2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2015, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * com.h: Definitions used to parse Empire commands
29 * Known contributors to this file:
37 char *c_form; /* prototype of command */
38 int c_cost; /* btu cost of command */
39 int (*c_addr)(void); /* core addr of appropriate routine */
40 int c_flags; /* command flags */
41 int c_permit; /* command capabilities required */
44 /* Command flag bits */
47 * Command modifies database.
48 * This also prevents print functions from blocking. In fact,
49 * that's the effective meaning of this flag. Nothing stops a
50 * command without C_MOD modifying whatever it wants.
55 /* variables associated with this stuff */
57 extern struct cmndstr player_coms[];