2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * lost.h: Definitions for lost items
29 * Known contributors to this file:
40 /* initial part must match struct empobj */
42 unsigned lost_seqno: 12;
43 unsigned lost_generation: 12;
45 time_t lost_timestamp; /* When it was lost */
46 natid lost_owner; /* Who lost it */
47 /* end of part matching struct empobj */
48 short lost_type; /* Type of thing (ship, plane, nuke, land, sector) */
49 int lost_id; /* uid of lost thing (0 for sector) */
54 #define getlost(n, p) ef_read(EF_LOST, (n), (p))
55 #define putlost(n, p) ef_write(EF_LOST, (n), (p))
57 /* src/lib/subs/lostsub.c */
58 extern void lost_and_found(int, natid, natid, int, coord, coord);
59 extern void makelost(int, natid, int, coord, coord);
60 extern void makenotlost(int, natid, int, coord, coord);
61 extern void delete_old_lostitems(void);