2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * nuke.h: Definitions for things having to do with nukes
29 * Known contributors to this file:
31 * Markus Armbruster, 2004-2016
42 #define MIN_DRNUKE_CONST 0.001
45 /* initial part must match struct empobj */
47 unsigned nuk_seqno: 12;
48 unsigned nuk_generation: 12;
49 int nuk_uid; /* unit id (nuke #) */
50 time_t nuk_timestamp; /* Last time this nuke was touched */
52 coord nuk_x, nuk_y; /* current loc of device */
53 signed char nuk_type; /* index in nchr[] */
54 signed char nuk_effic; /* unused, always 100% */
55 signed char nuk_mobil; /* unused, always 0 */
56 unsigned char nuk_off; /* repairs stopped? (unused) */
57 short nuk_tech; /* nuke's tech level */
58 char nuk_stockpile; /* group membership */
59 coord nuk_opx, nuk_opy; /* Op sector coords, unused */
60 short nuk_mission; /* mission code, unused */
61 short nuk_radius; /* mission radius, unused */
62 /* end of part matching struct empobj */
63 int nuk_plane; /* uid of transporting plane, or -1 */
67 char *n_name; /* warhead unit name */
68 int n_blast; /* blast radius */
69 int n_dam; /* damage at center */
70 short n_mat[I_MAX+1]; /* materials to build 100% */
71 /* only I_LCM, I_HCM, I_OIL, I_RAD non-zero */
72 int n_bwork; /* work to build 100% */
73 int n_tech; /* tech needed to build */
74 int n_cost; /* how much it costs to build */
76 int n_flags; /* description of capability */
77 signed char n_type; /* index in nchr[] */
80 #define N_NEUT bit(0) /* Neutron bomb (low damage, high fallout) */
82 #define getnuke(n, p) ef_read(EF_NUKE, (n), (p))
83 #define putnuke(n, p) ef_write(EF_NUKE, (n), (p))
84 #define getnukep(n) ((struct nukstr *)ef_ptr(EF_NUKE, (n)))
86 extern struct nchrstr nchr[N_MAXNUKE + 1];
88 /* src/lib/common/cargo.c */
89 extern void nuk_carrier_change(struct nukstr *, int, int, int);
90 extern int nuk_on_plane(struct plnstr *);