2 .NA bmap "Big map of all your worldly knowledge around a ship"
4 .SY "bmap [<SECTS> | <SHIP>] <s|p|l|r|t|*|h>"
5 .SY "lbmap [<SECTS> | <LAND UNIT>] <s|p|l|*|h>"
6 .SY "pbmap [<SECTS> | <PLANE>] <s|p|l|*|h>"
7 .SY "sbmap [<SECTS> | <SHIP>] <s|p|l|*|h>"
8 A bmap gives you a graphic representation of all or part of your country.
10 Bmap differs from map in that it reflects everything you've learned
11 about the world. If, for example, you navigate near a sector and find
12 out that it is sea, it will show up on your bmap as sea, even if it
13 doesn't show up on your map.
15 Note that bmap shows the \*QLAST KNOWN INFORMATION\*U you have about
16 a sector. It may change, and your bmap will not reflect it. For example,
17 if you re-designate a sector, it won't show up on your bmap as the
18 new sector type until you do a map.
20 Commands contributing to bmap include (but are not limited to):
21 map, nav, fly, bomb, recon, para, drop, lookout, coastwatch, radar.
24 Your own sectors show up as a designation mnemonic
25 (see \*QSector-types\*U) while sectors held by other countries
26 appear as question marks (\*Q?\*U).
27 Mountains, wilderness areas, and seas appear
28 as '^', '-' and '.' respectively.
30 You can also get an lbmap by typing 'B' at the navigation prompt.
33 marked as 'X' on your bmap will automatically be avoided by
34 ships when they are trying to calculate the best path between two
35 points. Whenever you detect a sea mine in a sector, the server will
36 automatically put an 'X' on your bmap.
38 You can call up a local bmap while navigating or marching by typing 'B'
43 generates a 28 x 14 bmap based on data supplied by the sectors
44 in the area specified.
46 ---------0000000000111111111
47 9876543210123456789012345678
51 -5 . . - . a a - ^ ? ? - -5
52 -4 . . . . k o ! - ^ ? ? ? -4
53 -3 . - . a h j a ^ ^ ^ ^ ^ - -3
54 -2 . . - . a a a ^ a a - - - -2
55 -1 . . . a a a b + + ^ ^ - -1
56 0 . . . m c u a a - ^ - ^ 0
57 1 . - . a a . a a - - ^ 1
58 2 - ^ ^ a a a ^ a - - ^ 2
59 3 - - - - - - - . . - 3
62 ---------0000000000111111111
63 9876543210123456789012345678
67 where your \*Qrealm\*U (or '#',
68 see \*Qinfo realm\*U or \*Qinfo update\*U)
69 is -5:5,-6:6 will type out a 11 by 13 sector bmap
70 and also put the bmap in the file called \*Qmapfil\*U.
72 You can also give the number of a ship, and bmap will give you a small
73 bmap centered on the location of that ship, provided you own it.
74 If you use lmap, the number of a land unit will give you a map around
75 that land unit. The pmap command does the same for planes.
79 If you specify an 's' flag, bmap will put your ships on the map.
80 If you specify an 'l' flag, bmap will put your land units on the map.
81 If you specify an 'p' flag, bmap will put your planes on the map.
82 A '*' will put all on the map, in this order: land units, ships, planes.
83 To highlight sectors you own, specify the 'h' flag.
85 You actually have two bmaps. One which is created by the server; this
86 one is called your 'true' bmap. You can view your true bmap at any
88 .SY "bmap <SECTS> true"
89 command. However, usually when you view your bmap, you are looking at
90 your 'working' bmap. The only difference between your working bmap
91 and your true bmap is that your working bmap also contains
92 designations put on there by you using the 'bdes' command, and by your
93 friends using the "sharebmap" command. If somehow your bmap gets
94 corrupted, you can revert your working bmap back to your true bmap
96 .SY "bmap <SECTS> revert"
98 .SA "bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch, radar, sharebmap, Ships, Maps"