2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2020, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * ioqueue.h: Stores and frees data associated with a file descriptor.
28 * uses writev to write, and read to read
29 * Known contributors to this file:
40 extern struct ioqueue *ioq_create(int size);
41 extern void ioq_destroy(struct ioqueue *ioq);
42 extern void ioq_drain(struct ioqueue *ioq);
43 extern int ioq_makeiov(struct ioqueue *ioq, struct iovec *iov, int cc);
44 extern int ioq_peek(struct ioqueue *ioq, char *buf, int cc);
45 extern void ioq_dequeue(struct ioqueue *ioq, int cc);
46 extern void ioq_append(struct ioqueue *ioq, char *buf, int cc);
47 extern int ioq_qsize(struct ioqueue *ioq);
48 extern int ioq_gets(struct ioqueue *ioq, char *buf, int cc);
49 extern int ioq_puts(struct ioqueue *ioq, char *buf);