2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2010, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * empio.h: Describes io pointers used in Empire
30 * Known contributors to this file:
31 * Markus Armbruster, 2004-2009
43 #define IO_BUFSIZE 4096
45 extern struct iop *io_open(int, int, int, struct timeval);
46 extern void io_init(void);
47 extern void io_close(struct iop *);
48 extern int io_input(struct iop *, int);
49 extern int io_inputwaiting(struct iop *);
50 extern int io_outputwaiting(struct iop *);
51 extern int io_output(struct iop *, int);
52 extern int io_output_if_queue_long(struct iop *, int);
53 extern int io_peek(struct iop *, char *, int);
54 extern int io_read(struct iop *, char *, int);
55 extern int io_write(struct iop *, char *, int);
56 extern int io_gets(struct iop *, char *, int);
57 extern int io_puts(struct iop *, char *);
58 extern int io_shutdown(struct iop *, int);
59 extern int io_error(struct iop *);
60 extern int io_eof(struct iop *);
61 extern int io_fileno(struct iop *);