1 Documentation is like sex: when it is good, it is very, very good;
2 and when it is bad, it is better than nothing.
5 These files should be better than nothing:
11 Recommendations for how to do backups when running a game.
14 Material useful for client writers.
17 Some common problems and solutions.
20 How to turn options on and off, change game parameters, etc...
26 Details about the syntax of data/econfig.
29 What to do if you find a bug.
32 Dave Pare explains how lwp threads work.
35 Sasha Mikheev's notes on Empire's threading abstraction, and
36 its LWP and POSIX threads implementation.
39 Guidelines for writing Empire code
42 How to contribute to Empire
45 Design and implementation of Empire's Unicode support.
48 Detailed revision history for the Empire2 project until
49 version 2.3. A more condensed (and much more readable)
50 version meant for deities and players may be found in "info
51 Empire2". For an overview of Empire versions, see "info
55 Detailed revision history for Empire2 changes since version
56 2.3, also covered by "info Empire2"
59 Detailed revision history for Empire3 changes. The version
60 meant for deities and players is in "info Empire3".
62 There is no detailed revision history for versions 4.0.0 to
63 4.2.12. Since 4.2.12, detailed history is in the revision
64 control system, currently Git. The version meant for deities
65 and players is in "info Empire4.0", "info Empire4.2", ...
68 things which maybe should be coded sometime.
71 things which shouldn't be coded except possibly as an option.