2 .NA Autofish "How to exploit resources at sea automatically"
4 Fishing boats and oil derricks let you exploit sea resources.
5 Navigating them back and forth between harbor and fishery / offshore
6 oil field is rather tedious. Autonavigation lets you automate this.
8 It is more commonly used for fishing boats than for oil derricks,
9 because oil fields are commonly configured to deplete quickly, and are
10 often too far from harbors for the slow oil derricks to make
11 autonavigation effective.
13 This is an example of how to set up a fleet of fishing boats
14 so they will take their food produced each update and drop it off
15 at the harbor of your choice. Oil derricks work exactly the same.
17 See info \*Qorder\*U for a complete description and example of
18 syntax for the \*Qorder\*U command.
32 You have ships 0,12 and 88 in the harbor at 15,1.
33 Sector 16,0 has a very good fert of 93 so you want to use that
34 as your fishing grounds.
36 1) move your ships to sector 16,0
39 2a) set up autonav using the 'order' command.
40 "order 0 des 15,1 16,0"
41 This will establish a circular trade route.
43 2b) set up food levels for the ship
44 "order 0 level 1 start food 30"
45 "order 0 level 1 end food 30"
47 You can also use a global '*' or a fleet letter here.
48 "order * level 1 start food 30"
49 "order * level 1 end food 30"
51 "order F level 1 start food 30"
52 "order F level 1 end food 30"
54 NOTE: You should set BOTH start and end fields to insure
55 autofish will work correctly and set them at the
58 NOTE: Fishing boats and oil derricks are a special case
59 to the autonav code. This setup will only work
60 correctly with them. If you want to use autonav
61 with cargo ships please use the examples found in
62 the \*Qorder\*U command.
64 repeat 2a,2b for other ships in the area.
67 During the update your fishing boats will now move to the harbor at
68 15,1 unload food until it reaches 30, then move back to 15,1 and STOP.
69 So unless the ship gets sunk, or something happens to it, like the
70 civs starve on board if you don't leave enough food on it,
71 the ships will continue to feed your country and you won't even need
74 For oil derricks, step 2b becomes:
76 "order 0 level 1 start food 30"
77 "order 1 level 2 end oil 1"
79 Note: If food is not required, food cargo levels can be zeroed.
81 Note: In this configuration, the end oil level is not important
85 If your ship can't be unloaded because the the harbor is overcrowded,
86 it will continue along its route.
87 .SA "Autonav, order, navigate, Ships, Populace, Updates"