2 * Empire - A multi-player, client/server Internet based war game.
3 * Copyright (C) 1986-2016, Dave Pare, Jeff Bailey, Thomas Ruschak,
4 * Ken Stevens, Steve McClure, Markus Armbruster
6 * Empire is free software: you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation, either version 3 of the License, or
9 * (at your option) any later version.
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
16 * You should have received a copy of the GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>.
21 * See files README, COPYING and CREDITS in the root of the source
22 * tree for related information and legal notices. It is expected
23 * that future projects/authors will amend these files as needed.
27 * update.h: Definitions related to the update
29 * Known contributors to this file:
30 * Ville Virrankoski, 1995
31 * Markus Armbruster, 2004-2016
39 #define SCT_EFFIC (SCT_TYPE_MAX + 1)
40 #define SCT_MAINT (SCT_TYPE_MAX + 2)
41 #define SCT_BUDG_MAX SCT_MAINT
43 struct bp *bp_alloc(void);
44 void bp_set_from_sect(struct bp *, struct sctstr *);
45 void bp_to_sect(struct bp *, struct sctstr *);
47 extern int money[MAXNOC];
48 extern int pops[MAXNOC];
49 extern int sea_money[MAXNOC];
50 extern int lnd_money[MAXNOC];
51 extern int air_money[MAXNOC];
52 extern int tpops[MAXNOC];
53 extern float levels[MAXNOC][4];