2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * econfig-spec.h: Combined include for optlist.h and emp_config.c
32 * This file declares econfig keys. It expand into the corresponding
33 * variable declarations if defined(EMP_CONFIG_H_OUTPUT), and into
34 * struct keymatch[] initializers if defined(EMP_CONFIG_C_OUTPUT).
36 * EMPCFBOTH() defines econfig keys. EMPCF_OPT() is a convenience
37 * wrapper for options. EMPCF_COMMENT() defines comments.
41 * Preprocessor of MSC C++ 6.0 (VC98) is broken and chokes on empty
42 * macro arguments. Fixed in MSC C++ 7.0. Work around: pass
43 * useless token `unused'.
46 #if defined(EMP_CONFIG_C_OUTPUT)
48 #define EMPCFONLYC(fvname, vname, vtype, ctype, num, descr) \
49 { (fvname), (ctype), &(vname), (num), (descr) },
50 #define EMPCFBOTH(fvname, vname, vtype, ctype, num, descr) \
51 { (fvname), (ctype), &(vname), (num), (descr) },
53 #elif defined(EMP_CONFIG_H_OUTPUT)
55 #define EMPCFONLYC(fvname, vname, vtype, ctype, num, descr)
56 #define EMPCFBOTH(fvname, vname, vtype, ctype, num, descr) \
59 #endif /* EMP_CONFIG_C_OUTPUT || EMP_CONFIG_H_OUTPUT */
61 #define EMPCF_COMMENT(comment) \
62 EMPCFONLYC("", emp_config_dummy, unused , NSC_NOTYPE, 0, (comment))
64 #define EMPCF_OPT(fvname, vname, descr) \
65 EMPCFBOTH((fvname), (vname), int, NSC_INT, KM_OPTION, (descr))
67 /* econfig key definitions: */
69 EMPCF_COMMENT("\n### Server configuration and information")
70 EMPCFBOTH("custom_tables", custom_tables, char *, NSC_STRING, KM_INTERNAL,
71 "Custom configuration table files, separated by space")
72 EMPCFBOTH("data", gamedir, char *, NSC_STRING, KM_INTERNAL,
73 "Directory where this game's data is stored")
74 EMPCFBOTH("info", infodir, char *, NSC_STRING, KM_INTERNAL,
75 "Directory where info pages are stored, can be shared among games")
76 EMPCF_COMMENT("# Note: Use an absolute name here, the interpretation of a relative\n"
78 EMPCFBOTH("builtin", builtindir, char *, NSC_STRING, KM_INTERNAL,
79 "Directory where builtin files are stored")
80 EMPCF_COMMENT("# Set this to your source tree's src/lib/global to run the server\n"
81 "# without installing it, else leave it alone.")
82 EMPCFBOTH("listen_addr", listen_addr, char *, NSC_STRING, KM_INTERNAL,
83 "Local IP address the server should listen on.")
84 EMPCF_COMMENT("# \"\" listens on all, localhost just on the loopback interface")
85 EMPCFBOTH("port", loginport, char *, NSC_STRING, KM_INTERNAL,
86 "TCP port the server will bind")
87 EMPCFBOTH("privname", privname, char *, NSC_STRING, 0,
89 EMPCFBOTH("privlog", privlog, char *, NSC_STRING, 0,
90 "E-mail of the deity")
91 EMPCFBOTH("privip", privip, char *, NSC_STRING, KM_INTERNAL,
92 "Deities may connect from these IPs or networks, \"\" allows all")
93 EMPCFBOTH("WORLD_X", WORLD_X, int, NSC_INT, 0,
94 "World size X dimension (enforced to be even by subtracting 1 if necessary)")
95 EMPCFBOTH("WORLD_Y", WORLD_Y, int, NSC_INT, 0,
96 "World size Y dimension")
98 EMPCF_COMMENT("\n\n### Update policy")
99 EMPCFBOTH("update_policy", update_policy, int, NSC_INT, 0,
100 "0 - normal, 1 - update_times, 2 - blitz, 3 - demand only")
101 EMPCFBOTH("etu_per_update", etu_per_update, int, NSC_INT, 0,
102 "Number of ETUs per update")
103 EMPCFBOTH("s_p_etu", s_p_etu, int, NSC_INT, 0,
104 "Seconds per etu, updates will occur every s_p_etu * etu_per_update seconds")
105 EMPCFBOTH("adj_update", adj_update, int, NSC_INT, KM_INTERNAL,
106 "Move the update forward or backward (in seconds)")
107 EMPCFBOTH("update_window", update_window, int, NSC_INT, 0,
108 "Window the update will occur in (in seconds) before and after the update time")
109 EMPCFBOTH("update_times", update_times, char *, NSC_STRING, 0,
110 "Times when updates occur under policy #1. Must coincide with schedule.")
111 EMPCFBOTH("hourslop", hourslop, int, NSC_INT, KM_INTERNAL,
112 "Number of minutes update check can slip to match update_times")
113 EMPCFBOTH("blitz_time", blitz_time, int, NSC_INT, 0,
114 "Number of minutes between updates under policy #2.")
115 EMPCFBOTH("pre_update_hook", pre_update_hook, char *, NSC_STRING, KM_INTERNAL,
116 "Shell command run right before the update.")
118 EMPCF_COMMENT("\n\n### Demand update policy")
119 EMPCFBOTH("update_demandpolicy", update_demandpolicy, int, NSC_INT, 0,
120 "0 - emp_tm checks, 1 - after setting, 2 - demand updates disabled")
121 EMPCFBOTH("update_wantmin", update_wantmin, int, NSC_INT, 0,
122 "number of requests needed for demand update")
123 EMPCFBOTH("update_missed", update_missed, int, NSC_INT, 0,
124 "number of demand updates country can miss before veto update")
125 EMPCFBOTH("update_demandtimes", update_demandtimes, char *, NSC_STRING, 0,
126 "Times when demand updates can occur. Ranges CANNOT cross midnight.")
128 EMPCF_COMMENT("\n\n### Game hours restrictions")
129 EMPCFBOTH("game_days", game_days, char *, NSC_STRING, 0,
130 "Days game is up and running (Su Mo Tu We Th Fr Sa)")
131 EMPCFBOTH("game_hours", game_hours, char *, NSC_STRING, 0,
132 "Hours game is up and running (6:00-18:00)")
134 EMPCF_COMMENT("\n\n### Options")
135 EMPCF_OPT("ALL_BLEED", opt_ALL_BLEED,
136 "Let tech bleed to everyone, not just allies")
137 EMPCF_OPT("BIG_CITY", opt_BIG_CITY,
138 "Allow 10x civs in 'c' sectors")
139 EMPCF_OPT("BLITZ", opt_BLITZ,
141 EMPCF_OPT("BRIDGETOWERS", opt_BRIDGETOWERS,
142 "Allow bridge towers")
143 EMPCF_OPT("DEFENSE_INFRA", opt_DEFENSE_INFRA,
144 "Allow the improvement of defensive infrastructure")
145 EMPCF_OPT("DEMANDUPDATE", opt_DEMANDUPDATE,
146 "Allow demand updates")
147 EMPCF_OPT("EASY_BRIDGES", opt_EASY_BRIDGES,
148 "Allow bridge building without bridge heads")
149 EMPCF_OPT("FALLOUT", opt_FALLOUT,
150 "Enable secondary effects caused by radiation")
151 EMPCF_OPT("FUEL", opt_FUEL,
152 "Make ships use fuel to move")
153 EMPCF_OPT("GODNEWS", opt_GODNEWS,
154 "Inform the world when deities give/take away")
155 EMPCF_OPT("GO_RENEW", opt_GO_RENEW,
156 "Make gold and oil renewable resources")
157 EMPCF_OPT("GUINEA_PIGS", opt_GUINEA_PIGS,
158 "Enable experimental stuff not ready for prime time")
159 EMPCF_OPT("HIDDEN", opt_HIDDEN,
160 "Hide information between players")
161 EMPCF_OPT("INTERDICT_ATT", opt_INTERDICT_ATT,
162 "Interdict post-attack move in")
163 EMPCF_OPT("LANDSPIES", opt_LANDSPIES,
164 "Enable the land unit type spies")
165 EMPCF_OPT("LOANS", opt_LOANS,
166 "Allow bailing out of other countries via S&L scandals")
167 EMPCF_OPT("LOSE_CONTACT", opt_LOSE_CONTACT,
168 "Let contact be lost after a few updates")
169 EMPCF_OPT("MARKET", opt_MARKET,
170 "Enable time-based market and trading")
171 EMPCF_OPT("MOB_ACCESS", opt_MOB_ACCESS,
172 "Update mobility in real-time rather than at the update")
173 EMPCF_OPT("NOFOOD", opt_NOFOOD,
174 "Disable food consumption")
175 EMPCF_OPT("NOMOBCOST", opt_NOMOBCOST,
176 "Don't charge mobility for firing from ships")
177 EMPCF_OPT("NO_FORT_FIRE", opt_NO_FORT_FIRE,
178 "Disable fortress fire")
179 EMPCF_OPT("NO_PLAGUE", opt_NO_PLAGUE,
181 EMPCF_OPT("PINPOINTMISSILE", opt_PINPOINTMISSILE,
182 "Enable marine missiles")
183 EMPCF_OPT("RES_POP", opt_RES_POP,
184 "Population is limited by research")
185 EMPCF_OPT("SAIL", opt_SAIL,
186 "Enable sail command")
187 EMPCF_OPT("SHOWPLANE", opt_SHOWPLANE,
188 "Show planes and land units embarked on ships or land units up for trade")
189 EMPCF_OPT("SLOW_WAR", opt_SLOW_WAR,
190 "Declaring war takes time")
191 EMPCF_OPT("SUPER_BARS", opt_SUPER_BARS,
192 "Make bars immune to damage")
193 EMPCF_OPT("TECH_POP", opt_TECH_POP,
194 "Technology costs more as population rises")
195 EMPCF_OPT("TRADESHIPS", opt_TRADESHIPS,
197 EMPCF_OPT("TREATIES", opt_TREATIES,
200 EMPCF_COMMENT("\n\n### Countries")
201 EMPCFBOTH("btu_build_rate", btu_build_rate, float, NSC_FLOAT, 0,
202 "Rate at which BTUs accumulate (etu * civ * eff * btu_build_rate)")
203 EMPCFBOTH("m_m_p_d", m_m_p_d, int, NSC_INT, 0,
204 "Maximum minutes per day a country is allowed to be logged in")
205 EMPCFBOTH("max_btus", max_btus, int, NSC_INT, 0,
206 "Maximum number of BTUs a country can have")
207 EMPCFBOTH("max_idle", max_idle, int, NSC_INT, 0,
208 "Maximum number of minutes a player can sit idle while logged in")
209 EMPCFBOTH("players_at_00", players_at_00, int, NSC_INT, 0,
210 "Players have their coordinate system at deity 0,0 (0 - no, 1 - yes)")
211 EMPCFBOTH("at_least_one_100", at_least_one_100, int, NSC_INT, KM_INTERNAL,
212 "Initialize new countries with at least one sector with 100 of all resource")
213 EMPCFBOTH("start_cash", start_cash, long, NSC_LONG, KM_INTERNAL,
214 "Starting cash for new countries")
215 EMPCFBOTH("war_cost", War_Cost, int, NSC_INT, 0,
216 "Cost to declare war (if SLOW_WAR is on)")
218 EMPCF_COMMENT("\n\n### Technology/Research/Education/Happiness")
219 EMPCFBOTH("easy_tech", easy_tech, float, NSC_FLOAT, 0,
220 "Amount of tech built with no penalty")
221 EMPCFBOTH("start_tech", start_technology, float, NSC_FLOAT, KM_INTERNAL,
222 "Starting technology for new countries")
223 EMPCFBOTH("start_happy", start_happiness, float, NSC_FLOAT, KM_INTERNAL,
224 "Starting happiness for new countries")
225 EMPCFBOTH("start_research", start_research, float, NSC_FLOAT, KM_INTERNAL,
226 "Starting research for new countries")
227 EMPCFBOTH("start_edu", start_education, float, NSC_FLOAT, KM_INTERNAL,
228 "Starting education for new countries")
229 EMPCFBOTH("level_age_rate", level_age_rate, float, NSC_FLOAT, 0,
230 "ETU rate at which tech decays (0 -> no decline)")
231 EMPCFBOTH("tech_log_base", tech_log_base, float, NSC_FLOAT, 0,
232 "Log base to apply to tech breakthroughs above the easy tech level")
233 EMPCFBOTH("ally_factor", ally_factor, float, NSC_FLOAT, 0,
234 "Shared tech with allies (1 / ally_factor)")
235 EMPCFBOTH("edu_avg", edu_avg, float, NSC_FLOAT, 0,
236 "Number of ETUs education is averaged over")
237 EMPCFBOTH("hap_avg", hap_avg, float, NSC_FLOAT, 0,
238 "Number of ETUs happiness is averaged over")
239 EMPCFBOTH("edu_cons", edu_cons, double, NSC_DOUBLE, 0,
240 "Education consumption (1 breakthrough per edu_cons)")
241 EMPCFBOTH("hap_cons", hap_cons, double, NSC_DOUBLE, 0,
242 "Happiness consumption (1 breakthrough per hap_cons)")
244 EMPCF_COMMENT("\n\n### Sectors")
245 EMPCFBOTH("startmob", startmob, int, NSC_INT, KM_INTERNAL,
246 "Starting mobility for sanctuaries")
247 EMPCFBOTH("sect_mob_scale", sect_mob_scale, float, NSC_FLOAT, 0,
248 "Sector mobility accumulation (sect_mob_scale * ETUs per update)")
249 EMPCFBOTH("sect_mob_max", sect_mob_max, int, NSC_INT, 0,
250 "Maximum mobility for sectors")
251 EMPCFBOTH("buil_bh", buil_bh, int, NSC_INT, 0,
252 "Number of hcms required to build a bridge span")
253 EMPCFBOTH("buil_bc", buil_bc, double, NSC_DOUBLE, 0,
254 "Cash required to build a bridge span")
255 EMPCFBOTH("buil_bt", buil_bt, double, NSC_DOUBLE, 0,
256 "Technology required to build a bridge span")
257 EMPCFBOTH("buil_tower_bh", buil_tower_bh, int, NSC_INT, 0,
258 "Number of hcms required to build a bridge tower")
259 EMPCFBOTH("buil_tower_bc", buil_tower_bc, double, NSC_DOUBLE, 0,
260 "Cash required to build a bridge tower")
261 EMPCFBOTH("buil_tower_bt", buil_tower_bt, double, NSC_DOUBLE, 0,
262 "Technology required to build a bridge tower")
264 EMPCF_COMMENT("\n\n### Land Units")
265 EMPCFBOTH("land_mob_scale", land_mob_scale, float, NSC_FLOAT, 0,
266 "Land unit mobility accumulation (land_mob_scale * ETUs per update)")
267 EMPCFBOTH("land_grow_scale", land_grow_scale, float, NSC_FLOAT, 0,
268 "How fast efficiency grows for land units each update (* ETUs)")
269 EMPCFBOTH("land_mob_max", land_mob_max, int, NSC_INT, 0,
270 "Maximum mobility for land units")
271 EMPCFBOTH("money_land", money_land, double, NSC_DOUBLE, 0,
272 "Cost per ETU to maintain land units (percentage of unit price)")
273 EMPCFBOTH("morale_base", morale_base, int, NSC_INT, KM_INTERNAL,
274 "Base level for setting morale of land units")
276 EMPCF_COMMENT("\n\n### Planes")
277 EMPCFBOTH("plane_mob_scale", plane_mob_scale, float, NSC_FLOAT, 0,
278 "Plane mobility accumulation (plane_mob_scale * ETUs per update)")
279 EMPCFBOTH("plane_grow_scale", plane_grow_scale, float, NSC_FLOAT, 0,
280 "How fast efficiency grows for planes each update (* ETUs)")
281 EMPCFBOTH("plane_mob_max", plane_mob_max, int, NSC_INT, 0,
282 "Maximum mobility for planes")
283 EMPCFBOTH("money_plane", money_plane, double, NSC_DOUBLE, 0,
284 "Cost per ETU to maintain planes (percentage of plane price)")
286 EMPCF_COMMENT("\n\n### Ships")
287 EMPCFBOTH("ship_mob_scale", ship_mob_scale, float, NSC_FLOAT, 0,
288 "Ship mobility accumulation (ship_mob_scale * ETUs per update)")
289 EMPCFBOTH("ship_grow_scale", ship_grow_scale, float, NSC_FLOAT, 0,
290 "How fast efficiency grows for ships each update (* ETUs)")
291 EMPCFBOTH("ship_mob_max", ship_mob_max, int, NSC_INT, 0,
292 "Maximum mobility for ships")
293 EMPCFBOTH("money_ship", money_ship, double, NSC_DOUBLE, 0,
294 "Cost per ETU to maintain ships (percentage of ship price)")
295 EMPCFBOTH("torpedo_damage", torpedo_damage, int, NSC_INT, 0,
296 "Torpedo damage (damage is X + 1dX + 1dX)")
298 EMPCF_COMMENT("\n\n### Combat/Damage")
299 EMPCFBOTH("fort_max_interdiction_range", fort_max_interdiction_range, int, NSC_INT, 0,
300 "Maximum range (in sectors) a fort will try to interdict another country")
301 EMPCFBOTH("land_max_interdiction_range", land_max_interdiction_range, int, NSC_INT, 0,
302 "Maximum range (in sectors) a land unit will try to interdict another country")
303 EMPCFBOTH("ship_max_interdiction_range", ship_max_interdiction_range, int, NSC_INT, 0,
304 "Maximum range (in sectors) a ship will try to interdict another country")
305 EMPCFBOTH("flakscale", flakscale, float, NSC_FLOAT, 0,
306 "Scale factor for flak damage")
307 EMPCFBOTH("combat_mob", combat_mob, double, NSC_DOUBLE, 0,
308 "How much mobility do units spend for combat (* casualties/bodies)")
309 EMPCFBOTH("people_damage", people_damage, double, NSC_DOUBLE, 0,
310 "People take this amount of normal damage")
311 EMPCFBOTH("unit_damage", unit_damage, double, NSC_DOUBLE, 0,
312 "Land units take this amount of normal damage")
313 EMPCFBOTH("collateral_dam", collateral_dam, double, NSC_DOUBLE, 0,
314 "Side effect damage amount done to sector")
315 EMPCFBOTH("assault_penalty", assault_penalty, double, NSC_DOUBLE, 0,
316 "Amount of normal attacking efficiency for paratroopers and assaulting")
317 EMPCFBOTH("fire_range_factor", fire_range_factor, float, NSC_FLOAT, 0,
318 "Scale normal firing ranges by this amount")
319 EMPCFBOTH("sect_mob_neg_factor", sect_mob_neg_factor, int, NSC_INT, 0,
320 "Amount of negative mobility a sector has after takeover (ETU / x) (MOB_ACCESS)")
321 EMPCFBOTH("mission_mob_cost", mission_mob_cost, double, NSC_DOUBLE, 0,
322 "Cost to put something on a mission (percentage of max mob)")
324 EMPCF_COMMENT("\n\n### Populace")
325 EMPCFBOTH("uwbrate", uwbrate, double, NSC_DOUBLE, 0,
326 "Birth rate for uw's")
327 EMPCFBOTH("money_civ", money_civ, double, NSC_DOUBLE, 0,
328 "Money gained from taxes on a civilian in one ETU")
329 EMPCFBOTH("money_mil", money_mil, double, NSC_DOUBLE, 0,
330 "Money gained from taxes on an active soldier in one ETU")
331 EMPCFBOTH("money_res", money_res, double, NSC_DOUBLE, 0,
332 "Money gained from taxes on a soldier on active reserve in one ETU")
333 EMPCFBOTH("money_uw", money_uw, double, NSC_DOUBLE, 0,
334 "Money gained from taxes on an uncompensated worker in one ETU")
335 EMPCFBOTH("babyeat", babyeat, double, NSC_DOUBLE, 0,
336 "Amount of food to mature 1 baby into a civilian")
337 EMPCFBOTH("bankint", bankint, double, NSC_DOUBLE, 0,
338 "Bank dollar gain (per bar per etu)")
339 EMPCFBOTH("eatrate", eatrate, double, NSC_DOUBLE, 0,
340 "Food eating rate for mature people")
341 EMPCFBOTH("fcrate", fcrate, double, NSC_DOUBLE, 0,
342 "Food cultivation rate (* workforce in sector)")
343 EMPCFBOTH("fgrate", fgrate, double, NSC_DOUBLE, 0,
344 "Food growth rate (* fertility of sector)")
345 EMPCFBOTH("obrate", obrate, double, NSC_DOUBLE, 0,
346 "Civilian birth rate")
347 EMPCFBOTH("rollover_avail_max", rollover_avail_max, int, NSC_INT, 0,
348 "Maximum avail that can roll over an update")
350 EMPCF_COMMENT("\n\n### Nukes")
351 EMPCFBOTH("decay_per_etu", decay_per_etu, double, NSC_DOUBLE, 0,
352 "Decay of fallout per ETU")
353 EMPCFBOTH("fallout_spread", fallout_spread, double, NSC_DOUBLE, 0,
354 "Amount of fallout that leaks into surrounding sectors")
355 EMPCFBOTH("drnuke_const", drnuke_const, float, NSC_FLOAT, 0,
356 "Amount of research to tech needed to build a nuke, a common value is 0.33")
358 EMPCF_COMMENT("\n\n### Market/Trade")
359 EMPCFBOTH("MARK_DELAY", MARK_DELAY, int, NSC_INT, 0,
360 "Number of seconds commodities stay on the market for bidding")
361 EMPCFBOTH("TRADE_DELAY", TRADE_DELAY, int, NSC_INT, 0,
362 "Number of seconds ships, planes, and units stay on the market for bidding")
363 EMPCFBOTH("buytax", buytax, double, NSC_DOUBLE, 0,
364 "Tax (in percentage points) charged to the buyer on market purchases")
365 EMPCFBOTH("tradetax", tradetax, double, NSC_DOUBLE, 0,
366 "Amount of a trade transaction the seller makes (the rest is tax)")
368 EMPCF_COMMENT("\n\n### Trade ships")
369 EMPCFBOTH("trade_1_dist", trade_1_dist, int, NSC_INT, 0,
370 "Less than this distance no money for cashing in")
371 EMPCFBOTH("trade_2_dist", trade_2_dist, int, NSC_INT, 0,
372 "Less than this distance gets trade_1 money for cashing in")
373 EMPCFBOTH("trade_3_dist", trade_3_dist, int, NSC_INT, 0,
374 "Less than this distance gets trade_2 money for cashing in (>= gets trade_3")
375 EMPCFBOTH("trade_1", trade_1, float, NSC_FLOAT, 0,
376 "Return per sector on trade_1 distance amount")
377 EMPCFBOTH("trade_2", trade_2, float, NSC_FLOAT, 0,
378 "Return per sector on trade_2 distance amount")
379 EMPCFBOTH("trade_3", trade_3, float, NSC_FLOAT, 0,
380 "Return per sector on trade_3 distance amount")
381 EMPCFBOTH("trade_ally_bonus", trade_ally_bonus, float, NSC_FLOAT, 0,
382 "Bonus you get for cashing in with an ally")
383 EMPCFBOTH("trade_ally_cut", trade_ally_cut, float, NSC_FLOAT, 0,
384 "Bonus your ally gets for you cashing in with them")
386 EMPCF_COMMENT("\n\n### Misc.")
387 EMPCFBOTH("anno_keep_days", anno_keep_days, int, NSC_INT, KM_INTERNAL,
388 "How long until announcements expire (<0 means never)")
389 EMPCFBOTH("news_keep_days", news_keep_days, int, NSC_INT, KM_INTERNAL,
390 "How long until news expire")
391 EMPCFBOTH("fuel_mult", fuel_mult, int, NSC_INT, 0,
392 "Multiplier for fuel to mobility calculation")
393 EMPCFBOTH("lost_items_timeout", lost_items_timeout, int, NSC_INT, KM_INTERNAL,
394 "Seconds before a lost item is timed out of the database")
397 EMPCFONLYC(NULL, emp_config_dummy, NULL, NSC_NOTYPE, 0, NULL)