play#1 output Play#1 1 Sonar detects 2 tt troop transport (#130) @ -5,1
Play#1 output Play#1 1 . . . .
Play#1 output Play#1 1 . . . .
Play#1 output Play#1 1 . . . . a
Play#1 output Play#1 1 . . . 0 a
Play#1 output Play#1 1 . . . T
Play#1 output Play#1 1 . . ? .
Play#1 output Play#1 1 . .
Play#1 output Play#1 1
Play#1 output Play#1 1 dd destroyer (#5) stopped at -6,0
Play#1 output Play#1 6 0 573
Play#1 input navi 5 nh
Play#1 command navigate
Play#1 output Play#1 1 Flagship is dd destroyer (#5)
Play#1 output Play#1 1 dd destroyer (#5) stopped at -5,1
Play#1 output Play#1 6 0 572
Play#1 input board 130 5
Play#1 command board
Play#1 output Play#1 1 Approaching tt troop transport (#130)...
Play#1 output Play#1 1 tt troop transport (#130) is about 100% efficient and has approximately 10 mil on board.
Play#1 output Play#1 4 Number of mil from dd destroyer (#5) (max 56) :
Play#1 input 1
Play#1 output Play#1 1
Play#1 output Play#1 1 Initial attack strength: 1
Play#1 output Play#1 1 Final board strength: 1
Play#1 output Play#1 1 Final defense strength: 16
Play#1 output Play#1 1 Final odds: 5%
Play#1 output Play#1 1 @
Play#1 output Play#1 1 - Casualties -
Play#1 output Play#1 1 Yours: 1
Play#1 output Play#1 1 Theirs: 0
Play#1 output Play#1 1 Papershuffling ... 0.1 B.T.U
Play#1 output Play#1 1 You have been repelled
Play#1 output Play#1 6 0 569
Play#1 input board 132 5
Play#1 command board
Play#1 output Play#1 1 Approaching tt troop transport (#132)...
Play#1 output Play#1 1 tt troop transport (#132) is about 20% efficient and has approximately 80 mil on board.
Play#1 output Play#1 4 Number of mil from dd destroyer (#5) (max 55) :
Play#1 input 50
Play#1 output Play#1 1
Play#1 output Play#1 1 Initial attack strength: 50
Play#1 output Play#1 1 Final board strength: 50
Play#1 output Play#1 1 Final defense strength: 130
Play#1 output Play#1 1 Final odds: 27%
Play#1 output Play#1 1 @@!!@!!@@@!@@@@@@@@@!@@@@@@@@@@@!!@@!@@@!!@@@@@@!@!@@@@!@@!@@@@@@
Play#1 output Play#1 1 - Casualties -
Play#1 output Play#1 1 Yours: 50
Play#1 output Play#1 1 Theirs: 15
Play#1 output Play#1 1 Papershuffling ... 9.8 B.T.U
Play#1 output Play#1 1 You have been repelled
Play#1 output Play#1 1 Ship #132 is not in the same sector!
Play#1 output Play#1 6 0 565
Play#1 input __cmd added 1 4 0
Play#1 command __cmd
Play#1 output Play#1 6 0 569
Play#1 input bomb 30 . p -2,2 jh
Play#1 command bomb
Play#1 output Play#1 1 No escorts...
Play#1 output Play#1 1 target sector is 0,2
Play#1 output Play#1 1 range to target is 1
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
Play#1 output Play#1 1 flying over fortress at -2,2
Play#1 output Play#1 1 flying over harbor at 0,2
Play#1 output Play#1 1 Target sector is a completely constructed harbor
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 32) 2 completely lc light cruiser (#32)
Play#1 output Play#1 1 (# 35) 2 completely lc light cruiser (#35)
Play#1 output Play#1 1 (# 36) 2 completely lc light cruiser (#36)
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 9) 2 completely tra train #9
Play#1 output Play#1 1 (# 30) 2 minimally cav cavalry #30
Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
Play#1 output Play#1 1 (# 36) 2 completely cav cavalry #36
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 9) 2 completely tra train #9
Play#1 output Play#1 1 (# 30) 2 minimally cav cavalry #30
Play#1 output Play#1 1 (# 32) 2 completely cav cavalry #32
Play#1 output Play#1 1 (# 35) 2 completely cav cavalry #35
Play#1 output Play#1 1 (# 36) 2 completely cav cavalry #36
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 30
Play#1 output Play#1 1 83% hitchance...Blam
Play#1 output Play#1 6 0 567
Play#1 input __cmd added -1 -2 0
Play#1 command __cmd
Play#1 output Play#1 6 0 565
Play#1 input bomb 30 . p -2,2 uh
Play#1 command bomb
Play#1 output Play#1 1 No escorts...
Play#1 output Play#1 1 target sector is -1,1
Play#1 output Play#1 1 range to target is 1
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
Play#1 output Play#1 1 flying over fortress at -2,2
Play#1 output Play#1 1 flying over agribusiness at -1,1
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 33) 2 completely cav cavalry #33
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 33
Play#1 output Play#1 1 72% hitchance...Blam
Play#1 output Play#1 1 -1,1 takes 4% collateral damage
Play#1 output Play#1 6 0 563
Play#1 input bomb 30 . p -2,2 ujh
Play#1 command bomb
Play#1 output Play#1 1 No escorts...
Play#1 output Play#1 1 target sector is 1,1
Play#1 output Play#1 1 range to target is 2
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
Play#1 output Play#1 1 flying over fortress at -2,2
Play#1 output Play#1 1 flying over agribusiness at -1,1
Play#1 output Play#1 1 flying over agribusiness at 1,1
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 37
Play#1 output Play#1 1 91% hitchance...Blam
Play#1 output Play#1 6 0 561
Play#1 input bomb 30 . p -2,2 ujh
Play#1 command bomb
Play#1 output Play#1 1 No escorts...
Play#1 output Play#1 1 target sector is 1,1
Play#1 output Play#1 1 range to target is 2
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
Play#1 output Play#1 1 flying over fortress at -2,2
Play#1 output Play#1 1 flying over agribusiness at -1,1
Play#1 output Play#1 1 flying over agribusiness at 1,1
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 40) 2 completely cav cavalry #40
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 40
Play#1 output Play#1 1 72% hitchance...Blam
Play#1 output Play#1 6 0 559
Play#1 input __cmd added -1 0 0
Play#1 command __cmd
Play#1 output Play#1 6 0 559
Play#1 input bomb 30 . p -2,2 ujh
Play#1 command bomb
Play#1 output Play#1 1 No escorts...
Play#1 output Play#1 1 target sector is 1,1
Play#1 output Play#1 1 range to target is 2
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
Play#1 output Play#1 1 flying over fortress at -2,2
Play#1 output Play#1 1 flying over agribusiness at -1,1
Play#1 output Play#1 1 flying over agribusiness at 1,1
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 41) 2 completely cav cavalry #41
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 41
Play#1 output Play#1 1 72% hitchance...Blam
Play#1 output Play#1 6 0 557
Play#1 input bomb 30 . p -2,2 ujh
Play#1 command bomb
Play#1 output Play#1 1 No escorts...
Play#1 output Play#1 1 target sector is 1,1
Play#1 output Play#1 1 range to target is 2
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
Play#1 output Play#1 1 flying over fortress at -2,2
Play#1 output Play#1 1 flying over agribusiness at -1,1
Play#1 output Play#1 1 flying over agribusiness at 1,1
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 42
Play#1 output Play#1 1 72% hitchance...Blam
Play#1 output Play#1 6 0 555
Play#1 input __cmd added -1 0 0
Play#1 command __cmd
Play#1 output Play#1 6 0 555
Play#1 input bomb 30 . p -2,2 ujh
Play#1 command bomb
Play#1 output Play#1 1 No escorts...
Play#1 output Play#1 1 target sector is 1,1
Play#1 output Play#1 1 range to target is 2
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
Play#1 output Play#1 1 flying over fortress at -2,2
Play#1 output Play#1 1 flying over agribusiness at -1,1
Play#1 output Play#1 1 flying over agribusiness at 1,1
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 44
Play#1 output Play#1 1 Flak! ac AH-64 Apache #30 takes 1.
Play#1 output Play#1 1 72% hitchance...Blam
Play#1 output Play#1 6 0 553
Play#1 input bomb 31 . p -2,2 uyuuh
Play#1 command bomb
Play#1 output Play#1 1 No escorts...
Play#1 output Play#1 1 target sector is 0,-2
Play#1 output Play#1 1 range to target is 4
Play#1 output Play#1 1 ac AH-64 Apache #31 standing by
Play#1 output Play#1 1 ac AH-64 Apache #31 equipped
Play#1 output Play#1 1 flying over fortress at -2,2
Play#1 output Play#1 1 flying over agribusiness at -1,1
Play#1 output Play#1 1 flying over city at -2,0
Play#1 output Play#1 1 flying over agribusiness at -1,-1
Play#1 output Play#1 1 flying over highway at 0,-2
Play#1 output Play#1 1 Target sector is a completely constructed highway
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 45) 2 completely tra train #45
Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 45) 2 completely tra train #45
Play#1 output Play#1 1 (# 46) 2 completely cav cavalry #46
Play#1 output Play#1 4 ac AH-64 Apache #31, 1 bombs. Target ('~' to skip)?
Play#1 input 45
Play#1 output Play#1 1 92% hitchance...Blam
Play#1 output Play#1 6 0 551
Play#1 input __cmd added -1 0 0
Play#1 command __cmd
Play#1 output Play#1 6 0 551
Play#1 input bomb 31 . p -2,2 uuuh
Play#1 command bomb
Play#1 output Play#1 1 No escorts...
Play#1 output Play#1 1 target sector is 1,-1
Play#1 output Play#1 1 range to target is 3
Play#1 output Play#1 1 ac AH-64 Apache #31 standing by
Play#1 output Play#1 1 ac AH-64 Apache #31 equipped
Play#1 output Play#1 1 flying over fortress at -2,2
Play#1 output Play#1 1 flying over agribusiness at -1,1
Play#1 output Play#1 1 flying over agribusiness at 0,0
Play#1 output Play#1 1 flying over agribusiness at 1,-1
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 1 (# 45) 2 completely tra train #45
Play#1 output Play#1 1 (# 47) 2 completely cav cavalry #47
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 43) 2 completely eng engineer #43
Play#1 output Play#1 1 (# 44) 2 completely eng engineer #44
Play#1 output Play#1 1 (# 45) 2 completely tra train #45
Play#1 output Play#1 1 (# 47) 2 completely cav cavalry #47
Play#1 output Play#1 4 ac AH-64 Apache #31, 1 bombs. Target ('~' to skip)?
Play#1 input 47
Play#1 output Play#1 1 72% hitchance...Blam
Play#1 output Play#1 6 0 549
Play#1 input __cmd added 2 4 0
Play#1 command __cmd
Play#1 output Play#1 6 0 553
Play#1 input __cmd added -1 0 0
Play#1 command __cmd
Play#1 output Play#1 6 0 553
Play#1 input bomb 30 . p -2,2 ujh
Play#1 command bomb
Play#1 output Play#1 1 No escorts...
Play#1 output Play#1 1 target sector is 1,1
Play#1 output Play#1 1 range to target is 2
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
Play#1 output Play#1 1 flying over fortress at -2,2
Play#1 output Play#1 1 flying over agribusiness at -1,1
Play#1 output Play#1 1 flying over agribusiness at 1,1
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 37) 2 completely tra train #37
Play#1 output Play#1 1 (# 42) 2 completely cav cavalry #42
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 10
Play#1 output Play#1 1 71% hitchance...Blam
Play#1 output Play#1 6 0 551
Play#1 input __cmd added -1 0 0
Play#1 command __cmd
Play#1 output Play#1 6 0 551
Play#1 input bomb 30 . p -2,2 ujjh
Play#1 command bomb
Play#1 output Play#1 1 No escorts...
Play#1 output Play#1 1 target sector is 3,1
Play#1 output Play#1 1 range to target is 3
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
Play#1 output Play#1 1 flying over fortress at -2,2
Play#1 output Play#1 1 flying over agribusiness at -1,1
Play#1 output Play#1 1 flying over agribusiness at 1,1
Play#1 output Play#1 1 flying over agribusiness at 3,1
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 34) 2 completely lc light cruiser (#34)
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 completely cav cavalry #10
Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 10
Play#1 output Play#1 1 73% hitchance...Blam
Play#1 output Play#1 1 cav cavalry #24 takes 1
Play#1 output Play#1 6 0 549
Play#1 input __cmd added -1 0 0
Play#1 command __cmd
Play#1 output Play#1 6 0 549
Play#1 input bomb 30 . p -2,2 ujjh
Play#1 command bomb
Play#1 output Play#1 1 No escorts...
Play#1 output Play#1 1 target sector is 3,1
Play#1 output Play#1 1 range to target is 3
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
Play#1 output Play#1 1 flying over fortress at -2,2
Play#1 output Play#1 1 flying over agribusiness at -1,1
Play#1 output Play#1 1 flying over agribusiness at 1,1
Play#1 output Play#1 1 flying over agribusiness at 3,1
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 34) 2 completely lc light cruiser (#34)
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10
Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 10) 2 moderately cav cavalry #10
Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 10
Play#1 output Play#1 1 76% hitchance...BLAM
Play#1 output Play#1 1 cav cavalry #24 takes 1
Play#1 output Play#1 6 0 547
Play#1 input bomb 30 . p -3,1 h
Play#1 command bomb
Play#1 output Play#1 1 No escorts...
Play#1 output Play#1 1 target sector is -3,1
Play#1 output Play#1 1 range to target is 0
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
Play#1 output Play#1 1 flying over harbor at -3,1
Play#1 output Play#1 1 Target sector is a completely constructed harbor
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 20) 2 completely lc light cruiser (#20)
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0
Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1
Play#1 output Play#1 1 (# 2) 1 completely inf infantry #2
Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 0) 1 completely inf infantry #0
Play#1 output Play#1 1 (# 1) 1 completely inf infantry #1
Play#1 output Play#1 1 (# 2) 1 completely inf infantry #2
Play#1 output Play#1 1 (# 3) 1 completely inf infantry #3
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 2
Play#1 output Play#1 1 73% hitchance...Blam
Play#1 output Play#1 1 inf infantry #2 takes 22
Play#1 output Play#1 1 -3,1 takes 4% collateral damage
Play#1 output Play#1 1 inf infantry #0 takes 1
Play#1 output Play#1 1 inf infantry #1 takes 1
Play#1 output Play#1 1 inf infantry #2 takes 1
Play#1 output Play#1 1 inf infantry #3 takes 1
Play#1 output Play#1 6 0 545
Play#1 input bomb 30 . p -2,2 ujjh
Play#1 command bomb
Play#1 output Play#1 1 No escorts...
Play#1 output Play#1 1 target sector is 3,1
Play#1 output Play#1 1 range to target is 3
Play#1 output Play#1 1 ac AH-64 Apache #30 standing by
Play#1 output Play#1 1 ac AH-64 Apache #30 equipped
Play#1 output Play#1 1 flying over fortress at -2,2
Play#1 output Play#1 1 flying over agribusiness at -1,1
Play#1 output Play#1 1 flying over agribusiness at 1,1
Play#1 output Play#1 1 flying over agribusiness at 3,1
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 34) 2 completely lc light cruiser (#34)
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 24) 1 completely cav cavalry #24
Play#1 output Play#1 1 (# 25) 2 completely cav cavalry #25
Play#1 output Play#1 1 (# 26) 2 completely cav cavalry #26
Play#1 output Play#1 1 (# 27) 2 completely cav cavalry #27
Play#1 output Play#1 1 (# 28) 2 completely cav cavalry #28
Play#1 output Play#1 4 ac AH-64 Apache #30, 1 bombs. Target ('~' to skip)?
Play#1 input 25
Play#1 output Play#1 1 71% hitchance...Blam
Play#1 output Play#1 6 0 543
Play#1 input __cmd added 1 2 0
Play#1 command __cmd
Play#1 output Play#1 6 0 545
Play#1 input bomb 20/21/22/23/24 . p -2,2 uuh
Play#1 command bomb
Play#1 output Play#1 1 No escorts...
Play#1 output Play#1 1 target sector is 0,0
Play#1 output Play#1 1 range to target is 2
Play#1 output Play#1 1 lb TBD-1 Devastator #20 standing by
Play#1 output Play#1 1 lb TBD-1 Devastator #21 standing by
Play#1 output Play#1 1 lb TBD-1 Devastator #22 standing by
Play#1 output Play#1 1 lb TBD-1 Devastator #23 standing by
Play#1 output Play#1 1 lb TBD-1 Devastator #24 standing by
Play#1 output Play#1 1 lb TBD-1 Devastator #24 equipped
Play#1 output Play#1 1 lb TBD-1 Devastator #23 equipped
Play#1 output Play#1 1 lb TBD-1 Devastator #22 equipped
Play#1 output Play#1 1 lb TBD-1 Devastator #21 equipped
Play#1 output Play#1 1 lb TBD-1 Devastator #20 equipped
Play#1 output Play#1 1 flying over fortress at -2,2
Play#1 output Play#1 1 flying over agribusiness at -1,1
Play#1 output Play#1 1 flying over agribusiness at 0,0
Play#1 output Play#1 1 Target sector is a completely constructed agribusiness
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
Play#1 output Play#1 4 Bomb what? (ship, plane, land unit, efficiency, commodities)
Play#1 input l
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 60) 2 completely cav cavalry #60
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
Play#1 output Play#1 4 lb TBD-1 Devastator #24, 2 bombs. Target ('~' to skip)?
Play#1 input 60
Play#1 output Play#1 1 50% hitchance...Blam-BLAM
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
Play#1 output Play#1 4 lb TBD-1 Devastator #23, 2 bombs. Target ('~' to skip)?
Play#1 input 61
Play#1 output Play#1 1 50% hitchance...thud
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
Play#1 output Play#1 4 lb TBD-1 Devastator #22, 2 bombs. Target ('~' to skip)?
Play#1 input 62
Play#1 output Play#1 1 50% hitchance...thud
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
Play#1 output Play#1 4 lb TBD-1 Devastator #21, 2 bombs. Target ('~' to skip)?
Play#1 input 63
Play#1 output Play#1 1 50% hitchance...thud
Play#1 output Play#1 1 # owner eff type
Play#1 output Play#1 1 (# 61) 2 completely cav cavalry #61
Play#1 output Play#1 1 (# 62) 2 completely cav cavalry #62
Play#1 output Play#1 1 (# 63) 2 completely cav cavalry #63
Play#1 output Play#1 1 (# 64) 2 completely cav cavalry #64
Play#1 output Play#1 4 lb TBD-1 Devastator #20, 2 bombs. Target ('~' to skip)?
Play#1 input 64
Play#1 output Play#1 1 50% hitchance...Blam-Blam
Play#1 output Play#1 6 0 543
Play#1 input ctld
Play#1 output Play#1 1 Bye-bye
Play#1 logout 1
Play#1 output Play#1 3 so long...
Conn2 output Conn2 2 Empire server ready
Conn2 input user tester
Conn2 output Conn2 0 hello tester
Conn2 input coun POGO
Conn2 output Conn2 0 country name POGO
Conn2 input pass peter
Conn2 output Conn2 0 password ok
Conn2 input play
Conn2 login 0 127.0.0.1 tester
Play#0 output Play#0 2 2
Play#0 output Play#0 1
Play#0 output Play#0 1 *** Server configured for testing ***
Play#0 output Play#0 1 *** If you see this in a game, it is misconfigured! ***
Play#0 output Play#0 6 0 640
Play#0 input read 1
Play#0 command read
Play#0 output Play#0 1 No telegrams for 1 at the moment...
Play#0 output Play#0 6 0 640
Play#0 input read 2
Play#0 command read
Play#0 output Play#0 1
Play#0 output Play#0 1 > BULLETIN from POGO, (#0) dated Thu Jan 1 00:00:00 1970
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#30) in 0,2 for 10 damage.
Play#0 output Play#0 1 lc light cruiser (#30) takes 6
Play#0 output Play#0 1 lc light cruiser (#30) sunk!
Play#0 output Play#0 1 lc light cruiser (#32) is crewless, and can't retreat!
Play#0 output Play#0 1 lc light cruiser (#35) has no mobility, and can't retreat!
Play#0 output Play#0 1 lc light cruiser (#36) is on the trading block, and can't retreat!
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#31) in 4,0 for 8 damage.
Play#0 output Play#0 1 lc light cruiser (#31) takes 5
Play#0 output Play#0 1 lc light cruiser (#31) is landlocked, and can't retreat!
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#33) in 2,2 for 8 damage.
Play#0 output Play#0 1 lc light cruiser (#33) takes 5
Play#0 output Play#0 1 lc light cruiser (#33) is caught in a construction zone, and can't retreat!
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#34) in 3,1 for 10 damage.
Play#0 output Play#0 1 lc light cruiser (#34) takes 6
Play#0 output Play#0 1 lc light cruiser (#34) is landlocked, and can't retreat!
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#40) in 0,2 for 14 damage.
Play#0 output Play#0 1 lc light cruiser (#40) takes 9
Play#0 output Play#0 1 lc light cruiser (#40) retreats along path nn
Play#0 output Play#0 1 lc light cruiser (#40) is out of mobility & stays in 1,3
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#41) in 0,2 for 6 damage.
Play#0 output Play#0 1 lc light cruiser (#41) takes 4
Play#0 output Play#0 1 lc light cruiser (#41) retreats along path nu
Play#0 output Play#0 1 can't go to 2,2
Play#0 output Play#0 1 lc light cruiser (#41) stopped at 1,3
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#42) in -4,2 for 8 damage.
Play#0 output Play#0 1 lc light cruiser (#42) takes 5
Play#0 output Play#0 1 lc light cruiser (#42) retreats along path ug
Play#0 output Play#0 1 can't go to -3,1
Play#0 output Play#0 1 lc light cruiser (#42) stopped at -4,2
Play#0 output Play#0 1 Country #1 shelled ms minesweeper (#44) in -4,4 for 11 damage.
Play#0 output Play#0 1 ms minesweeper (#44) takes 10
Play#0 output Play#0 1 ms minesweeper (#44) retreats along path gg
Play#0 output Play#0 1 ms minesweeper (#43) retreats with her
Play#0 output Play#0 1 Approaching minefield at -6,4...
Play#0 output Play#0 1 Sweep...
Play#0 output Play#0 1 Sweep...
Play#0 output Play#0 1 Sweep...
Play#0 output Play#0 1 Sweep...
Play#0 output Play#0 1 Sweep...
Play#0 output Play#0 1 Sweep...
Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4!
Play#0 output Play#0 1 ms minesweeper (#43) takes 18
Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4!
Play#0 output Play#0 1 ms minesweeper (#44) takes 15
Play#0 output Play#0 1 Kawhomp! Mine detected in -6,4!
Play#0 output Play#0 1 ms minesweeper (#43) takes 17
Play#0 output Play#0 1 ms minesweeper (#44) stopped at -6,4
Play#0 output Play#0 1 ms minesweeper (#43) stopped at -6,4
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#46) in 5,1 for 11 damage.
Play#0 output Play#0 1 lc light cruiser (#46) takes 7
Play#0 output Play#0 1 lc light cruiser (#46) retreats along path y
Play#0 output Play#0 1 pt patrol boat (#47) retreats with her
Play#0 output Play#0 1 lc light cruiser (#46) is too large to fit into the canal system at 4,0 & stays in 5,1
Play#0 output Play#0 1 pt patrol boat (#47) stopped at 4,0
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 0,2 for 11 damage.
Play#0 output Play#0 1 lc light cruiser (#10) takes 7
Play#0 output Play#0 1 lc light cruiser (#10) retreats along path nh
Play#0 output Play#0 1 lc light cruiser (#10) stopped at 1,3
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 1,3 for 6 damage.
Play#0 output Play#0 1 lc light cruiser (#10) takes 4
Play#0 output Play#0 1 lc light cruiser (#10) retreats along path h
Play#0 output Play#0 1 lc light cruiser (#10) stopped at 1,3
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#10) in 1,3 for 6 damage.
Play#0 output Play#0 1 lc light cruiser (#10) takes 4
Play#0 output Play#0 1 lc light cruiser (#10) retreats along path nj
Play#0 output Play#0 1 lc light cruiser (#10) stopped at 4,4
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#11) in 0,2 for 11 damage.
Play#0 output Play#0 1 lc light cruiser (#11) takes 7
Play#0 output Play#0 1 lc light cruiser (#11) retreats along path n
Play#0 output Play#0 1 lc light cruiser (#11) stopped at 1,3
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#20) in -3,1 for 6 damage.
Play#0 output Play#0 1 lc light cruiser (#20) takes 4
Play#0 output Play#0 1 Return fire hit sector -2,-2 for 8 damage.
Play#0 output Play#0 1 Country #1 shelled lc light cruiser (#25) in -4,2 for 11 damage.
Play#0 output Play#0 1 lc light cruiser (#25) takes 7
Play#0 output Play#0 1 lc light cruiser (#25) retreats along path gg
Play#0 output Play#0 1 lc light cruiser (#28) retreats with her
Play#0 output Play#0 1 lc light cruiser (#25) stopped at -8,2
Play#0 output Play#0 1 lc light cruiser (#28) stopped at -8,2
Play#0 output Play#0 1 Country #1 shelled sb submarine (#50) in -5,1 for 42 damage.
Play#0 output Play#0 1 sb submarine (#50) takes 33
Play#0 output Play#0 1 sb submarine (#50) retreats along path gg
Play#0 output Play#0 1 sb submarine (#50) stopped at -9,1
Play#0 output Play#0 1 Country #1 shelled sb submarine (#51) in -5,1 for 45 damage.
Play#0 output Play#0 1 sb submarine (#51) takes 36
Play#0 output Play#0 1 sb submarine (#51) retreats along path gg
Play#0 output Play#0 1 sb submarine (#51) stopped at -9,1
Play#0 output Play#0 1 Country #1 shelled sb submarine (#52) in -5,1 for 34 damage.
Play#0 output Play#0 1 sb submarine (#52) takes 27
Play#0 output Play#0 1 sb submarine (#52) retreats along path gg
Play#0 output Play#0 1 sb submarine (#52) stopped at -9,1
Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -5,1
Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -6,0
Play#0 output Play#0 1 Country #1 shelled sb submarine (#53) in -4,-2 for 34 damage.
Play#0 output Play#0 1 sb submarine (#53) takes 27
Play#0 output Play#0 1 Return fire hit dd destroyer (#5) in -5,-1 for 6 damage.
Play#0 output Play#0 1 1 planes spotted over -4,2
Play#0 output Play#0 1 1 planes spotted over -6,2
Play#0 output Play#0 1 -6,2 takes 3% collateral damage
Play#0 output Play#0 1 1 bombs did 40 damage to dd destroyer (#61) at -6,2
Play#0 output Play#0 1 dd destroyer (#61) takes 27
Play#0 output Play#0 1 dd destroyer (#61) retreats along path nn
Play#0 output Play#0 1 dd destroyer (#61) stopped at -4,4
Play#0 output Play#0 1 -6,2 takes 2% collateral damage
Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#62) at -6,2
Play#0 output Play#0 1 dd destroyer (#62) takes 33
Play#0 output Play#0 1 dd destroyer (#62) retreats along path nn
Play#0 output Play#0 1 dd destroyer (#62) stopped at -4,4
Play#0 output Play#0 1 -6,2 takes 2% collateral damage
Play#0 output Play#0 1 1 bombs did 64 damage to dd destroyer (#63) at -6,2
Play#0 output Play#0 1 dd destroyer (#63) takes 44
Play#0 output Play#0 1 dd destroyer (#63) retreats along path nn
Play#0 output Play#0 1 dd destroyer (#63) stopped at -4,4
Play#0 output Play#0 1 -6,2 takes 3% collateral damage
Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#64) at -6,2
Play#0 output Play#0 1 dd destroyer (#64) takes 33
Play#0 output Play#0 1 dd destroyer (#64) retreats along path nn
Play#0 output Play#0 1 dd destroyer (#64) stopped at -4,4
Play#0 output Play#0 1 -6,2 takes 2% collateral damage
Play#0 output Play#0 1 1 planes spotted over -4,2
Play#0 output Play#0 1 1 planes spotted over -6,2
Play#0 output Play#0 1 1 bombs did 60 damage to dd destroyer (#65) at -6,2
Play#0 output Play#0 1 dd destroyer (#65) takes 41
Play#0 output Play#0 1 dd destroyer (#65) retreats along path nn
Play#0 output Play#0 1 dd destroyer (#65) stopped at -4,4
Play#0 output Play#0 1 -6,2 takes 3% collateral damage
Play#0 output Play#0 1 1 bombs did 48 damage to dd destroyer (#66) at -6,2
Play#0 output Play#0 1 dd destroyer (#66) takes 33
Play#0 output Play#0 1 dd destroyer (#66) retreats along path nn
Play#0 output Play#0 1 dd destroyer (#66) stopped at -4,4
Play#0 output Play#0 1 -6,2 takes 2% collateral damage
Play#0 output Play#0 1 -6,2 takes 4% collateral damage
Play#0 output Play#0 1 1 bombs did 44 damage to dd destroyer (#68) at -6,2
Play#0 output Play#0 1 dd destroyer (#68) takes 30
Play#0 output Play#0 1 dd destroyer (#68) retreats along path nn
Play#0 output Play#0 1 dd destroyer (#68) stopped at -4,4
Play#0 output Play#0 1 -6,2 takes 2% collateral damage
Play#0 output Play#0 1 1 bombs did 52 damage to dd destroyer (#69) at -6,2
Play#0 output Play#0 1 dd destroyer (#69) takes 35
Play#0 output Play#0 1 dd destroyer (#69) retreats along path nn
Play#0 output Play#0 1 dd destroyer (#69) stopped at -4,4
Play#0 output Play#0 1 -6,2 takes 3% collateral damage
Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
Play#0 output Play#0 1 ...Incoming 1 missile missed
Play#0 output Play#0 1
Play#0 output Play#0 1 -6,2 takes 4% collateral damage
Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
Play#0 output Play#0 1 ...Incoming 1 missile missed
Play#0 output Play#0 1
Play#0 output Play#0 1 -6,2 takes 6% collateral damage
Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
Play#0 output Play#0 1 ...Incoming 1 missile missed
Play#0 output Play#0 1
Play#0 output Play#0 1 -6,2 takes 9% collateral damage
Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
Play#0 output Play#0 1 ...Incoming 1 missile HIT!
Play#0 output Play#0 1
Play#0 output Play#0 1 dd destroyer (#83) takes 71
Play#0 output Play#0 1 dd destroyer (#83) retreats along path nn
Play#0 output Play#0 1 dd destroyer (#83) stopped at -4,4
Play#0 output Play#0 1 Incoming 1 missile sighted at -6,2...
Play#0 output Play#0 1 ...Incoming 1 missile missed
Play#0 output Play#0 1
Play#0 output Play#0 1 -6,2 takes 6% collateral damage
Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#100) for 75 damage.
Play#0 output Play#0 1 lc light cruiser (#100) takes 50
Play#0 output Play#0 1 lc light cruiser (#100) retreats along path nn
Play#0 output Play#0 1 lc light cruiser (#100) stopped at 2,-6
Play#0 output Play#0 1 Torpedo sighted @ -1,3 by lc light cruiser (#101)
Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#102) for 44 damage.
Play#0 output Play#0 1 lc light cruiser (#102) takes 29
Play#0 output Play#0 1 lc light cruiser (#102) retreats along path nn
Play#0 output Play#0 1 lc light cruiser (#102) stopped at 2,-6
Play#0 output Play#0 1 sub in -1,3 torpedoed lc light cruiser (#103) for 95 damage.
Play#0 output Play#0 1 lc light cruiser (#103) takes 63
Play#0 output Play#0 1 lc light cruiser (#103) retreats along path nn
Play#0 output Play#0 1 lc light cruiser (#103) stopped at 2,-6
Play#0 output Play#0 1 Torpedo sighted @ -1,3 by lc light cruiser (#104)
Play#0 output Play#0 1 Sonar ping from -6,0 detected by sb submarine (#120)!
Play#0 output Play#0 1 sb submarine (#120) retreats along path gg
Play#0 output Play#0 1 sb submarine (#120) stopped at -9,1
Play#0 output Play#0 1 1 dd destroyer (#5) sighted at -5,1
Play#0 output Play#0 1 tt troop transport (#130) is being approached by dd destroyer (#5)...
Play#0 output Play#0 1 1 (#1) lost 1 troops trying to board tt troop transport (#130)
Play#0 output Play#0 1 We lost 0 troops defending
Play#0 output Play#0 1 tt troop transport (#130) retreats along path gg
Play#0 output Play#0 1 tt troop transport (#130) stopped at -9,1
Play#0 output Play#0 1 tt troop transport (#132) is being approached by dd destroyer (#5)...
Play#0 output Play#0 1 1 (#1) lost 50 troops trying to board tt troop transport (#132)
Play#0 output Play#0 1 We lost 15 troops defending
Play#0 output Play#0 1 tt troop transport (#132) sunk!
Play#0 output Play#0 1 tt troop transport (#131) retreats along path gg
Play#0 output Play#0 1 tt troop transport (#131) stopped at -9,1
Play#0 output Play#0 1 1 planes spotted over 0,2
Play#0 output Play#0 1 1 bombs did 44% damage to cav cavalry #30 at 0,2
Play#0 output Play#0 1 cav cavalry #30 takes 17
Play#0 output Play#0 1 cav cavalry #31 is on a ship, and can't retreat!
Play#0 output Play#0 1 cav cavalry #32 has no mil on it to guide it, and can't retreat!
Play#0 output Play#0 1 cav cavalry #34 is on a unit, and can't retreat!
Play#0 output Play#0 1 cav cavalry #35 has no mobility, and can't retreat!
Play#0 output Play#0 1 cav cavalry #36 is on the trading block, and can't retreat!
Play#0 output Play#0 1 0,2 takes 4% collateral damage
Play#0 output Play#0 1 tra train #9 takes 1
Play#0 output Play#0 1 1 planes spotted over -1,1
Play#0 output Play#0 1 1 bombs did 40% damage to cav cavalry #33 at -1,1
Play#0 output Play#0 1 cav cavalry #33 takes 15
Play#0 output Play#0 1 cav cavalry #33 has been kidnapped by 1, and can't retreat!
Play#0 output Play#0 1 1 bombs did 24% damage to tra train #37 at 1,1
Play#0 output Play#0 1 tra train #37 takes 14
Play#0 output Play#0 1 tra train #37 is stuck off the rail system, and can't retreat!
Play#0 output Play#0 1 1,1 takes 2% collateral damage
Play#0 output Play#0 1 1 planes spotted over -1,1
Play#0 output Play#0 1 1 bombs did 24% damage to cav cavalry #40 at 1,1
Play#0 output Play#0 1 cav cavalry #40 takes 9
Play#0 output Play#0 1 cav cavalry #40 retreats along path nu
Play#0 output Play#0 1 cav cavalry #40 is out of mobility & stays in 2,2
Play#0 output Play#0 1 1,1 takes 2% collateral damage
Play#0 output Play#0 1 1 planes spotted over -1,1
Play#0 output Play#0 1 1 planes spotted over 1,1
Play#0 output Play#0 1 1 bombs did 28% damage to cav cavalry #41 at 1,1
Play#0 output Play#0 1 cav cavalry #41 takes 11
Play#0 output Play#0 1 cav cavalry #41 retreats along path jy
Play#0 output Play#0 1 cav cavalry #41 stopped at 2,0
Play#0 output Play#0 1 1,1 takes 3% collateral damage
Play#0 output Play#0 1 tra train #37 takes 1
Play#0 output Play#0 1 1 planes spotted over -1,1
Play#0 output Play#0 1 1 bombs did 36% damage to cav cavalry #42 at 1,1
Play#0 output Play#0 1 cav cavalry #42 takes 14
Play#0 output Play#0 1 cav cavalry #42 retreats along path g
Play#0 output Play#0 1 can't go to -1,1
Play#0 output Play#0 1 cav cavalry #42 stopped at 1,1
Play#0 output Play#0 1 1,1 takes 4% collateral damage
Play#0 output Play#0 1 tra train #37 takes 1
Play#0 output Play#0 1 1 planes spotted over -1,1
Play#0 output Play#0 1 1 planes spotted over 1,1
Play#0 output Play#0 1 Flak! Firing flak guns from unit eng engineer #44 (aa rating 1)
Play#0 output Play#0 1 1 bombs did 40% damage to eng engineer #44 at 1,1
Play#0 output Play#0 1 eng engineer #44 takes 10
Play#0 output Play#0 1 eng engineer #44 retreats along path yu
Play#0 output Play#0 1 eng engineer #43 retreats with them
Play#0 output Play#0 1 Approaching minefield at 0,0...
Play#0 output Play#0 1 Sweep...
Play#0 output Play#0 1 Sweep...
Play#0 output Play#0 1 Sweep...
Play#0 output Play#0 1 Sweep...
Play#0 output Play#0 1 Sweep...
Play#0 output Play#0 1 Sweep...
Play#0 output Play#0 1 Sweep...
Play#0 output Play#0 1 Sweep...
Play#0 output Play#0 1 Sweep...
Play#0 output Play#0 1 eng engineer #44 stopped at 1,-1
Play#0 output Play#0 1 eng engineer #43 stopped at 1,-1
Play#0 output Play#0 1 1,1 takes 4% collateral damage
Play#0 output Play#0 1 tra train #37 takes 1
Play#0 output Play#0 1 1 planes spotted over -1,1
Play#0 output Play#0 1 1 planes spotted over 0,-2
Play#0 output Play#0 1 1 bombs did 28% damage to tra train #45 at 0,-2
Play#0 output Play#0 1 tra train #45 takes 16
Play#0 output Play#0 1 tra train #45 retreats along path nb
Play#0 output Play#0 1 cav cavalry #46 can't rail-march with the leading train, and can't retreat!
Play#0 output Play#0 1 no rail system in 0,0
Play#0 output Play#0 1 tra train #45 stopped at 1,-1
Play#0 output Play#0 1 0,-2 takes 3% collateral damage
Play#0 output Play#0 1 1 planes spotted over 0,0
Play#0 output Play#0 1 1 planes spotted over 1,-1
Play#0 output Play#0 1 1 bombs did 24% damage to cav cavalry #47 at 1,-1
Play#0 output Play#0 1 cav cavalry #47 takes 9
Play#0 output Play#0 1 cav cavalry #47 retreats along path g
Play#0 output Play#0 1 spy infiltrator #48 retreats with them
Play#0 output Play#0 1 cav cavalry #47 can't go to -1,-1 & stays in 1,-1
Play#0 output Play#0 1 spy infiltrator #48 stopped at -1,-1
Play#0 output Play#0 1 1,-1 takes 2% collateral damage
Play#0 output Play#0 1 1 planes spotted over 1,1
Play#0 output Play#0 1 1 bombs did 44% damage to cav cavalry #10 at 1,1
Play#0 output Play#0 1 cav cavalry #10 takes 17
Play#0 output Play#0 1 cav cavalry #10 retreats along path jh
Play#0 output Play#0 1 cav cavalry #10 stopped at 3,1
Play#0 output Play#0 1 1,1 takes 4% collateral damage
Play#0 output Play#0 1 tra train #37 takes 1
Play#0 output Play#0 1 1 bombs did 36% damage to cav cavalry #10 at 3,1
Play#0 output Play#0 1 cav cavalry #10 takes 27
Play#0 output Play#0 1 cav cavalry #10 retreats along path h
Play#0 output Play#0 1 cav cavalry #10 stopped at 3,1
Play#0 output Play#0 1 3,1 takes 4% collateral damage
Play#0 output Play#0 1 cav cavalry #10 takes 1
Play#0 output Play#0 1 1 planes spotted over -1,1
Play#0 output Play#0 1 1 bombs did 40% damage to cav cavalry #10 at 3,1
Play#0 output Play#0 1 cav cavalry #10 takes 30
Play#0 output Play#0 1 cav cavalry #10 retreats along path uy
Play#0 output Play#0 1 cav cavalry #10 stopped at 3,-1
Play#0 output Play#0 1 3,1 takes 4% collateral damage
Play#0 output Play#0 1 1 planes spotted over -1,1
Play#0 output Play#0 1 1 planes spotted over 3,1
Play#0 output Play#0 1 1 bombs did 24% damage to cav cavalry #25 at 3,1
Play#0 output Play#0 1 cav cavalry #25 takes 9
Play#0 output Play#0 1 cav cavalry #25 retreats along path bh
Play#0 output Play#0 1 cav cavalry #28 retreats with them
Play#0 output Play#0 1 cav cavalry #25 stopped at 2,2
Play#0 output Play#0 1 cav cavalry #28 stopped at 2,2
Play#0 output Play#0 1 3,1 takes 2% collateral damage
Play#0 output Play#0 1 1 planes spotted over -1,1
Play#0 output Play#0 1 1 planes spotted over 0,0
Play#0 output Play#0 1 1 bombs did 72% damage to cav cavalry #60 at 0,0
Play#0 output Play#0 1 cav cavalry #60 takes 27
Play#0 output Play#0 1 cav cavalry #60 retreats along path nj
Play#0 output Play#0 1 cav cavalry #60 stopped at 3,1
Play#0 output Play#0 1 0,0 takes 7% collateral damage
Play#0 output Play#0 1 0,0 takes 4% collateral damage
Play#0 output Play#0 1 0,0 takes 3% collateral damage
Play#0 output Play#0 1 0,0 takes 4% collateral damage
Play#0 output Play#0 1 1 bombs did 68% damage to cav cavalry #64 at 0,0
Play#0 output Play#0 1 cav cavalry #64 takes 26
Play#0 output Play#0 1 cav cavalry #64 retreats along path nj
Play#0 output Play#0 1 cav cavalry #64 stopped at 3,1
Play#0 output Play#0 1 0,0 takes 7% collateral damage
Play#0 output Play#0 6 0 640
Play#0 input ship *
Play#0 command ship
Play#0 output Play#0 1 own shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
Play#0 output Play#0 1 1 0 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 1 1 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 1 2 lc light cruis -3,1 93% 0 9 0 0 0 0 0 0 118 45
Play#0 output Play#0 1 1 3 lc light cruis -3,1 a 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 1 4 lc light cruis -5,1 a 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 1 5 dd destroyer -5,1 96% 0 6 0 0 0 0 0 0 63 70
Play#0 output Play#0 1 1 6 sb submarine -1,3 100% 0 10 0 0 0 0 0 0 97 165
Play#0 output Play#0 1 1 7 lc light cruis -5,1 a 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 2 9 dd destroyer -4,-2 60% 0 60 0 0 0 0 0 0 127 70
Play#0 output Play#0 1 2 10 lc light cruis 4,4 86% 0 9 0 0 0 0 0 0 70 45
Play#0 output Play#0 1 2 11 lc light cruis 1,3 93% 0 10 0 0 0 0 0 0 105 45
Play#0 output Play#0 1 2 20 lc light cruis -3,1 96% 0 10 0 0 0 0 0 0 122 45
Play#0 output Play#0 1 1 24 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 2 25 lc light cruis -8,2 g 93% 0 10 0 0 0 0 0 0 93 45
Play#0 output Play#0 1 2 26 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 2 27 lc light cruis -4,2 g 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 2 28 lc light cruis -8,2 g 100% 0 10 0 0 0 0 0 0 103 45
Play#0 output Play#0 1 2 29 lc light cruis 5,3 g 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 2 31 lc light cruis 4,0 95% 0 9 0 0 0 0 0 0 120 45
Play#0 output Play#0 1 2 32 lc light cruis 0,2 c 100% 0 0 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 2 33 lc light cruis 2,2 95% 0 9 0 0 0 0 0 0 120 45
Play#0 output Play#0 1 2 34 lc light cruis 3,1 94% 0 10 0 0 0 0 0 0 120 45
Play#0 output Play#0 1 2 35 lc light cruis 0,2 c 100% 0 10 0 0 0 0 0 1 0 45
Play#0 output Play#0 1 2 36 lc light cruis 0,2 c 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 2 40 lc light cruis 1,3 91% 0 9 0 0 0 0 0 0 -7 45
Play#0 output Play#0 1 2 41 lc light cruis 1,3 96% 0 10 0 0 0 0 0 0 109 45
Play#0 output Play#0 1 2 42 lc light cruis -4,2 95% 0 9 0 0 0 0 0 0 121 45
Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m 68% 0 6 0 0 0 0 0 0 76 45
Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m 77% 0 8 0 0 0 0 0 0 83 45
Play#0 output Play#0 1 2 46 lc light cruis 5,1 n 93% 0 9 0 0 0 0 0 0 118 45
Play#0 output Play#0 1 2 47 pt patrol boat 4,0 n 100% 0 2 0 0 0 0 0 0 117 45
Play#0 output Play#0 1 2 50 sb submarine -9,1 67% 0 6 0 0 0 0 0 0 35 60
Play#0 output Play#0 1 2 51 sb submarine -9,1 64% 0 6 0 0 0 0 0 0 29 60
Play#0 output Play#0 1 2 52 sb submarine -9,1 73% 0 8 0 0 0 0 0 0 46 60
Play#0 output Play#0 1 2 53 sb submarine -4,-2 73% 0 7 0 0 0 0 0 0 93 60
Play#0 output Play#0 1 2 60 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
Play#0 output Play#0 1 2 61 dd destroyer -4,4 73% 0 7 0 0 0 0 0 0 66 70
Play#0 output Play#0 1 2 62 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 56 70
Play#0 output Play#0 1 2 63 dd destroyer -4,4 56% 0 5 0 0 0 0 0 0 37 70
Play#0 output Play#0 1 2 64 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 56 70
Play#0 output Play#0 1 2 65 dd destroyer -4,4 59% 0 6 0 0 0 0 0 0 41 70
Play#0 output Play#0 1 2 66 dd destroyer -4,4 67% 0 7 0 0 0 0 0 0 56 70
Play#0 output Play#0 1 2 67 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
Play#0 output Play#0 1 2 68 dd destroyer -4,4 70% 0 7 0 0 0 0 0 0 61 70
Play#0 output Play#0 1 2 69 dd destroyer -4,4 65% 0 7 0 0 0 0 0 0 53 70
Play#0 output Play#0 1 2 80 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
Play#0 output Play#0 1 2 81 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
Play#0 output Play#0 1 2 82 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
Play#0 output Play#0 1 2 83 dd destroyer -4,4 29% 0 3 0 0 0 0 0 0 -28 70
Play#0 output Play#0 1 2 84 dd destroyer -6,2 100% 0 10 0 0 0 0 0 0 127 70
Play#0 output Play#0 1 2 100 lc light cruis 2,-6 50% 0 5 0 0 0 0 0 0 16 45
Play#0 output Play#0 1 2 101 lc light cruis 0,4 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 2 102 lc light cruis 2,-6 71% 0 7 0 0 0 0 0 0 57 45
Play#0 output Play#0 1 2 103 lc light cruis 2,-6 37% 0 3 0 0 0 0 0 0 -15 45
Play#0 output Play#0 1 2 104 lc light cruis 0,4 100% 0 10 0 0 0 0 0 0 127 45
Play#0 output Play#0 1 2 120 sb submarine -9,1 100% 0 10 0 0 0 0 0 0 93 60
Play#0 output Play#0 1 2 130 tt troop trans -9,1 100% 0 10 0 0 0 0 0 0 96 60
Play#0 output Play#0 1 2 131 tt troop trans -9,1 u 100% 0 10 0 0 0 0 0 0 96 60
Play#0 output Play#0 1 58 ships
Play#0 output Play#0 6 0 640
Play#0 input retr * ?rflags#0 q
Play#0 command retreat
Play#0 output Play#0 1 own shp# ship type x,y fl path as flt? flags
Play#0 output Play#0 1 1 2 lc light cruis -3,1 bgyujnbgy itshbdu
Play#0 output Play#0 1 1 4 lc light cruis -5,1 a b Yes h
Play#0 output Play#0 1 1 7 lc light cruis -5,1 a b Yes h
Play#0 output Play#0 1 2 20 lc light cruis -3,1 u h
Play#0 output Play#0 1 1 24 lc light cruis -4,2 g ggg Yes i
Play#0 output Play#0 1 2 25 lc light cruis -8,2 g g Yes i
Play#0 output Play#0 1 2 26 lc light cruis -4,2 g bn i
Play#0 output Play#0 1 2 27 lc light cruis -4,2 g bn Yes i
Play#0 output Play#0 1 2 28 lc light cruis -8,2 g g Yes b
Play#0 output Play#0 1 2 29 lc light cruis 5,3 g ggg Yes i
Play#0 output Play#0 1 2 31 lc light cruis 4,0 n i
Play#0 output Play#0 1 2 32 lc light cruis 0,2 c n Yes i
Play#0 output Play#0 1 2 33 lc light cruis 2,2 n i
Play#0 output Play#0 1 2 34 lc light cruis 3,1 n i
Play#0 output Play#0 1 2 35 lc light cruis 0,2 c n Yes i
Play#0 output Play#0 1 2 36 lc light cruis 0,2 c n Yes i
Play#0 output Play#0 1 2 40 lc light cruis 1,3 nnn i
Play#0 output Play#0 1 2 41 lc light cruis 1,3 u i
Play#0 output Play#0 1 2 42 lc light cruis -4,2 uggg i
Play#0 output Play#0 1 2 43 ms minesweeper -6,4 m g Yes i
Play#0 output Play#0 1 2 44 ms minesweeper -6,4 m g Yes i
Play#0 output Play#0 1 2 46 lc light cruis 5,1 n y Yes i
Play#0 output Play#0 1 2 53 sb submarine -4,-2 gg h
Play#0 output Play#0 1 2 60 dd destroyer -6,2 nn ihb
Play#0 output Play#0 1 2 67 dd destroyer -6,2 nn hb
Play#0 output Play#0 1 2 80 dd destroyer -6,2 nn ihb
Play#0 output Play#0 1 2 81 dd destroyer -6,2 nn ihb
Play#0 output Play#0 1 2 82 dd destroyer -6,2 nn ihb
Play#0 output Play#0 1 2 84 dd destroyer -6,2 nn ihb
Play#0 output Play#0 1 2 101 lc light cruis 0,4 nn ith
Play#0 output Play#0 1 2 104 lc light cruis 0,4 nn ith
Play#0 output Play#0 1 31 ships
Play#0 output Play#0 6 0 639
Play#0 input miss s * ?mission#0 q
Play#0 command mission
Play#0 output Play#0 1 Thing x,y op-sect rad mission
Play#0 output Play#0 1 lc light cruiser (#20) -3,1 -3,1 1 is on an interdiction mission
Play#0 output Play#0 1 lc light cruiser (#26) -4,2 -4,2 1 is on an interdiction mission
Play#0 output Play#0 1 lc light cruiser (#27) -4,2 -4,2 1 is on an interdiction mission
Play#0 output Play#0 1 lc light cruiser (#29) 5,3 5,3 1 is on an interdiction mission
Play#0 output Play#0 1 lc light cruiser (#31) 4,0 4,0 1 is on an interdiction mission
Play#0 output Play#0 1 lc light cruiser (#32) 0,2 0,2 1 is on an interdiction mission
Play#0 output Play#0 1 lc light cruiser (#33) 2,2 2,2 1 is on an interdiction mission
Play#0 output Play#0 1 lc light cruiser (#34) 3,1 3,1 1 is on an interdiction mission
Play#0 output Play#0 1 lc light cruiser (#35) 0,2 0,2 1 is on an interdiction mission
Play#0 output Play#0 1 lc light cruiser (#36) 0,2 0,2 1 is on an interdiction mission
Play#0 output Play#0 1 lc light cruiser (#42) -4,2 -4,2 1 is on an interdiction mission
Play#0 output Play#0 1 lc light cruiser (#46) 5,1 5,1 1 is on an interdiction mission
Play#0 output Play#0 1 sb submarine (#53) -4,-2 -4,-2 1 is on an interdiction mission
Play#0 output Play#0 1 dd destroyer (#60) -6,2 -6,2 1 is on an interdiction mission
Play#0 output Play#0 1 dd destroyer (#67) -6,2 -6,2 1 is on an interdiction mission
Play#0 output Play#0 1 dd destroyer (#80) -6,2 -6,2 1 is on an interdiction mission
Play#0 output Play#0 1 dd destroyer (#81) -6,2 -6,2 1 is on an interdiction mission
Play#0 output Play#0 1 dd destroyer (#82) -6,2 -6,2 1 is on an interdiction mission
Play#0 output Play#0 1 dd destroyer (#84) -6,2 -6,2 1 is on an interdiction mission
Play#0 output Play#0 1 lc light cruiser (#101) 0,4 0,4 1 is on an interdiction mission
Play#0 output Play#0 1 lc light cruiser (#104) 0,4 0,4 1 is on an interdiction mission
Play#0 output Play#0 6 0 637
Play#0 input land *
Play#0 command land
Play#0 output Play#0 1 own # unit type x,y a eff mil frt mu fd tch retr xl ln carry
Play#0 output Play#0 1 1 0 inf infantry -3,1 a 99% 9 0 125 0 50 42% 0 0
Play#0 output Play#0 1 1 1 inf infantry -3,1 a 99% 10 0 125 0 50 42% 0 0
Play#0 output Play#0 1 1 2 inf infantry -3,1 77% 8 0 98 0 50 42% 0 0
Play#0 output Play#0 1 1 3 inf infantry -3,1 a 99% 10 0 126 0 50 42% 0 0
Play#0 output Play#0 1 1 4 inf infantry -4,0 a 100% 10 0 127 0 50 42% 0 0
Play#0 output Play#0 1 1 7 inf infantry -4,0 a 100% 10 0 127 0 50 42% 0 0
Play#0 output Play#0 1 2 9 tra train 0,2 99% 10 127 126 0 50 42% 0 1
Play#0 output Play#0 1 2 10 cav cavalry 3,-1 42% 4 0 29 0 50 42% 0 0
Play#0 output Play#0 1 1 24 cav cavalry 3,1 g 98% 10 0 125 0 50 42% 0 0
Play#0 output Play#0 1 2 25 cav cavalry 2,2 g 91% 9 0 96 0 50 42% 0 0
Play#0 output Play#0 1 2 26 cav cavalry 3,1 g 100% 10 127 127 0 50 42% 0 0
Play#0 output Play#0 1 2 27 cav cavalry 3,1 g 100% 10 127 127 0 50 42% 0 0
Play#0 output Play#0 1 2 28 cav cavalry 2,2 g 100% 10 0 107 0 50 42% 0 0
Play#0 output Play#0 1 2 29 cav cavalry 4,0 g 100% 10 127 127 0 50 42% 0 0
Play#0 output Play#0 1 2 31 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0 35S
Play#0 output Play#0 1 2 32 cav cavalry 0,2 c 100% 0 127 127 0 50 42% 0 0
Play#0 output Play#0 1 2 33 cav cavalry -1,1 85% 9 127 108 0 50 42% 0 0
Play#0 output Play#0 1 2 34 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0 9L
Play#0 output Play#0 1 2 35 cav cavalry 0,2 c 100% 10 127 0 0 50 42% 0 0
Play#0 output Play#0 1 2 36 cav cavalry 0,2 c 100% 10 127 127 0 50 42% 0 0
Play#0 output Play#0 1 2 37 tra train 1,1 82% 9 127 105 0 50 42% 0 0
Play#0 output Play#0 1 2 40 cav cavalry 2,2 91% 9 0 -14 0 50 42% 0 0
Play#0 output Play#0 1 2 41 cav cavalry 2,0 89% 9 0 44 0 50 42% 0 0
Play#0 output Play#0 1 2 42 cav cavalry 1,1 86% 9 127 109 0 50 42% 0 0
Play#0 output Play#0 1 2 43 eng engineer 1,-1 m 100% 10 0 89 0 130 42% 0 0
Play#0 output Play#0 1 2 44 eng engineer 1,-1 m 90% 9 0 76 0 130 42% 0 0
Play#0 output Play#0 1 2 45 tra train 1,-1 t 84% 9 0 65 0 50 42% 0 0
Play#0 output Play#0 1 2 46 cav cavalry 0,-2 t 100% 10 127 127 0 50 42% 0 0
Play#0 output Play#0 1 2 47 cav cavalry 1,-1 s 91% 9 127 115 0 50 42% 0 0
Play#0 output Play#0 1 2 48 spy infiltrato -1,-1 s 100% 0 0 116 0 50 42% 0 0
Play#0 output Play#0 1 2 60 cav cavalry 3,1 73% 7 0 72 0 50 42% 0 0
Play#0 output Play#0 1 2 61 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
Play#0 output Play#0 1 2 62 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
Play#0 output Play#0 1 2 63 cav cavalry 0,0 100% 10 127 127 0 50 42% 0 0
Play#0 output Play#0 1 2 64 cav cavalry 3,1 74% 7 0 73 0 50 42% 0 0
Play#0 output Play#0 1 35 units
Play#0 output Play#0 6 0 637
Play#0 input lretr * ?rflags#0 q
Play#0 command lretreat
Play#0 output Play#0 1 own lnd# unit type x,y ar path as army? flags
Play#0 output Play#0 1 1 2 inf infantry -3,1 yujnbgyuj ihb
Play#0 output Play#0 1 1 4 inf infantry -4,0 a b Yes h
Play#0 output Play#0 1 1 7 inf infantry -4,0 a b Yes h
Play#0 output Play#0 1 1 24 cav cavalry 3,1 g bhg Yes b
Play#0 output Play#0 1 2 25 cav cavalry 2,2 g g Yes b
Play#0 output Play#0 1 2 26 cav cavalry 3,1 g u b
Play#0 output Play#0 1 2 27 cav cavalry 3,1 g u Yes b
Play#0 output Play#0 1 2 28 cav cavalry 2,2 g g Yes i
Play#0 output Play#0 1 2 29 cav cavalry 4,0 g bhg Yes b
Play#0 output Play#0 1 2 31 cav cavalry 0,2 c j Yes b
Play#0 output Play#0 1 2 32 cav cavalry 0,2 c j Yes b
Play#0 output Play#0 1 2 33 cav cavalry -1,1 j b
Play#0 output Play#0 1 2 34 cav cavalry 0,2 c j Yes b
Play#0 output Play#0 1 2 35 cav cavalry 0,2 c j Yes b
Play#0 output Play#0 1 2 36 cav cavalry 0,2 c j Yes b
Play#0 output Play#0 1 2 37 tra train 1,1 j b
Play#0 output Play#0 1 2 40 cav cavalry 2,2 u b
Play#0 output Play#0 1 2 42 cav cavalry 1,1 g b
Play#0 output Play#0 1 2 45 tra train 1,-1 t b Yes b
Play#0 output Play#0 1 2 46 cav cavalry 0,-2 t nb Yes b
Play#0 output Play#0 1 2 47 cav cavalry 1,-1 s g Yes b
Play#0 output Play#0 1 2 61 cav cavalry 0,0 nj ihb
Play#0 output Play#0 1 2 62 cav cavalry 0,0 nj ihb
Play#0 output Play#0 1 2 63 cav cavalry 0,0 nj ihb
Play#0 output Play#0 1 24 units
Play#0 output Play#0 6 0 636
Play#0 input miss l * ?mission#0 q
Play#0 command mission
Play#0 output Play#0 1 Thing x,y op-sect rad mission
Play#0 output Play#0 1 cav cavalry #26 3,1 3,1 3 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #27 3,1 3,1 3 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #29 4,0 4,0 3 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #31 0,2 0,2 3 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #32 0,2 0,2 3 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #33 -1,1 -1,1 3 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #34 0,2 0,2 3 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #35 0,2 0,2 3 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #36 0,2 0,2 3 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #42 1,1 1,1 3 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #46 0,-2 0,-2 3 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #47 1,-1 1,-1 3 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #61 0,0 0,0 3 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #62 0,0 0,0 3 is on a reserve mission
Play#0 output Play#0 1 cav cavalry #63 0,0 0,0 3 is on a reserve mission
Play#0 output Play#0 6 0 634
Play#0 input ctld
Play#0 output Play#0 1 Bye-bye
Play#0 logout 0
Play#0 output Play#0 3 so long...
Main shutdown