2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See files README, COPYING and CREDITS in the root of the source
23 * tree for related information and legal notices. It is expected
24 * that future projects/authors will amend these files as needed.
28 * lost.h: Definitions for lost items
30 * Known contributors to this file:
38 /* initial part must match struct genitem */
40 natid lost_owner; /* Who lost it */
41 /* end of part matching struct genitem */
42 int lost_uid; /* lost ID */
43 char lost_type; /* Type of thing (ship, plane, nuke, land, sector) */
44 short lost_id; /* ID of lost thing */
47 time_t lost_timestamp; /* When it was lost */
50 #define getlost(n, p) ef_read(EF_LOST, n, p)
51 #define putlost(n, p) ef_write(EF_LOST, n, p)
53 /* src/lib/subs/lostsub.c */
54 extern void makelost(char, natid, short, coord, coord);
55 extern void makenotlost(char, natid, short, coord, coord);