2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2000, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 * See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
23 * related information and legal notices. It is expected that any future
24 * projects/authors will amend these files as needed.
28 * product.h: Definitions for things having to do with products
30 * Known contributors to this file:
38 u_char p_nv; /* number of constituents */
39 u_char p_vtype[MAXCHRNV]; /* constituent types */
40 u_short p_vamt[MAXCHRNV]; /* constituent amounts */
41 int p_type; /* vtype if product is a variable */
42 int p_level; /* index (NAT_?LEV) if product is not a var */
43 int p_cost; /* dollars / product unit */
44 int p_nrndx; /* index into sect of natural resource */
45 int p_nrdep; /* depletion as a % of resource used */
46 int p_nlndx; /* index (NAT_?LEV) affecting production */
47 int p_nlmin; /* minimum lvl required */
48 int p_nllag; /* lag, mul by (lvl-nlmin)/(lvl-nlmin+nllag) */
49 int p_effic; /* process efficiency, mult by p_effic/100 */
50 s_char *p_name; /* name of product */
51 s_char *p_sname; /* short (7char or less) name of product */
71 extern struct pchrstr pchr[];
75 #endif /* _PRODUCT_H_ */