2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2008, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * combat.h: Definitions for things having to do with combat
30 * Known contributors to this file:
41 int type; /* EF_BAD, EF_SECTOR, EF_SHIP, or EF_PLANE */
42 int set; /* Has the struct been initialized? */
43 int last; /* The index of the last element in off array */
44 coord x; /* location of attacking sector/ship/plane */
50 int mil; /* mil in the sector/ship/unit */
51 int troops; /* mil in the combat */
56 struct dchrstr *sct_dcp;
57 struct mchrstr *shp_mcp;
58 struct lchrstr *lnd_lcp;
59 char shp_name[MAXSHPNAMLEN]; /* FIXME huh? pulls in ship.h */
60 int relations_checked;
63 /* Types of combat for use by attack routines */
71 /* src/lib/subs/attsub.c */
72 extern double att_combat_eff(struct combat *);
73 extern void att_move_in_off(int, struct combat *, struct emp_qelem *,
75 extern int att_combat_init(struct combat *, int);
76 extern int att_get_combat(struct combat *, int);
77 extern int att_abort(int, struct combat *, struct combat *);
78 extern int att_approach(struct combat *, struct combat *);
79 extern int att_show(struct combat *);
80 extern int att_ask_support(int, int *, int *, int *, int *);
81 extern int att_ask_offense(int, struct combat *, struct combat *,
82 struct emp_qelem *, int *, int *);
83 extern double sector_strength(struct sctstr *);
84 extern int att_get_offense(int, struct combat *, struct emp_qelem *,
86 extern int att_empty_attack(int, int, struct combat *);
87 extern int att_get_defense(struct emp_qelem *, struct combat *,
88 struct emp_qelem *, int, int);
89 extern double att_reacting_units(struct combat *, struct emp_qelem *, int,
91 extern int att_get_support(int, int, int, int, int, struct emp_qelem *,
92 struct combat *, struct emp_qelem *,
93 struct combat *, double *, double *, int);
94 extern int att_fight(int, struct combat *, struct emp_qelem *, double,
95 struct combat *, struct emp_qelem *, double);
96 extern int att_free_lists(struct emp_qelem *, struct emp_qelem *);
99 extern char *att_mode[A_LBOARD + 1];