1 Welcome to Empire 4, code-named Wolfpack.
3 Empire is a multi-player, client/server Internet based war game.
4 Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak, Ken
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License (in file
10 `COPYING'), or (at your option) any later version.
12 See file `CREDITS' for a list of contributors.
14 Directory `doc' has additional information. File `doc/README'
15 describes the files there and what they talk about.
17 To build the server and set up a game, follow the steps below.
19 (1) Unpacking the source tree
21 If you downloaded a tarball, unpack it.
23 If you're pulling from CVS, check out and run bootstrap. This
24 requires recent versions of Autoconf and Automake to be installed.
28 Prerequisites: GNU make and, ANSI C, a curses library, Perl, nroff
29 or GNU troff (`groff'), Bourne Shell and the common utilities,
30 conforming to the Single UNIX Specification Version 2.
32 See file `INSTALL' for detailed compilation and installation
33 instructions. Quick guide for the impatient: run configure; make;
34 make install. The last step is optional; everything runs fine
35 right from the build tree.
37 If make fails without doing anything, you're probably not using
38 GNU make. Some systems have it installed as `gmake'.
40 Solaris supports SUSv2, but you need to set up your environment
42 SHELL=/usr/xpg4/bin/sh PATH=/usr/xpg4/bin:$PATH
43 to make. See standards(5) for details.
47 * Create a configuration for your game. make install installs one
48 in $prefix/etc/empire/econfig ($prefix is /usr/local unless you
49 chose something else with configure). You can use pconfig to
52 * Edit your configuration file. See doc/econfig for more
55 Unless you put your configuration file in the default location
56 (where make install installs it), you have to use -e with all
57 programs to make them use your configuration.
59 * Run files to set up your data directory.
61 * Run fairland to create a world. For a sample world, try
62 `fairland 10 30'. This creates file ./newcap_script, which will
63 be used below. You can edit it to change country names and
66 Check out fairland's manual page for more information.
68 * Start the server. For development, you want to run it with -d
69 in a debugger, see doc/debugging. Do not use -d for a real
72 * Log in as deity POGO with password peter. This guide assumes
73 you use the included client `empire', but other clients should
78 To change the deity password, use `change re <password>'.
80 * Create countries with `exec newcap_script'.
84 Naturally, there's more to running a real game than that, but that's
85 beyond the scope of this file.
87 Please report bugs to <wolfpack@wolfpackempire.com> or via SourceForge
88 http://sourceforge.net/projects/empserver (registration required).
90 For more information or help, try rec.games.empire on Usenet, or send
91 e-mail to <wolfpack@wolfpackempire.com> and we'll try to answer if we
92 can. Also check out our web site at "http://www.wolfpackempire.com".