2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * options.h: Define which "optional" features should be enabled.
30 * Known contributors to this file:
34 * Thomas Rushack, 1992
44 /* #define NO_LCMS *//* No lcms needed */
45 /* #define NO_HCMS *//* No hcms needed */
47 /* #define NO_FORT_FIRE *//* Forts cannot fire */
49 #define BRIDGETOWERS /* Bridge towers are enabled */
51 #define GODNEWS /* We inform the world when deities give/take away */
53 #define LANDSPIES /* Enable the land unit type spies */
55 #define START_CASH 25000 /* set starting cash when capitol created */
57 /* Setting BLITZ sets a couple of things.
58 1. BTU's always max when you login.
59 2. Changing name doesn't take any btus or $$
60 enables BLITZ updates, also turns on NOFOOD, below */
62 /* #define GO_RENEW *//* Gold and Oil are renewable resources */
63 /* #define GUINEA_PIGS *//* Experimental stuff not ready for prime time */
64 /* #define DEFENSE_INFRA *//* Allow the improvement of defensive infrastructure */
66 /*#define MOB_ACCESS *//* Mobility updates real-time */
67 /*#define TECH_POP *//* Technology costs more as population rises */
69 /*#define MARKET *//* Time-based MARKET and TRADING */
70 #define LOANS /* Bail out other countries via S&L scandals */
71 #define TREATIES /* Sign treaties with your friends and enemies */
73 /*#define HIDDEN*//* Hides information between players */
74 /*#define LOSE_CONTACT*//* Allows contact to be lost after a few updates */
77 /*#define NONUKES*//* Eliminates nukes */
78 #ifndef NO_OIL /* Can't have fuel with no oil! */
79 /*#define FUEL*//* Ships use fuel to move */
81 /*#define TRADESHIPS*//* Use Tradeships */
82 /*#define SLOW_WAR*//* Declaring war takes time */
83 #define PINPOINTMISSILE /**/
84 #define FALLOUT /* Enables secondary effects caused by radiation */
85 #define SAIL /* A update routine to move ships */
86 #define NEUTRON /* Enables Neurton Warheads */
87 #define NOMOBCOST /* No mob cost for firing from ships */
88 /*#define SUPER_BARS *//* Bars can't be destroyed by fire */
89 #define EASY_BRIDGES /* Bridges can be built anywhere */
90 #define ALL_BLEED /* Tech bleeds to everyone */
91 /*#define DRNUKE*//* Need research to make nukes */
92 #define NO_PLAGUE /* Plague is disabled */
93 /*#define RES_POP*//* population is limited by research */
94 /*#define BIG_CITY *//* allow 10x civs in 'c' sectors */
95 #define INTERDICT_ATT /* interdict post-attack move in */
96 #define SHOWPLANE /**/
97 #define UPDATESCHED /* Used to controle update times and should always */
98 #ifdef UPDATESCHED /* be used */
99 #define DEMANDUPDATE /* NOTE! Depends on UPDATESCHED! Don't use without it! */
100 #endif /* UPDATESCHED */
101 /*#define NOFOOD*/ /**/
104 #define NOFOOD /* automatically have no food for blitzes */
107 #endif /* _OPTIONS_H_ */