1 Documentation is like sex: when it is good, it is very, very good;
2 and when it is bad, it is better than nothing.
5 These files should be better than nothing:
11 Recommendations for how to do backups when running a game.
14 Material useful for client writers.
17 Some common problems and solutions.
20 How to turn options on and off, change game parameters, etc...
26 Details about the syntax of data/econfig.
29 What to do if you find a bug.
32 Dave Pare explains how lwp threads work.
35 Sasha Mikheev's notes on Empire's threading abstraction, and
36 its LWP and POSIX threads implementation.
39 Guidelines for coding style
42 Design and implementation of Empire's Unicode support.
45 Revision history for all the changes that were coded in the Empire2
46 project. A much more readable version of this may be found in
47 "info History" (brief) or "info Empire2" (detailed).
50 All changes since revision 2.3
53 All changes since revision 3.0
56 All changes since revision 4.0
59 things which maybe should be coded sometime.
62 things which shouldn't be coded except possibly as an option.