2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2009, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * com.h: Definitions used to parse Empire commands
30 * Known contributors to this file:
38 char *c_form; /* prototype of command */
39 int c_cost; /* btu cost of command */
40 int (*c_addr)(void); /* core addr of appropriate routine */
41 int c_flags; /* command flags */
42 int c_permit; /* who is allowed to "do" this command */
45 /* Command flag bits */
48 * Command modifies database.
49 * This also prevents print functions from blocking. In fact,
50 * that's the effective meaning of this flag. Nothing stops a
51 * command without C_MOD modifying whatever it wants.
56 /* variables associated with this stuff */
58 extern struct cmndstr player_coms[];