2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2011, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * nuke.h: Definitions for things having to do with nukes
29 * Known contributors to this file:
40 #define MIN_DRNUKE_CONST 0.001
43 /* initial part must match struct empobj */
45 unsigned nuk_seqno: 12;
46 unsigned nuk_generation: 12;
47 int nuk_uid; /* unit id (nuke #) */
48 time_t nuk_timestamp; /* Last time this nuke was touched */
50 coord nuk_x, nuk_y; /* current loc of device */
51 signed char nuk_type; /* index in nchr[] */
52 signed char nuk_effic; /* unused, always 100% */
53 signed char nuk_mobil; /* unused, always 0 */
54 unsigned char nuk_off; /* repairs stopped? (unused) */
55 short nuk_tech; /* nuke's tech level */
56 char nuk_stockpile; /* group membership, unused */
57 coord nuk_opx, nuk_opy; /* Op sector coords, unused */
58 short nuk_mission; /* mission code, unused */
59 short nuk_radius; /* mission radius, unused */
60 /* end of part matching struct empobj */
61 int nuk_plane; /* uid of transporting plane, or -1 */
65 char *n_name; /* warhead unit name */
66 int n_lcm; /* costs to build */
70 int n_blast; /* blast radius */
71 int n_dam; /* damage at center */
73 int n_tech; /* tech needed to build */
75 int n_flags; /* description of capability */
76 signed char n_type; /* index in nchr[] */
79 #define N_NEUT bit(0) /* Neutron bomb (low damage, high fallout) */
81 #define getnuke(n, p) ef_read(EF_NUKE, (n), (p))
82 #define putnuke(n, p) ef_write(EF_NUKE, (n), (p))
83 #define getnukep(n) ((struct nukstr *)ef_ptr(EF_NUKE, (n)))
85 /* Work required for building */
86 #define NUK_BLD_WORK(lcm, hcm, oil, rad) \
87 (((lcm) + 2 * (hcm) + (oil) + (rad) + 4) / 5)
89 extern struct nchrstr nchr[N_MAXNUKE + 1];
91 /* src/lib/common/cargo.c */
92 extern void nuk_carrier_change(struct nukstr *, int, int, int);
93 extern int nuk_on_plane(struct plnstr *);