1 .TH Server "Empire4 Changes"
2 .NA Empire4.3 "Changes in Empire 4.3 (2006-present)"
5 This document outlines the various changes to the game and how they
6 will affect you, the player. These were coded as the Wolfpack project.
8 Changes to Empire 4.3.33 - Wed May 20 18:17:43 UTC 2015
9 * New client option -r for restricted mode. Contributed by Marisa
11 * The add syntax deprecated in 4.3.29 is now gone.
12 * The explore, move, test, transport syntax deprecated in 4.3.27 is
14 * The bmap flag syntax deprecated in 4.3.27 is now gone.
15 * Stricter configuration validation:
16 - Reject odd WORLD_X instead of making it even silently.
18 - Reject missiles that lack capability VTOL instead of adding VTOL
20 - Reject ships that can carry planes, but have neither capability
21 plane nor miss, instead of adding miss silently.
22 * Outlaw ships that can drop depth charges, but not fire. No such
23 ships exist in the stock game. 4.3.31 permitted them, but keeping
24 them working has turned out to be bothersome.
25 * Changes to fire and torpedo:
26 - Don't disclose that the torpedo's path to the target is blocked
27 by land when the target is out of range. Screwed up in 4.2.2.
28 - When a submarine gets hit by return fire after firing its deck
29 gun, the defender again learns the submarine's UID and type, just
30 like for surface ships. This is how it worked before Empire 2.3.
31 - When a submarine gets hit by return fire after launching a
32 torpedo, the defender again learns the submarine's UID. Before
33 Empire 2.3, he learned UID and type.
34 - Print "Kaboom" even when the target is out of range.
35 - Always clear missions when firing guns or dropping depth charges.
36 Screwed up when missions were added in Chainsaw.
37 - Report "Sector X,Y ready to fire" instead of "Sector X,Y firing",
38 because the sector isn't firing, yet, then. Also report ships
39 and land units ready to fire.
40 - Suppress bulletin when player shells or torpedoes his own ship.
41 * When artillery on a bridge span shelled down the supporting bridge
42 head, the bridge fell and the artillery drowned alright. But then
43 the bridge rose right back. Broken in 4.3.14.
44 * Fix board to charge mobility even when defender is less than 100%
45 efficient. Broken in Empire 2.
46 * The convert command charged security land units mobility until
47 4.3.16 broke that. Drop this undocumented feature instead of
49 * Fix news to report the actual owner of ships sunk by return
50 torpedoes instead of POGO. Screwed up when return torpedoes were
52 * Don't disclose UID, type and owner of torpedoed submarines. The
53 latter leaked through the news.
55 - Fix damage to mobility when bombing planes. Has always been
57 - Include position when reporting bombing of a land unit, like we
59 - Suppress bulletin when player bombs his own assets.
60 - Report bombing of plane to owner once, not twice.
61 - Don't permit bombing of dead planes. Missed when we did the same
62 for dead ships and land units in 4.3.16.
63 * Changes to retreat and lretreat:
64 - Be less loquacious when changing orders.
65 - Deprecate pseudo-condition 'c'. Use retreat path 'h' to cancel
67 - Change query syntax from "retreat SHIPS" to "retreat SHIPS q".
68 Consistent with mission, and makes prompting for arguments more
69 usable. Keep accepting the old syntax for now, but deprecate it.
70 - Reject invalid retreat paths instead of silently ignoring invalid
71 characters during retreat. Unfortunately, the path needs to be
72 valid even with deprecated pseudo-condition 'c', where it's not
73 actually used. This might break some existing usage.
74 - Fail without charging BTUs when the player gives no conditions.
75 - Fix infinite loop when third argument contains '?'. Broken in
77 * Rename retreat flag "torped" to "torpedoed" in xdump retreat-flags.
78 This could conceivably break clients. No actual breakage is known.
79 * Rewrite automatic retreat to fix its many bugs and inconsistencies
80 with navigate and march:
81 - When a ship defeats a boarding party, but suffers enough damage
82 to sink, retreat the victim's group (if any) instead of ship#0.
83 - Permit retreat exactly when navigate and march would be
84 permitted. Before, land units happily retreated while on the
85 trading block (forbidden with march since 4.0.9), crewless
86 (likewise since 4.0.0), kidnapped in a foreign sector
87 (inconsistent since land units were added in Chainsaw 3), loaded
88 on a ship (likewise) or a land unit (inconsistent since that
89 became possible in 4.0.0). Ships retreated while on the trading
90 block (forbidden with navigate since 4.0.9).
91 - Land units can now retreat into foreign sectors exactly when they
92 could march there: when the sector is allied, or when the land
93 unit is a spy (with the usual risks).
94 - Land units can now retreat into mountains.
95 - Land unit retreat now resets fortification.
96 - Group retreat now happens only along a single path. Before, you
97 could scatter a group in several directions, and even retreat in
98 far away places. The latter was a highly abusable design flaw.
99 - Bulletins provide more useful information in fewer words. In
100 particular, they always report the end sector.
101 - Fix retreat after a torpedo hit to include the torpedo damage in
102 its mobility cost calculation.
103 - When retreat runs into a sector that cannot be entered, don't
104 consume the retreat direction.
105 - Don't charge mobility for retreating in direction 'h'
106 - You can no longer make your own ships or land units retreat.
107 - Clear mission only when the ship or land unit actually retreats.
108 - Land unit group retreat could corrupt the land unit file or crash
109 the server. Screwed up when Chainsaw added land unit retreat.
110 - Fix ship retreat when helpless. Surface ships claimed to retreat
111 in a bulletin, but that was a lie. Submarines didn't even
113 * Don't tell the player he sunk a ship when it survives an attack
114 with bomb, fire, launch or torpedo, but sinks during retreat. bomb
115 even reported where it had retreated to when it sank.
116 * Land mine fixes, affecting march and, if option INTERDICT_ATT is
117 enabled, attack and assault:
118 - Fix march sub-command 'm' to not let non-engineers hit mines.
119 Broken in Empire 2. Fixed in 4.0.17 for ships only.
120 - Engineers now risk hitting mines twice instead of once on sector
121 entry, just like minesweepers.
122 - No sweeping with zero mobility. Screwed up when Chainsaw added
124 * Navigate and march cleanup and bug hunt:
125 - Stop on non-fatal mine hits, too. Before, we carried on, and
126 ships that lost all crew were left behind only at the next
127 prompt. Note that we already stop on non-fatal interdiction
128 damage since Empire 2.
129 - Fix use-after-free when a flagship or leader stays behind without
130 a prompt following immediately.
131 - When something other than movement charged mobility, the charge
132 was lost on the next movement, unless there was a prompt in
133 between. For instance, mobility lost to mine hits could come
135 - Fix parser not to get confused by white-space.
136 - Make ships use radar always, not just most of the time.
137 - Land units now use radar automatically like ships.
138 - Report flagship and leader changes immediately, and always.
139 Before, they were reported only around a prompt.
140 - Wipe mission and retreat orders less eagerly. Before, they where
141 sometimes wiped even for ships and land units the command
143 - Give up fortification only when a land unit actually moves or
145 - Report where exactly ships and land units sweep mines.
146 - Nicer error messages for sub-command 'm'.
147 - Fix sub-command 'm' not to drop engineers without mobility from
149 - When denying ships entry to an unfriendly sector with canals,
150 don't disclose whether it's above 2%.
151 - Both navigate and march now require all their ships and land
152 units to be in the same sector. Support for scattered ships and
153 land units complicates the code and blows up the test matrix.
154 It's also rather obscure; I suspect accidental use has been more
155 frequent than intentional use.
156 - Check for sector abandonment before anyone marches instead of
157 right before moving the last land unit. Fixes a bug that could
158 scatter the group when something interferes while waiting for the
159 player to confirm abandonment.
160 - When marching a mixed group of spies and non-spies into a
161 non-allied sector, remove non-spies from the group, and move the
162 spies. Before, only the spies before the first non-spy moved
163 into the non-allied sector, which could scatter the group.
164 Screwed up when 4.0.0 added spy units.
165 - Don't permit trains to march out of sectors without rail.
166 - When navigating a mixed group of ships with and without canal
167 capability into a canal, remove incapable ships from the group,
168 and move the capable ships. Before, only the ships before the
169 first incapable ship moved into the canal, which could scatter
170 the group. Broken in 4.3.0.
171 - Fix navigate buffer overrun for impossibly long paths taken. No
172 remotely sane game configuration provides a ship fast enough to
173 trigger it. Broken in 4.0.0.
174 * Remove option SAIL (commands follow, mquota, sail, unsail; ship
175 selectors mquota, path, follow) and autonav (commands order,
176 qorder, sorder; ship selectors xstart, xend, ystart, yend,
177 cargostart, cargoend, amtstart, amtend, autonav) due to multiple
179 - The orders are executed at the update. Crafty players can use
180 them to get around the update window.
181 - Usability is poor, especially for autonav.
182 - Few players use them.
183 - Documentation is inaccurate.
184 - Code has bugs, some of them critical.
185 - It's almost 1300 lines of rather crufty code nobody wants to
187 - Code sharing complicates maintenance of the navigate command.
188 * Configuration tables reader and empdump improvements:
189 - Better error messages.
190 - Export now omits redundant data by default. Use empdump -c to
192 - Import can cope with omitted sectors and realms. Omitted sectors
193 become sea, and omitted realms become empty.
194 - Column order is now unrestricted. Before, some tables required
195 an ID field to come first.
196 - Support splitting any table. Before, tables sect, news, lost,
197 realm, game, infrastructure could not be split.
198 - Support strings longer than 65535 characters.
199 * Fix empdump -i to reject strings that are one character too long.
200 The bug affected ship table columns path, name and rpath, land
201 table column rpath, nat table columns cname, passwd, ip, hostname
203 * Reject nat selectors relations, contacts and rejects, because they
204 don't actually make sense. They exist just for xdump.
205 * Drop the code to resolve player IP address. It's been disabled
206 since 4.2.13. Deprecate nat selector hostname.
207 * Fix bridge spans next to a bridge tower or head taking damage to
208 fall when they should with EASY_BRIDGES off. Has always been
210 * Fix bridge spans next to a collapsing bridge tower to fall when
211 they should with EASY_BRIDGES on. Broken in 4.3.12.
212 * When you scrap a plane, you get crew back only proportionally to
215 - Fail the attempt to build a bridge not next to land or bridge
217 - Deities can now build anywhere, without materials, work or money.
218 - Building a plane no longer uses at least one military. Military
219 for crew are now rounded just like the other materials. The
220 special case dates back to 4.2.3.
221 - Report missing materials more nicely.
222 - You now need the required materials rounded up to be present.
223 Actual use is still randomly rounded. Before, crafty players
224 could exploit the rounding to save materials, or build
225 sufficiently cheap things without materials. In the stock game,
226 linf and many plane types could be built without materials.
227 * Remove option TREATIES. Usability is very poor, virtually nobody
228 uses them, conditions are incomplete, the code is buggy, and a
230 * Test suite improvements:
231 - Coverage extended to commands build, navigate, march, fire,
232 torpedo, retreat, lretreat, falling bridges, automatic retreat,
233 command info page completeness, and the empdump utility program.
234 - Maintainability of tests much improved.
235 - Test harness refactoring.
237 * Adjust stack sizes. Stack overflow was possibly for tiny worlds.
238 * Fix start, stop to not operate on dead units when used by a deity.
239 Screwed up when start, stop were extended to units in 4.3.6.
240 * Nukes can be grouped into stockpiles, just like ships can be
241 grouped into fleets. The new command stockpile does for nukes what
242 fleet does for ships. Likewise the new nuke selector stockpile.
243 * wingadd no longer costs BTUs, for consistency with fleetadd and
246 - Keep missions centered on ship, plane or land unit centered when
247 teleporting it. Screwed up when Chainsaw added missions.
248 - Preserve "does not follow" when copying ships. Preserve "no
249 distribution center" when copying sectors, and don't mess up
250 coastal flag. Screwed when Chainsaw added the means to copy a
252 - You can now edit nukes.
253 - Suppress bulletin on no-op ship, plane, land unit location
254 change. Screwed up in 4.3.32.
255 - You can now edit ship, plane and land unit types.
256 - Changing the owner of a ship, plane or land unit away from POGO
258 * Fix "make uninstall" to remove HTML info pages (which are not
259 installed by default) and directory share/empire/.
260 * Fix "make install" to remove stale formatted info pages.
261 * Code refactoring and cleanup, portability improvements.
262 * Info file fixes and improvements.
264 Changes to Empire 4.3.32 - Sun Aug 25 07:55:34 UTC 2013
265 * Fix an LWP stack overflow observed on AIX 7.1.
266 * Fix portability bug in standalone client Makefile
267 * Fix portability bug in configure test for curses.
268 * The break command now honors new designation of sanctuaries.
269 * Changes to edit, give, setsector, setresource, swapsector:
270 - Generalize edit to multiple objects: accept
271 <SECTS|SHIPS|PLANES|LANDS|NATS> argument instead of just
272 <SECT|SHIP|PLANE|LAND|NAT>. Obsoletes setsector and setresource.
273 - Make interactive "edit c" detect and handle concurrent updates,
275 - Don't reprint edited object when done with it.
276 - Always print a message describing the actual change. Necessary
277 to give the deity a chance to catch unexpected changes, e.g. a
278 player moving away stuff right before a give command, leaving
279 fewer items than the deity intends to take. Existing messages
280 improved, missing ones added.
281 - Consistently send bulletins to the victim / beneficiary of deity
282 meddling, except when changing stuff mortals can't see.
283 - Report much more deity meddling in the news (subject to option
285 - More robust argument checking. Before, careless deity edits
286 could cause internal errors. Much bounds checking was missing,
287 inconsistent or wrong.
288 - Teleport planes and land units to carrier on load.
289 - Refuse to move planes and land units on carriers.
290 - Fix stack smash in edit l key 'L' that can mess up sector file.
291 - Fix setsector to again print actual landmine change for occupied
292 sectors. Broken in 4.3.31.
293 - Suppress bulletins for acts of god to himself.
294 - Suppress news for acts of god to gods.
295 - Suppress news and bulletins on no-op acts of god.
296 - Always send bulletins from POGO. Name the meddling deity in the
297 bulletin text instead. Inconsistent since Chainsaw.
298 - Make interactive edit accept empty key argument again.
299 - Make interactive edit treat blank input like empty input.
300 - Don't let edit put a land unit or plane on two carriers
301 - Do not disclose when a deity destroys a ship, tell the ex-owner
302 only that he lost it.
303 - edit p and u now show the edited unit like edit s.
304 - edit s now shows the edited ship even when its owner is invalid.
305 * Clean up output of satellite, land, sorder and mission for world
306 sizes between 200 and 1998. cutoff and level still have issues
308 * Plug harmless file descriptor leak on OpenBSD with IPv6. Broken in
310 * New doc/contributing explains how to contribute to Empire.
311 * Code refactoring and cleanup.
312 * Info page, manual page and documentation fixes and clarifications.
314 Changes to Empire 4.3.31 - Sun May 12 16:58:34 UTC 2013
315 * Fix read beyond end of conditional argument on missing operand.
316 * Don't put broken links into info pages formatted as HTML.
317 * Permit ships that can drop depth charges, but not fire. No such
318 ships exist in the stock game.
319 * Consistently require guns for dropping depth charges. Before, only
320 the fire command required guns (since 4.3.12 and before 4.0.6).
321 * Change econfig key rollover_avail_max from 0 to 50.
322 * Make sector production more predictable. Commands production and
323 budget are now a bit more accurate.
324 * Fix bugs that messed up xdump lost and xdump trade on big endian
325 hosts (broken in 4.3.8), and made the server fail during startup on
326 most big endian hosts (broken in 4.3.12).
327 * Build process robustness fixes.
328 * Use "Level: Obsolete" to mark obsolete info pages, and drop "info
330 * Server now uses IPv4 format for IPv4-mapped addresses. Simplifies
331 safe use of econfig key privip.
332 * Server logs a few more network connection details.
333 * Fixes and workarounds for econfig key listen_addr "" (which is the
334 default) when the system has both IPv4 and IPv6 addresses
336 - Server accepted only IPv6 connections on Windows and BSDs. Fix
337 to accept IPv4 ones, too.
338 - Except for OpenBSD, where the fix doesn't work. Accept IPv4
339 connections instead of IPv6 ones there, and document how to get
340 IPv6 accepted instead.
341 - Linux systems are frequently configured in a way that makes the
342 server accept only IPv4 connections. Document workaround: use
344 * Change fairland island size probability distribution: roll two dice
345 instead of one. This makes extreme sizes much less likely.
346 * Make fairland record the island number in the deity territory.
347 * Fix extension of market bidding time when high bidder changes.
348 Introduced broken in 4.0.7, with insufficient fixes in 4.0.9 and
350 * Fix market not to mess up ridiculously high unit prices. Has been
351 broken since 4.0.0 introduced the market.
352 * Fix melting of big piles of stuff by ridiculously heavy fallout.
353 Has been broken since fallout exists.
354 * Fix crash on edit s, p, u key 'U' with negative argument.
355 * When a deity builds ships or land units in foreign sectors, they're
356 given to the sector owner. This lets POGO build them, and it's how
357 build works for planes and nukes.
358 * Fix PRNG (pseudo-random number generator) seeding to resist
359 guessing: seed with a kernel random number. If we can't get one,
360 fall back to a hash of high-resolution time and process ID. This
361 should happen only on old systems or Windows. Far worse than a
362 kernel random number, but far better than just low-resolution time.
363 Fairland's seeding used to be low-resolution time and process ID,
364 but regressed in 4.2.20 to just time.
365 * Switch PRNG from BSD random() to Mersenne Twister. This is a is a
366 proven, high-quality PRNG.
367 * Fix tiny error in distribution of some die rolls.
368 * Increase land unit retreat chance and nuclear damage's chance to
369 destroy a nuke by one percentage point, for simplicity.
370 * Merge news items a bit more aggressively.
371 * Fix a year 2038 bug in news item merging.
372 * Retire the nightly build.
373 * New make target check. Just a few tests for now, derived from the
374 smoke test that used to be part of the nightly build.
375 * Really fix accepting connections from "long" IPv6 address. The fix
376 in 4.3.23 could mess up player's host address in player output and
377 logs, and cause extra "Last connection" messages.
378 * Take ship cost into account when picking missile interdiction
379 target. Broken in 4.3.8.
380 * Really fix give, setsector and setresource not to wipe out
381 concurrent updates. The fix in 4.3.27 was insufficient.
382 * Fix setsector not to disclose number of landmines to occupier.
383 * Make capital fail more nicely when the sector is unsuitable. Its
384 argument must now be a single sector. Before, it silently picked
385 the first suitable one when the argument selected several. Has
386 always been that way, and never documented.
387 * Changes to option GODNEWS:
388 - Deity command give could downgrade the deity's relations to the
389 sector owner when GODNEWS was enabled. No more.
390 - Likewise, deity commands edit and setsector can no longer
391 downgrade the victim's relations to the deity.
392 - News enabled by GODNEWS no longer affect news headlines.
393 * Fix bomb, drop, fly, paradrop, recon and sweep to again accept a
394 destination sector equal to the assembly point. Broken in 4.3.27.
395 * Fix portability bug in configure test for Windows API.
396 * More user friendly server startup: journal open errors are detected
397 while the server still runs in the foreground, which makes it
398 possible to complain to stderr and to exit unsuccessfully.
400 - Forbid selling conquered populace. Only relevant when the deity
401 allows selling civilians, which is probably a bad idea.
402 - Permit selling military by default.
403 - Forbid selling ships and land units carrying unsalable cargo.
404 * Scrapping ships and land units now spreads the plague
405 * Don't let scrap give away civilians, kill them off instead.
406 * Pilots and air cargo now spread the plague.
407 * Don't let fly and drop give away civilians.
408 * Fix fly to permit flying civs to a carrier in an occupied sector.
410 * Don't let planes fly to a carrier without sufficient space.
411 Before, planes that didn't fit were teleported home, which could be
412 abused. Broken in 4.3.17. Almost the same bug was previously
414 * Fix tend to foreign ships:
415 - Refuse to tend civilians to foreign ships.
416 - Don't leak friendly foreign ships' commodity cargo.
417 - Continue with remaining target ships after skipping a foreign one
418 when tending a negative amount of commodities.
419 All broken when Chainsaw 2 added tending to allies.
420 * march sub-command 'm' can now sweep own landmines.
421 * Land units no longer sweep allied landmines, except when executing
422 march sub-command 'm'. They don't hit them since 4.3.27. Sweeping
424 * Fix bmap commands not to parse empty flags argument as "revert".
426 * Code refactoring and cleanup.
427 * Info page fixes and clarifications.
429 Changes to Empire 4.3.30 - Tue May 22 18:34:52 UTC 2012
430 * Disable damage to base sector or ship when missile explodes on
431 launch for now, because damage done to other missiles there can be
432 wiped out in some cases. Broken in Empire 2.
433 * Fix navigate and march not to wipe out concurrent updates.
434 Abusable, but probably not worthwhile.
435 * Fix some buffer overruns in fairland. Has always been broken.
436 * Fix arm to require nuke and plane to be in the same sector. A
437 remote nuke got teleported to its plane when the plane moved.
439 * Change login command kill (used by client option -k) to kill less
440 ruthlessly: send a flash message and try to flush output, exactly
441 like a server shutdown does.
442 * Fix server shutdown to wait for player threads to reach a safe
443 state. Before, player threads raced with shutdown, and failed to
444 update the treasury, record play time, and write log entries when
445 they lost. Bug goes back to Empire 2. Patched partially or
446 unsuccessfully in 4.2.10, 4.2.12, 4.2.20, 4.3.6, 4.3.10 and 4.3.23.
447 The race was hard to lose in practice, until an unrelated
448 "simplification" in 4.3.23 could get player threads stuck sending
449 output after shutdown aborted a command.
450 * Idle timeout changes:
451 - The grace period for clients to complete login and logout is now
452 separate from the idle timeout. Configurable with new econfig
453 key login_grace_time, default is 120 seconds.
454 - The idle timeout for visitors is now separate from the one for
455 players. Configurable with new econfig key max_idle_visitor,
456 default is five minutes.
457 - Fix the idle timeout when the connection gets stuck sending
458 output. Broken in 4.3.20.
459 - Idle timeout during execute now terminates the connection, not
460 just the execute command.
461 * Fix stack smash in build. Remote hole! Broken when Empire 2 added
462 the confirmation prompt.
463 * Fix stack smash in scrap and scuttle. Remote hole! Broken when
464 Chainsaw added the confirmation prompt. Additionally, the
465 confirmation prompt is misleading when the player supplies
466 conditionals. Redesign the flawed prompt.
467 * Fix execute's echo of the command. Broken in 4.3.28.
468 * The mobility cost of retreating a defending land unit was
469 calculated for an uninitialized sector. This could charge
470 incorrect mobility, prevent retreat, or, if the stars align just
471 right, crash the server. Broken in 4.3.6.
472 * Commands cutoff, headlines, land, lstat, motd, neweff, payoff,
473 qorder, sorder, and wall now behave like the other information
474 query commands when the player's connection can't take more output:
475 they pause to let other code run.
476 * Revised command permissions:
477 - arm and disarm no longer require money, for consistency with the
478 other commands to move stuff around.
479 - satellite no longer requires money, for consistency with lookout,
480 radar, sonar and skywatch.
481 - qorder, sorder, survey and test no longer require a capital, for
482 consistency with the other commands that report on stuff the
484 - start and stop no longer require a capital, for consistency with
485 the other commands to control production.
486 - fortify now requires a capital, for consistency with mission,
488 - Anybody may now use country, echo and financial.
489 - Visitors can no longer use census, commodity, map, nmap,
490 sinfrastructure (useless without sectors), read (visitors don't
491 get any telegrams), and change (always failed).
492 - Players can no longer use map and nmap before break. This is
493 consistent with all the other commands to examine the
494 environment. It also prevents people from trying multiple
495 unbroken countries in a blitz to find the one with the nicest
497 - Players can now use resource before break, just like census.
498 * read could swallow the first telegram header when showing the
499 telegrams that arrived while waiting for the player to confirm
500 deletion. Broken in 4.3.29.
501 * Fix 'm' in path argument of explore, move, transport:
502 - Don't moan about deprecated argument syntax ('m' without a space
503 before its argument) even when there's no argument.
504 - Recognize the flags argument again.
507 - Command market is no longer available to visitors, because it
508 triggers execution of trades that have become ready.
509 - Fix a race condition that could cause commodity trades to be
510 executed multiple times. Abusing this to duplicate commodities
511 seems tricky, but possible. Broken in Empire 3.
512 - Don't expropriate sellers of units. POGO got the the money, the
513 telegrams and made the news, the seller got nothing. Broken in
515 * Login command quit and server shutdown could lose player output.
516 4.3.23 tried to fix the shutdown case, but the fix was incomplete.
517 * Fix login command quit to really quit. It sometimes just swallowed
518 buffered input, at least on some systems.
519 * 4.2.22's fairer command scheduling failed to cover the execute
521 * When a client shuts down input transmission to log out, output
522 could get lost. Our client never does that.
523 * Don't skip post command treasury update and status notification on
524 EOF from player, after quit command, and when command is aborted by
525 server shutdown. An unluckily timed EOF or shutdown can deprive a
526 player of money gained from scuttling tradeships or sacking a
527 capital. Can be abused to build bridges and infrastructure free of
528 charge. Can also be abused to designate sectors for free, but the
529 stock game's sector types are all free anyway. Has always been
531 * Fix client not to send an empty line on player interrupt (normally
532 ^C) before the first command. This was missed in 4.3.26.
533 * Code and info page cleanup.
534 * Documentation fixes.
536 Changes to Empire 4.3.29 - Fri Jan 20 19:20:20 UTC 2012
537 * drop and fly from carrier could fail to load last civilian or
539 * Telegram and announcement changes:
540 - wire no longer loops to show announcements that arrived while
541 waiting for the player to confirm deletion.
542 - At most five seconds worth of messages are now squashed together
543 into one. Before, only the time between adjacent telegrams was
544 limited, not the total time.
545 - When telegrams arrived while read was waiting for the player to
546 confirm deletion, and we then showed them, we nevertheless
547 claimed "you have new telegrams" before the next command prompt.
548 Only with toggle inform off. Known bug since Empire 2.
549 - Fix read not to clobber asynchronous notification of telegrams
550 arriving while waiting for the player to confirm deletion.
551 - Fix wire not to reset number of pending telegrams with toggle
552 inform on. Broken when Empire 2 introduced toggle inform.
553 - The number of pending announcements was off when announcements
554 were squashed together.
555 - More careful error handling and logging.
556 * Ensure all of an update's output goes into a single production
558 - Avoid splitting it up when the update is slow. Empire 2 already
559 did that for the number of pending telegrams, but not for read.
560 - Don't turn parts of it into BULLETINs. Autonav and sail could do
562 * files now creates POGO with user interface flags beep, coastwatch,
563 sonar and techlists set, for consistency with add.
564 * Change newcap back to not wiping the country (it wiped since
565 4.3.12). Additionally, leave levels and telegrams alone.
566 * Changes to deity command add:
567 - Require confirmation for unadvisable actions.
568 - Refuse to touch a country while it's being played.
569 - Don't crash on negative country number.
570 - Create deities with money, just like files creates POGO.
571 - Always reset the country completely, not just when adding a
573 - Rename argument "new" to "player". Keep recognizing "new" for
574 now, but deprecate it.
575 - Drop argument "active". If you really want to create a player
576 country without a capital, add the player country normally, then
577 activate it with edit instead of newcap.
578 - Drop the obscure sector check and wipe option. If you really
579 need to wipe out a country, there's much more to wipe than just
581 - Drop the undocumented land unit destruction feature.
582 * Permit no-op country name change again. Accidentally outlawed in
584 * Plug a few minor memory and file descriptor leaks.
585 * Fix use-after-free when plane gets shot down or aborted in
586 dogfight. Broken in 4.3.27.
588 * Info page and manual page fixes.
590 Changes to Empire 4.3.28 - Sat Jul 16 11:30:53 UTC 2011
591 * Don't let POGO (#0) navigate dead ships, and march dead land units.
592 The ghosts even got sighted and interdicted, and could hit mines.
593 Has always been that way.
594 * llook can't see land units and planes loaded on land units anymore.
595 * Fix board to ignore land units loaded on land units when testing
596 whether a sector can board. Broken in 4.0.17.
597 * Fix transport to reject planes loaded on land units. The plane
598 remained on its carrier. When the land unit moved, the plane was
599 teleported right back to it. Broken since Chainsaw 3 added land
601 * Fix lradar not to let land units loaded on land units use radar.
602 Broken since 4.0.0 added trains.
603 * Fix strength to ignore land units loaded on land units. Broken in
605 * Fix navigate and march to find paths longer than a few sectors
606 again (7 for 64 bit hosts, 3 for 32 bit hosts). Broken in 4.3.27.
607 * march sub-command 'i' now shows number of military and land units
609 * New server option -F to force start even when state looks bad.
610 Risks crashes and further corruption, but gives deities a chance to
611 fix up a bad game state with edit commands and such.
612 * empdump -x no longer refuses to export game state that looks bad.
613 Gives deities another tool to fix up a bad game state.
614 * Land units loaded on land units fight che again, as they used to
616 * When a land unit dies fighting che, land units loaded on it get
617 unloaded, and planes loaded on it die. Before, the update left
618 them stuck on their dead carrier. Impact like the next item.
619 Abusable. Broken since Chainsaw 3 added land units.
620 * The update no longer destroys ships, planes and land units for lack
621 of maintenance. Before, it left any embarked planes, land units
622 and nukes on their dead carrier. In this state, units behaved as
623 if their carrier was still alive, with additional protection from
624 the fact that a dead carrier can't be damaged or boarded. If
625 another unit with the same number got built, it picked up the stuck
626 cargo. The cargo got teleported to its new carrier when the
627 carrier moved. Abusable, but it involves going broke, so it's
628 rarely practical. Slightly more practical before 4.3.6 removed
629 budget priorities. Broken for ships and land units when Empire 2
630 added their maintenance cost, and for planes when 4.3.3 replaced
631 nuclear stockpiles by nuke units.
632 * Fix bogus internal error triggered by navigate and march
633 sub-commands 'r', 'l' and 's'. Broken in 4.3.27.
634 * Fix client not to reject redirections and execute containing
635 non-ASCII characters with a bogus scary warning when using UTF-8.
636 * Fix execute not to mangle non-ASCII characters in the argument when
637 prompting for it while login option utf-8 is on.
638 * Fix handling of non-ASCII and control characters in batch files.
639 * Conversion from UTF-8 to ASCII ate the character following a
640 replaced non-ASCII character. Buffer overrun possible if the
641 terminating zero gets eaten. Could happen in players, read, flash,
643 * Fix handling of empty commands:
644 - Time used was not updated.
645 - Mortal player wasn't logged off for game hours, game down, and
647 - Notifications were delayed: going broke, becoming solvent, new
648 telegrams (toggle inform off only), new announcements, capital
650 * Minor tweaks to nightly build.
651 * Server's and empdump's sanity checking of configuration and game
652 state is now more rigorous.
653 * Deity xdump no longer dumps unused countries' realms.
654 * Remove option LANDSPIES. Deities can customize the land table to
656 * Remove option TRADESHIPS. Deities can customize the ship table to
658 * Configuration table changes (builtin and custom):
659 - Rows must be in ascending UID order.
660 - Omitting rows in tables item, sect-chr and infrastructure is no
662 - Custom tables now replace the builtin table completely. Before,
663 omitted rows defaulted to the builtin version, except at the end
664 of a table. Commenting out unwanted stuff just works now.
665 - Permit custom table product having fewer than 14 entries.
666 - Reject custom tables where customization has no effect (updates,
667 table, meta, all symbol tables) or where it's unsafe (news-chr).
668 - Input is checked more rigorously.
670 - Don't touch plane file when import fails.
671 - Refuse import of incorrectly sized table instead of silently
672 creating one the server will reject.
673 - Replace old state completely. Before, omitted rows in the dump
674 defaulted to the old state, except at the end of a table.
675 - Input is checked more rigorously.
676 * Fix xdump updates not to dump bogus extra updates.
677 * Fix use-after-free when a plane got shot down or aborted by flak.
679 * Friendlier diagnostics in the build command.
680 * Fix build to set nuke's tech exactly like for ships, planes and
681 land units. It's not currently used for anything.
682 * Research required for nukes was slightly off sometimes due to
684 * Bridge building required 0.005 tech less than advertised, fix.
685 * "show nuke" now obeys toggle techlists.
686 * Fix "show land s" to show columns xpl and lnd again. Broken in
688 * Code refactoring and cleanup.
689 * Documentation on custom tables and xdump updated.
692 Changes to Empire 4.3.27 - Sun Apr 17 11:36:29 UTC 2011
693 * License upgrade to GPL version 3 or later.
694 * Fix buy not to wipe out concurrent updates. Can be abused to
695 duplicate commodities.
696 * Don't let fighters, SAMs and ABMs intercept while on trading block.
697 * Don't let missiles interdict ships or land units while on trading
699 * Fix client to log long input lines untruncated.
700 * Fix client crash for long input lines.
701 * info subject pages now mark unusually long pages with a !.
702 * The edit command keys deprecated in 4.3.15, 4.3.17 and 4.3.20 are
704 * Fix give, setsector and setres not to wipe out concurrent updates.
705 * Fix explore, move, test, transport not to ignore spaces in path
706 arguments. Broken in 4.3.7. Deprecate use of 'm' without space
708 * Improvements to map drawing commands:
709 - Don't fail silently when asked to draw a map around an invalid
710 unit, explain the problem.
711 - Deprecate bmap flag "r". Use (a prefix of) "revert" instead.
712 - bmap flags following "t" are no longer ignored. However, info
713 pages previously documented an argument "true" in addition to
714 flag "t". To keep that working, keep ignoring flags following
715 "t" when they're bad. But deprecate that usage.
716 - Reverting the bmap no longer draws a map.
717 - Bad conditionals could make the commands misinterpret their first
719 - The commands now fail when they reject their second argument.
720 * The xdump syntax deprecated in 4.3.12 is now gone.
721 * Fix satellite to fail on bad conditionals instead of ignoring them.
722 * Journal improvements:
723 - Optional logging of output.
724 - Long lines are no longer truncated.
725 - Login phase input is now logged, too.
726 - Commands are now logged. Allows making sense of input without
728 * Option BRIDGETOWERS is now disabled by default.
729 * Bridge towers now take 300 hcms to build, down from 400.
730 * Fix stop orders to expire even when the country is broke. Broken
732 * Fix march and navigate not to advise on "legal directions" when
735 - Much faster, especially for distribution, i.e. where it matters
736 most. Speedups in excess of 30x have been observed for updates
737 taken from real games.
738 - Old land path finder leaked memory occasionally.
739 - Old land path finder overran buffers for very long paths. A
740 malicious player can arrange sufficiently long paths, but it
741 takes a lot of land. Distribution, the distribute command, land
742 unit reaction, and automatic supply now handle arbitrary long
743 paths. Commands explore, move, test, transport, march, navigate
744 and path now handle paths up to 1023 characters. Command
745 bestpath shows paths longer than 1023 characters with the tail
747 - Old sea and air path finder treated destinations as unreachable
748 when the best path was longer than 99 characters. Command sorder
749 now handles arbitrary long paths. Commands bomb, drop, fly,
750 paradrop, recon, sweep and sail now handle paths up to 1023
751 characters. Autonav considers up to 1023 characters at the
752 update. Planes can fly missions up to 1023 sectors from their
754 * Automatic supply charged mobility for the path back to the source
755 instead forward to the sink.
756 * Make bestpath work for deities in foreign land.
757 * More robust savecore example script.
758 * Fix buffer overruns in the lookout, spy, map and nmap commands when
759 WORLD_X * WORLD_Y is not a multiple of 16.
760 * The path command's maps weren't always fitted to the path
761 correctly. Broken in 4.3.17.
762 * Land units no longer hit allied mines.
763 * Change sharebmap with yourself to do nothing instead of telling you
764 you're not friendly to yourself.
765 * You can now flash yourself. Enjoy!
766 * A race condition could make the flash command claim an ally was not
767 logged on when he was. Hard to trigger outside the lab.
768 * The flash command no longer prints "Flash sent" for deities. It's
769 annoying. It never did that for mortals.
770 * Plug memory leaks in mission code on a number of conditions:
771 - Submarines moving where own planes would interdict hostile
773 - Ground combat where countries hostile to one of the parties would
774 support if relations were right (allied to one party, at war with
776 - Ships or land units moving within hostile missile mission op
778 - Any player action within marine missile mission op areas that
779 could trigger the missile owners' missions.
781 - When you ordered a sector to attack with military, but lost the
782 sector before the attack was executed, and the new owner was
783 allied to you, the server got confused: it let the military
784 attack even though they were already dead, but not occupy.
785 - When you ordered a land unit to attack from an allied sector, and
786 the sector got lost before the attack was executed, the server
787 reported things as if you had owned the sector yourself. The
788 land unit still attacked when the new owner was also allied to
790 - When a land unit attacked out of an allied sector, its mobility
791 cost was computed as if the ally owned the land unit. Attacking
792 sectors old-owned by that ally was too cheap, and taking back
793 one's own was too expensive.
794 * Fix trade ships to pay off in own harbor. Broken in 4.3.17.
795 * Remove option SLOW_WAR. It hasn't been enabled in a public game
796 for years, and the code implementing it was buggy.
797 * Fix a bug in sail that limited the sail path to 27 instead of the
798 intended 28 characters.
799 * Fix race condition in transmission of flash and telegram
800 information messages that could double output and possibly crash
802 * Planes get to sweep and sonar only after flak and interception.
803 * Don't limit the radar command's range to fit its output into a
804 world map without clipping. The limiting goes back to Chainsaw 2.
805 * Make flak vs. pinpoint bombing consistent with ordinary flak:
806 - 4.3.6 reduced the plane abort chance on damage, but missed the
807 additional flak vs. pinpoint bombing. Fix that.
808 - Fix to charge mobility appropriate for damage.
809 * Prettier flak damage reporting.
810 * Fix bugs that could cause bmap updates from recon and satellite to
812 * Fix lookout to properly report sector ownership to deities.
813 * Suppress bogus messages deities with non-zero country number got
814 when attempting to navigate foreign ships or march foreign land
815 units. Such deity use hasn't worked since Empire 2.
816 * Deities can no longer fly foreign planes. It didn't fully work
817 since Chainsaw 3, and can trigger internal errors since 4.3.11.
818 * Don't split lines over several bulletins. The read command
819 normally merges these bulletins, but if they are more than five
820 seconds apart (clock jumped somehow), we get a bulletin header in
821 the middle of a line. Broken since Empire 2.
822 * Don't beep when plane, land unit or nuke die on a collapsing
823 bridge. Not nice, because it could beep many times, and could put
824 beeps in bulletins. Beeping was added in 4.0.18.
825 * Minor improvements to nuclear damage reporting.
826 * When a deity dropped a foreign nuke, parts of the output went to
827 the owner of the nuke instead of the deity.
828 * When a player triggered a foreign missile launch (mission or
829 interception), and the missile exploded on launch, part of the
830 report went to the player instead of the missile owner. This
831 disclosed the missile owner's origin. Broken in Empire 2.
832 * When autonav reported to a ship owner that it can't load or unload
833 foreign civilians, it used the sector owner's coordinate system.
834 This disclosed the sector owner's origin. Abusable.
835 * When nuclear damage bounced off a sanctuary, the bulletin to the
836 sanctuary owner used the attacker's coordinate system. This
837 disclosed the attacker's origin.
838 * When a deity used sweep, lmine, sail or sabotage with a foreign
839 plane, land unit or ship, its location was reported in the foreign
841 * When a deity asked for a foreign nation report, the capital
842 location was reported in the foreign coordinate system.
843 * Code refactoring and cleanup.
844 * Info file improvements.
846 Changes to Empire 4.3.26 - Mon May 24 16:37:40 UTC 2010
847 * Land units loaded on ships or land units can no longer fight che.
848 * When foreign land units were present, a che revolt could damage
849 them instead of the defending land units. This could let defenders
850 survive the revolt. They were captured or blown up if che took
852 * Fix che revolt to damage only land units that actually fight
853 * Fix loading x-light missiles on ships without capability plane.
854 These ships could only use their x-light slots for x-light planes,
855 not their plane slots. Broken in 4.3.17.
856 * Update bmap when nuclear detonation makes wasteland.
857 * Fix fly and drop to report discarded cargo items correctly.
858 * New client option -s to specify server host and port.
859 * Hitting landmines could crash the server. When not, the damage
860 reduction for capability engineer was applied unpredictably.
862 * Fix retreat and lretreat condition 'c'. Broken in 4.3.16.
863 * coastwatch and skywatch could see too far. Up to one sector for
864 practical radar ranges.
865 * skywatch now reports satellite UIDs. The UID is required for
866 launching a-sats since 4.3.23.
867 * Fix client not to send an empty line of input before aborting the
868 command on player interrupt (normally ^C).
869 * Fix sabotage not to kill the spy every time. Broken in 4.3.17.
871 * Info page fixes, manual page improvements.
873 Changes to Empire 4.3.25 - Sun Mar 21 08:27:37 UTC 2010
874 * Hitting sea mines could crash the server. When not, the damage
875 reduction for capability sweep was applied unpredictably. Broken
877 * When an interdiction did damage other than collateral damage, the
878 planes that intercepted it from interdicted carriers used no
879 petrol. 4.3.24 fixed only the "no damage" case.
880 * Ship anti-missile defense failed to charge shells when the ship was
881 interdicted. The fix in 4.3.24 covered only launch.
882 * Fix a bug in navigate and march that let players lay mines free of
883 charge. Also fix them not to prompt for the number of mines.
884 * Missile exploding on launch could not damage its base if it was
885 armed with a nuke. Broken in 4.3.23.
886 * When a torpedo attack triggered a return torpedo, the news reported
887 it to be fired by the attacker instead of the defender.
888 * Interdiction attacked submarines with surface-only weapons. Broken
890 * Fix a bug in lradar, path, radar, route, satellite, sect and survey
891 that could leak maps to other players. Broken in 4.2.0. Fixed in
892 4.2.8 for bmap, lbmap, lmap, map, nmap, pbmap, pmap, sbmap and smap
894 * files could clobber the game when reading confirmation fails.
895 * fairland no longer rejects small worlds without trying.
897 Changes to Empire 4.3.24 - Tue Jan 26 21:29:14 UTC 2010
898 * The client sometimes hung under Windows when the server closed the
899 connection. Broken in 4.3.23.
900 * Fix navigate and march not to crash the server when a path argument
901 consists of a valid path plus whitespace. Broken in 4.3.7.
902 * When a client sent a blank line in the login phase, the server
903 crashed on some systems.
904 * Fix crash bug in bomb, drop, fly, paradrop, recon and sail. Broken
906 * Fix bogus internal error on escort, recon, and satellite launch.
907 Mostly harmless, as error recovery worked fine. Broken in 4.3.23.
908 * Stop ship and land unit movement on interdiction even when it does
910 * When an interdiction did no or only collateral damage, the planes
911 that intercepted it from interdicted carriers used no petrol, and
912 interdicted land units were immune to collateral damage.
913 * The limit for the number of sectors, ships, planes, land units,
914 nukes, and so forth is now large enough not to matter. It used to
915 be 32768 on common machines. The sector limit was introduced in
916 4.3.12. World x- and y-size are still limited to 65536 on common
918 * News use much less space, and thus I/O. Space was wasted in
919 4.3.12. Side effects of the change:
920 - Expiry of old news no longer updates news timestamps. Updating
921 timestamps was wrong, because it defeated incremental xdump news.
922 - The empdump utility can no longer update timestamps of imported
923 news. Unfortunate, as it breaks incremental xdump news.
924 * New news selector duration, the time span covered by this news item
926 * ABMs failed to charge supplies when their sector was the
927 intercepted missile's target. The stock game's ABMs use no
929 * Ship anti-missile defense failed to charge shells when the ship was
930 the missile's target.
931 * Code refactoring and cleanup.
933 Changes to Empire 4.3.23 - Sun Dec 13 16:34:49 UTC 2009
934 * Fix missile interception not to intercept tactical and marine
935 missiles attacking missiles or satellites. No such missiles exist
936 in the stock game. Interception of tactical ABMs could crash the
937 server. Broken in Empire 2.
938 * Missiles missing their target do collateral damage again. Was
939 disabled because of bugs in 4.0.18 for manual launch and in 4.3.16
940 for automatic launch.
941 * News reported victim as actor for sub-launched anti-sat and ABM.
942 * Defense value of missiles vs. ABMs and satellites vs. anti-sats
943 failed to improve with tech.
944 * Fix a bug that let missiles interdict ships outside their op area.
945 This could happen when a group navigating together was partly
947 * Only bomb strategic and launch at sector can use nukes. Before,
948 they could also be used by missions, bomb pinpoint, and launch at
949 ships, but there were several bugs and inconsistencies, and the
950 code was messy. The arm command now rejects marine missiles in
951 addition to satellites, ABMs and SAMs, and clears the mission. The
952 mission command now rejects planes armed with nukes.
953 * Missiles exploding on launch pad no longer set off their nukes.
954 * The launch command now more accurately reports why a missile can't
955 be equipped. It no longer draws supplies automatically.
956 * Manually launched anti-sat now always kills when it hits, for
957 consistency with automatically launched ones.
958 * Don't permit nukes on satellites, ABMs and SAMs. Nukes on
959 satellites could be armed and disarmed even in orbit. Nukes on
960 ABMs and SAMs were lost without effect when their missile
961 intercepted. The stock game is not affected, because its
962 satellites, ABMs and SAMs all have zero load.
963 * Remove obsolete plane capabilities stealth and half-stealth. Not
964 used by the stock game.
965 * Penalize fighter combat value for any load, not just bombs. The
966 stock game's fighters can't carry anything but bombs.
967 * Make bomb work for non-tactical cargo bomber. No such planes exist
969 * Revised cargo plane rules: a cargo flight can be either an airlift
970 or an airdrop now. Airlifts carry more cargo than airdrops. A
971 cargo drop or paradrop with a non-VTOL plane is an airdrop.
972 Anything else is an airlift. This makes paradrop loads consistent
973 with drop loads. Paradrop with VTOL transports now carries twice
974 the punch, and drop with non-VTOL transports hauls less than fly.
975 In particular, the stock game's tr can't drop guns anymore.
976 * Enforce plane selection rules more tightly:
977 - bomb command can select only planes with capability bomber or
978 tactical. Before, other planes with non-zero load flew along,
979 but their bombs were silently lost.
980 - sweep command can select only planes with capability sweep.
981 Before, other planes performed ordinary reconnaissance instead.
982 - drop command can select only planes with capability cargo.
983 Before, other planes flew along but dropped nothing.
984 * Fix paradrop to fail without destroying the paratroopers when the
985 player owns the target sector.
986 * Launching an anti-sat now takes the target plane as argument.
987 Before, it took a sector argument, and targeted the lowest-numbered
988 satellite there. Rather inconvenient when your own satellite masks
990 * Remove option PINPOINTMISSILE. Deities can customize the plane
991 table to disable marine missiles.
992 * Ridiculously impotent nukes could do unpredictable interdiction
993 damage. No such nukes exist in the stock game.
994 * The production command could mispredict resource-depleting level
995 production. No such products exist in the stock game. In fact,
996 they'd be highly unusual.
997 * The update could crash or corrupt the game when a (misconfigured)
998 product depleted resource "none".
999 * Revamp the Windows port based on ideas stolen from Gnulib. Share
1000 the code between server and client.
1001 * Don't log out player when update aborts a command under Windows.
1002 Broken in 4.3.20, and not fully fixed in 4.3.21.
1003 * Fix accepting connections from hosts with "long" IPv6 address. The
1004 internal buffer had insufficient space.
1005 * Delay shutdown up to 3s to let player output buffers drain.
1006 * Fix a race between main thread and player threads, which could
1007 theoretically make the server crash on start.
1008 * Clean up synchronization between commands, update and shutdown, and
1009 when player threads sleep on I/O.
1010 * Clean up the cruft that has accumulated in and behind the empio
1011 interface, and, to a lesser degree, the empthread interface.
1012 * Fix time difference underflows in pthread and Windows code. They
1013 could potentially cause hangs, although none have been observed.
1014 * Make budget's "Sector building" line look better.
1015 * Make sector maintenance cost configurable. New sect-chr selector
1016 maint. Capitals now pay maintenance regardless of efficiency.
1017 * Overhaul show sect b.
1018 * Fix mine production resource limit for sector peffic != 100. This
1019 affects mountains in the stock game, but only with an impractically
1020 large number of ETUs per update.
1021 * Code refactoring and cleanup.
1022 * Info file fixes and improvements.
1024 Changes to Empire 4.3.22 - Sat Apr 25 11:56:29 UTC 2009
1025 * Fix a Windows client bug that could lead to hangs, at least with
1026 some versions of the C run-time. Broken in 4.3.11.
1027 * Allow building without curses terminfo. Highlighting in the client
1029 * Really fix bomb not to wipe out plane updates made while it asked
1030 for pinpoint targets. The fix in 4.3.21 didn't cover escorts.
1031 * Fix tend land not to wipe out concurrent updates.
1032 * Automatic supply fixes:
1033 - Ships with just two shells could fire a torpedo to return fire or
1035 - Ships with just one shell could use their anti-missile defense.
1036 - Land units were considered in supply even when they had not quite
1037 enough supplies. Such land units could defend without penalty,
1040 * Fix update to take dead units off carriers.
1041 * Standalone client distribution built empire instead of empire.exe
1042 for Windows. Broken in 4.3.0.
1043 * Fix client to abort script execution on SIGINT.
1044 * Fix Windows client not to hang on EOF on standard input when that
1046 * Fix a client bug that could make it hang when EOF on standard input
1047 follows an execute command closely.
1048 * Sea mines under bridge spans were disabled a long time ago, in
1049 Empire 2. The drop command refuses to mine there. Change mine
1050 command to do so as well.
1051 * Sea mines under bridge spans were mistaken for landmines by ground
1052 combat, land units retreating from bombs, and non-land unit ground
1054 * When a bridge tower collapsed, its landmines magically became
1056 * Don't log out player when he interrupts a command. Broken in
1058 * Code cleanup and portability improvements.
1059 * Info file and documentation fixes.
1061 Changes to Empire 4.3.21 - Mon Mar 9 21:34:52 UTC 2009
1062 * Fix swapsector not to wipe out concurrent changes to the swapped
1064 * Fix a bug in crash dumping that could mess up the journal and, at
1065 least in theory, mess up commands info, read, turn, and wire;
1066 announcement expiry, and reading of econfig and schedule.
1067 * Fix bomb not to wipe out plane updates made while it asked for
1069 * When bombing ships with a force containing both planes with and
1070 without capability ASW, the bomb command could fail to report
1071 presence of submarines, and could refuse to bomb ships when there
1072 were only submarines.
1073 * Leaving land units behind after a victorious attack could in some
1074 cases wipe out changes made to them since the victory.
1075 * The timestamp selectors added to commodity, load and trade in
1076 4.3.12 could lead to spurious command failures. None have been
1077 observed in the wild.
1078 * Don't log out player when update aborts a command. Broken in
1080 * Code refactoring and cleanup.
1082 Changes to Empire 4.3.20 - Fri Feb 20 18:14:20 UTC 2009
1083 * Option LOANS is now disabled by default.
1084 * Option RAILWAYS is now enabled by default.
1085 * Many fixes to automatic supply:
1086 - Planes flying interception or support missions, abms intercepting
1087 ballistic missiles, and the launch command for missiles and
1088 anti-sats could all supply more shells than necessary, lose
1089 shells, or conjure them up.
1090 - Ships shooting down marine missiles could supply more shells than
1091 necessary, or lose shells.
1092 - Supply ships could conjure up shells when firing guns using
1093 multiple shells, or launching torpedoes, or dropping depth
1094 charges, or shooting down marine missiles. No supply ships
1095 capable of doing that exist in the stock game.
1096 - Supply engineers could conjure up shells when laying mines. They
1097 don't exist in the stock game.
1098 - load, lload and supply could supply land units with enough food
1099 from the sector containing them to starve the sector.
1100 - Sectors were charged too much mobility for moving supplies
1102 - Land units serving as supply source no longer draw supplies
1103 recursively, because the bugs there are too hard to fix to be
1105 - Defending and reacting units only checked whether they could draw
1106 supplies, but didn't actually draw them.
1107 - load, lload, supply, assault and board no longer supply land
1108 units from ships carrying them. This feature, added in 4.0.14,
1109 was inconsistent with other ways to supply.
1110 - Don't use automatic supply to avoid starvation at the update. It
1111 adds complexity to the update. How much good it does to players
1112 is highly doubtful; certainly nobody can rely on it. It isn't
1113 covered by the starvation command. Ships or land units could
1114 steal enough food from their sector to make it starve.
1115 - lmine could only fetch shells for engineers that use ammo. The
1116 stock game's engineers all do.
1117 The changes listed for load and lload are actually lies, because
1118 supply has been disabled there since 4.3.17.
1119 * Don't let an engineer lay mines while it is on a ship or land unit,
1120 or in a foreign sector.
1121 * Sectors and ships no longer need shells to fire flak.
1122 * Use IPv4 and v6 only when suitable interfaces are configured.
1123 * Fix turn off not to fail when the message is empty. Broken in
1125 * Don't nag the deity about game hours restriction in force all the
1127 * Tell deity when the game is down, just like players. Also make the
1128 information available in xdump, as game selector down.
1129 * Corrupt mailboxes could crash the server.
1130 * Fix reject accept. Broken in 4.3.4.
1131 * If a player was at a prompt when the deity turned the game down, he
1132 was allowed to enter one more command.
1133 * Air defense is no longer separate from interception. Putting a
1134 plane on air defense now merely changes where it intercepts.
1135 Separate air defense added too much pointless complexity. Its
1136 implementation violated design assumptions of the intercept code.
1137 Because of that, the same plane could intercept both an air defense
1138 mission and the planes that triggered it, and the damage it
1139 received in the first interception was wiped out.
1140 * Intercept the same all along the flight path. In each sector, any
1141 country owning the sector, a surface ship or a land unit there gets
1142 to intercept. Before, only the sector owner got to intercept,
1143 except for the assembly point and the target sector. In the target
1144 sector, any country owning surface ships or land units got to
1145 intercept in addition to the sector owner. Thus, a sector owner
1146 with surface ships or land units there got to intercept twice. The
1147 sector owner did not get to intercept at the assembly point,
1148 even when it was the target sector.
1149 * Spotting rule changes:
1150 - Ships and land units now spot overflying planes along all of the
1151 flight path instead of just the target sector, and no longer
1152 report allied planes.
1153 - Planes now spot ships and land units only when flying recon or
1154 sweep, and along all of their flight path instead of just the
1155 target sector. It still takes a spy plane to identify ships and
1157 - Planes now spot ships and land units in a sector even when all
1159 - Planes now spot all foreign ships and land units, not just
1161 * Fix SAM interception for intercepts other than the first.
1162 * Fix air defense and flak over sectors allied to the planes. Air
1163 defense was broken in Empire 2. Flak was broken in 4.2.8.
1164 * Establishing contact by spotting planes from sectors didn't work.
1165 * Fix reconnaissance patrols to use sonar when any capable plane is
1166 present. Before, all planes had to be capable.
1167 * Fix recon and sweep not to spy after all spy planes are gone.
1168 * Fix a bug that made multiple clients running on the same Windows
1169 machine interfere with each other. Broken in 4.3.11.
1170 * Fix enforcing game hours for players already logged in. Broken in
1172 * Fix distribution not to abandon a distribution center by exporting
1174 * Many fixes to load, unload, lload and lunload:
1175 - Now usable for deities.
1176 - Plug loopholes that let you steal foreign commodities by making
1177 load/lload unload and unload/lunload load through use of negative
1179 - Fix not to let you give away civilians.
1180 - You can't use lload in foreign sectors or lunload with foreign
1181 land units anymore. Loading stuff in foreign sectors was
1182 prohibited already for ships.
1183 - lload and lunload now work on foreign land units only when
1184 they're explicitly named by UID. This matches behavior of load
1186 - Fix to test relations of foreign object's owner to player instead
1187 of the other way round.
1188 * Make sure land units with maximum mobility can attack mountains.
1189 * Fix land unit attack mobility cost. Broken in 4.3.6.
1190 * Conditions comparing string-valued selectors like wing to unquoted
1191 values are now interpreted more smartly. Before, unquoted strings
1192 were prone to be interpreted as selector names even when that made
1193 no sense. You still have to disambiguate truly ambiguous cases
1194 like w=w for planes, e.g. as wing=w or w='w'.
1195 * Fix reporting of shot spies in news. Broken in 4.3.16.
1196 * Remove econfig key mission_mob_cost. Questionable feature, and
1197 hasn't been used in a long time.
1198 * Reserve and escort missions now have an op-area, like all the other
1200 * Land units now react only when on a reserve mission. The lrange
1201 command is gone. The edit command still accepts and ignores the
1202 land unit key 'P' for compatibility, but it is deprecated.
1203 * Fix a bug that could mess up mission op-area when the range of
1204 ship, plane or land unit on the mission decreases, e.g. through the
1206 * Reserve missions no longer give a bonus to reaction range.
1208 * Code refactoring and cleanup.
1210 Changes to Empire 4.3.19 - Sun Dec 7 23:15:34 UTC 2008
1211 * LWP doesn't work with Darwin due to OS bugs, avoid it for now.
1212 * Don't let ships double-retreat first on 'i' (injured) and then on
1213 'h' (helpless) when shelled.
1214 * Fix a bug that suppressed the "sunk!" message. Broken in 4.3.17.
1215 * Log out player when maximum time per day is exceeded. Before, he
1216 could remain logged in with visitor privileges only, but once
1217 logged out could not log back in.
1218 * If a player was at a prompt when either game hours restriction
1219 started or maximum time per day was exceeded, he was allowed to
1220 enter one more command.
1221 * Deitying a capital failed to charge money and report news. Broken
1223 * Overhaul accounting of play time, fixing minor inaccuracies.
1224 * Fix parsing of 24:00 in econfig key game_hours and
1226 * New option RAILWAYS.
1227 * Che ages just like military reserves (1% per 24 ETUs).
1228 * Permit ships to assault the sector they're in.
1229 * Sectors eating less than one unit of food don't make one unit of
1230 food for free anymore. They still can't starve.
1231 * New concept sector terrain. Deities can use it to make sectors
1232 other than wilderness redesignatable. See sect.config for more
1234 * Represent play time in seconds rather than minutes. This affects
1235 xdump: nat selector minused (counting minutes) is replaced by
1236 timeused (counting seconds).
1237 * Improved nightly build, with additional tests.
1239 Changes to Empire 4.3.18 - Sat Oct 18 18:39:17 UTC 2008
1240 * Fix building of planes, land units and nukes with UIDs that have
1241 never been used before. This could crash the server on some
1242 systems in certain states. Broken in 4.3.17.
1243 * Improved nightly build, with restructured and extended tests.
1245 Changes to Empire 4.3.17 - Sat Sep 20 16:07:44 UTC 2008
1246 * Fix standalone client build for Windows. Broken in 4.3.11.
1247 * Disable automatic supply of land units on load for now, it's
1248 broken, and can be abused to duplicate supplies.
1249 * Make trade show exactly what's on sale, remove option SHOWPLANE.
1250 * Stop ships, planes, land units and nukes on violent takeover, just
1252 * Wipe orders when ships, planes, land units and nukes are taken over
1253 violently or given away peacefully. Fleet, wing, army and mission
1254 were already cleared in many, but not all cases. Other orders were
1255 never cleared: mission op-areas (visible in xdump), ship autonav
1256 orders, ship sail path (including ship to follow and mobility
1257 quota), land unit retreat orders, plane range limit, and land unit
1259 * Fix takeover of stuff by attack, assault, board, lboard, paradrop
1261 - Corrupt land unit file could lead to infinite recursion.
1262 - Take over nuke armed on plane along with the plane. Broken in
1264 - Taking over land units with negative mobility increased mobility
1265 to zero. Ditto for planes embarked on ships or land units.
1266 * Fix a bug that made set and xdump not recognize unused trade lots
1268 * Fix giving away stuff by trading it:
1269 - When an armed nuke is sold separately from its plane, take it off
1270 the plane. You couldn't do that before 4.3.3.
1271 - Give away nuke armed on sold plane along with the plane. Broken
1273 - Don't zero mobility of planes and land units on sold ships.
1274 * Fix giving away stuff by unloading from its carrier: Give away any
1275 nukes armed on planes (broken in 4.3.3) and land units loaded on
1276 land units. The latter can't happen in the stock game.
1277 * Fix giving away stuff by scrapping or scuttling its carrier:
1279 - Disarm the nuke from a plane instead of destroying it.
1280 - Give away any loaded land units and planes, too.
1282 - Fix scuttle to ask for confirmation when scuttling a tradeship in
1283 an unsuitable sector even when the tradeship is pirated. Broken
1285 - Fix scuttle to require 2% harbor efficiency for a trade ship to
1286 pay. Also require at least friendly relations.
1287 - Make autonav refuse scuttle orders in unsuitable sectors.
1288 * Clean up rules on where you can scrap stuff:
1289 - Ships in own or friendly, efficient harbors (relations used not
1290 to matter, contrary to info)
1291 - Planes in own or allied, efficient airfields (friendly used to
1292 work as well, contrary to info)
1293 - Land units in any own or allied sector (relations used not to
1294 matter, and you couldn't scrap them on ships)
1295 Also tell player why something can't be scrapped instead of
1296 ignoring it silently.
1297 * Rewrite the broken code to move land units, planes and nukes along
1298 with their carrier. The old code was a hack that didn't update
1299 timestamps (so incremental dumps didn't pick up the movement), and
1300 it didn't cover all uses. The update, in particular, was prone to
1301 see cargo in old locations, which could screw up repairs.
1302 * Expire lost items at the update instead of continuously.
1303 * Replace econfig key lost_items_timeout by lost_keep_hours.
1304 * Minor Windows threading fixes.
1305 * Journal now uses human-readable names to identify threads.
1306 * Ship and land unit load counters are no longer stored in game
1307 state, because they duplicate information already there. Same for
1308 the type of nuke loaded on a plane. Remove field nuketype from
1309 xdump plane. Clients can simply find the plane's nuke instead.
1310 The edit command still accepts and ignores the plane key 'n' for
1311 compatibility, but it is deprecated.
1312 * Ship and land unit load counts as displayed by ship, sdump, land,
1313 ldump, ship selectors nplane, nxlight, nchoppers, nland, and land
1314 selectors nxlight, nland are now reliable. They used to get out of
1316 * Ship load counts now reflect what is loaded, not how it is stored.
1317 For instance, if a light carrier, capable of carrying 4 x-lights
1318 and 20 light planes carries nothing but 5 sams, we now have
1319 nxlight=5, nplane=0 instead of nxlight=4, nplane=1.
1320 * New cargo lists data structure to let code find loaded planes, land
1321 units and nukes easily and efficiently.
1322 * Revamped upkeep of lost file. It should be reliable now.
1323 * Disable the ill-advised error recovery on sector access that swept
1324 bugs under the carpet rather than recovering from them.
1325 * Occupied sectors no longer revert to the old owner when all
1326 military and land units go away. This feature was added in
1327 Chainsaw 3. It wasn't integrated properly with the che code
1328 (things went wrong when che killed all defenders, but couldn't
1329 convert the sector due to its loyalty), and combat code (if an
1330 attack killed off all local defenders and got defeated by reacting
1331 units, the sector changed ownership anyway, silently).
1332 * Include destination coordinates in interception and plane mission
1334 * Client could misdiagnose redirections and executes as unauthorized,
1335 or die outright. Broken in 4.3.11.
1336 * Fix xdump realm to dump player instead of absolute coordinates.
1337 Disclosed the true origin. Broken in 4.3.0.
1338 * Fix spy to reliably avoid spying same sector more than once.
1339 * The map drawing code could smash the heap when the world was
1341 * When a satellite's launch trajectory was off, its coordinates could
1342 get screwed up, which made it invisible in skywatch.
1343 * Fix several bugs that made the path command screw up when the path
1345 * Fix the default size of the map shown by move, test and transport
1347 * Fix bugs that could make arguments in area or dist syntax miss
1348 ships, planes, land units and nukes at the border of the selected
1349 area, if that area spans the whole world. In sufficiently small
1350 worlds, it could also make radar miss satellites and ships, sonar
1351 miss ships, satellite miss ships and land units, nuclear
1352 detonations miss ships, planes, land units and nukes, automatic
1353 supply miss ship and land unit supply sources, ships and land units
1354 fail to return fire, ships fail to fire support.
1355 * Maps sometimes showed x-coordinates as three lines instead of two
1357 * Improved nightly build, tests in particular.
1358 * Code refactoring and cleanup.
1360 Changes to Empire 4.3.16 - Sat Aug 9 15:56:52 UTC 2008
1361 * Production command incorrectly limited the number of graduates,
1362 happy strollers, technological breakthroughs and medical
1363 discoveries produced by a sector to 999. Broken in 4.2.15.
1364 * Fix a bug in improve that could let you spend more money than you
1366 * Fix work command not to spend more mobility than requested, and to
1367 round mobility use randomly instead of down.
1368 * Commands demobilize, convert and work no longer let you spend more
1369 money than you have. Commands demobilize and convert no longer ask
1370 for confirmation before spending more than half your money. Saving
1371 that feature would have been more work than it's worth.
1372 * Remove undocumented key 'd' at bomb ship, plane and land unit
1374 * Fix land unit flak when pin-bombed to match flak when overflown:
1375 proportional to efficiency, and randomly rounded. Was missed in
1377 * Don't permit bombing of embarked planes and land units.
1378 * Fix capital maintenance to charge at 60% efficiency.
1379 * launch command now requires only 40% plane efficiency, for
1380 consistency with other ways to launch missiles.
1381 * Disable collateral damage when automatically launched missiles miss
1382 their target. Collateral damage was done even when the launch
1383 failed or the missile got intercepted. It's been disabled for
1384 manually launched missiles since 4.0.18, for the same reason.
1385 * Fix a bug that corrupted the lostitems file. Broken in 4.3.12.
1386 * Show command changes:
1387 - Move product information from "show sect c" into new "show
1388 product", and reformat it to be easier to understand.
1389 - New column navigability in "show sect s".
1390 - "show sect s" now shows the packing bonus type instead of
1391 selected packing bonuses. "show item" shows the actual bonuses
1393 - "show sect b" now shows the usual values in addition to unusual
1395 * Fix interdiction to obey op-area for missiles.
1396 * Fix a bug that caused a stale sources.mk to be distributed in the
1397 4.3.14 an 4.3.15 tarballs. The latter does not build out of the
1398 box because of that.
1399 * Don't strip tab characters from quoted command arguments. Broken
1401 * shutdown commands now always take effect immediately. Before, they
1402 could be delayed by up to a minute.
1403 * shutdown could start multiple shutdown threads when you initiated a
1404 shutdown shortly after cancelling one. This screwed up the timing
1406 * Deity syntax of zdone changed, and is now documented in info.
1407 * The threshold command could be tricked into accepting negative
1409 * Fix designate to always write updated bmap to disk.
1410 * Fix bomb to fail on empty <pin|strat> argument instead of flying
1412 * Fix a bug in distribute that screwed up the current sector's
1413 distribution center when the command got aborted.
1414 * Commands arm, bomb, deliver, drop, fire, fly, paradrop, recon,
1415 lmine, order, power, range, sail, shutdown, sweep and tend did not
1416 honor command abortion at some prompts.
1417 * Fix a bug in handling of EOF from client that could bite in the
1419 - EOF at target prompts for bombing commodities, ships, planes and
1420 land units sent the server into an infinite loop that ate all
1422 - EOF at sail's path prompt crashed the server.
1423 - EOF at some prompts in deliver, designate, fly, morale, zdone,
1424 attack and assault didn't abort the command.
1426 * Selector terr is now the same as terr0 for mortal players, and
1427 dterr for deities. This matches how the territory command works.
1428 Unfortunately, this required us to rename xdump sect field terr to
1429 terr0. Sorry about that.
1430 * Fix bomb not to let you bomb dead ships and land units.
1431 * Make the retreat command a bit more helpful on retreat conditions,
1432 and make it fail on bad conditions.
1433 * Fix the mapper scripts. Broken in 4.2.0.
1434 * Fix flying commands not to let planes do double duty as escorts.
1436 * When a minesweeper hit a mine after sweeping, the mine wasn't used
1437 up. If it sank the minesweeper, the code accessed freed memory,
1438 which could clobber the ship file or worse. Broken in 4.0.17.
1439 * Don't let non-light units board ships that can't carry them.
1440 * Capitals can now employ up to 1000 civilians instead of 999.
1441 * Spy command changes:
1442 - Spy now requires sector military. Before, presence of land units
1443 was sufficient, but spies shot were only deduced from sector
1444 military. If you lost more spies than you had sector military,
1445 the rest came back from the dead.
1446 - Spy no longer ignores non-sea sectors without civilians, military
1448 - Remove columns lnd, pln from spy report. The values didn't match
1449 the reported land units and planes, and could leak the presence
1451 - Establish contact when spy succeeds even though the spy was
1453 * Fix news reporting and damage when land units interdict ships in
1454 sectors other than sea.
1455 * Fix land unit return fire damage to ships to take accuracy into
1456 account, like the fire command and interdiction does.
1457 * Remove the inconsistent shelling damage reduction for range. Fire
1458 command got damage reduced by 10-20% with a chance depending on
1459 range ("Wind deflects shells"). Ships interdicting got it reduced
1460 by half. Other ways to shell did not get damage reduced for range.
1461 * Fix ground combat to report defending land units. Broken in 4.3.4.
1462 * Info file and documentation fixes and improvements.
1464 Changes to Empire 4.3.15 - Sun May 18 08:59:30 UTC 2008
1465 * The edit command keys deprecated in 4.3.10 are now gone.
1466 * fairland now obeys game file locks.
1467 * Do not leak world creation time in files utility, because that
1468 facilitates attacks against fairland's PRNG. Broken in 4.3.12.
1469 * Fix starvation not to starve one more than it should. The last man
1470 on a boat or land unit now can't starve anymore.
1471 * Fix a crash bug in satellite. Broken in 4.2.7 and not fixed
1472 correctly in 4.2.12.
1473 * Fix a coordinate normalization bug that could theoretically lead to
1474 buffer overruns and other unpleasantness. None have been
1475 reproduced, though. Broken in 4.3.12.
1476 * Remove option FUEL. The abstract idea of tying ships and land
1477 units to a logistical tether is sound, the concrete implementation
1478 as option FUEL is flawed. It adds too much busy-work to the game
1479 to be enjoyable. It hasn't been enabled in a public game for
1480 years. The code implementing it is ugly, repetitive, and a burden
1481 to maintain. The edit command still accepts and ignores the fuel
1482 keys for compatibility, but they are deprecated.
1483 * Fix pin-bomb not to report subs when there are none.
1484 * You now have to take a capital to capture the victim's money, loans
1485 or market lots. Merely obliterating the capital doesn't cut it.
1486 It still makes the victim lose money, though.
1487 * Fix a bug that could theoretically allow sacking of non-existant
1488 capitals of visitors, deities and such.
1489 * You now gain BTUs and MOB_ACCESS mobility before the first update
1490 again. You didn't since 4.3.10 introduced the ETU clock.
1491 * Fix edit to detect when the edited object changes while it's being
1493 * Fix xdump nat for relations: it got HIDDEN backwards. Broken in
1495 * Fix origin command not to prompt twice for its argument. Broken in
1497 * Info file improvements.
1499 Changes to Empire 4.3.14 - Mon May 5 04:57:03 UTC 2008
1500 * Another round of fixes to the fire command:
1501 - Don't disclose where the target retreated to.
1502 - Charge the target shells for returning fire.
1503 - Always use guns when the target is out of range, even if it's a
1504 submarine. Before, the difference in shell use disclosed whether
1505 the target is a submarine. Loophole opened in 4.3.12.
1506 - Make depth charges again work with just one shell. Failing the
1507 command in that case lets players find out whether the target is
1508 a submarine. Loophole opened in 4.3.12.
1509 - Detect when the firing sector, ship or land unit changes across
1510 the target prompt. Can be abused to duplicate commodities, and
1512 * Fix parsing of anchor-relative time in update schedule. Broken in
1514 * Fix logging of player input in the journal to include command
1515 interruption and EOF.
1516 * Fix oversights in 4.3.12's change to keep track of flying planes:
1517 planes could be erroneously reported damaged by their own ground
1518 strikes. Happened with missions and the launch command.
1519 * Fix load not load hardened missiles.
1520 * Fix harden not to harden missiles loaded on land units.
1521 * New server option -E to choose what to do on recoverable internal
1522 error. You can now make the server dump core and keep going (not
1523 implemented for Windows). New econfig key post_crash_dump_hook to
1524 run a program after crash-dumping. See scripts/savecore for an
1526 * Journal entries are now flushed to disk right away even when the
1527 server is not running in debug mode.
1528 * Don't let land units load trains.
1529 * Allow deity to display power report for all types of countries,
1531 * Fix designate's check for disallowed sector types. Broken in
1533 * Documentation fixes.
1535 Changes to Empire 4.3.13 - Tue Apr 15 19:03:11 UTC 2008
1536 * Work around strptime() lossage on some systems. Fixes the parsing
1537 of the schedule file there.
1538 * New selector maxnoc for xdump version.
1539 * Fix initialization of realms in newcap. Broken in 4.3.12.
1540 * Fix add for status arguments active, god, delete. Broken in
1542 * Info file, manual page and documentation fixes.
1544 Changes to Empire 4.3.12 - Wed Apr 2 05:35:06 UTC 2008
1545 * Fix rounding error in update that could result in more babies than
1546 food permits, and negative food.
1547 * Fix a bug that could lead to unfair thread scheduling under
1549 * Fix ship and land unit missile interdiction and ballistic missile
1550 interception to require a proper base. Before, missiles could
1551 launch from anywhere for that.
1553 - Don't allow launching from unowned sectors.
1554 - Don't destroy missiles stuck on foreign ships.
1555 - Use up the supplies required for launching an asat only when it
1557 - Don't ignore satellites' fuel use.
1558 * Deity command newcap now requires its second argument (sanctuary
1559 coordinates). Before, it tried to pick a suitable location when
1560 none was given. The code implementing this feature had problems,
1561 and it's not worth fixing, because it is obscure, and rarely (if
1562 ever) used: no conscientious deity would use it for a real game,
1563 and for blitzes fairland does a better job.
1564 * Keep track of flying planes properly. This fixes a number of bugs:
1565 - While the bomb command awaited pin-bombing target input from the
1566 player, other players could interact with the pin-bombers and
1567 escorts as if they were sitting in their bases: spy them, damage,
1568 capture, load, unload, or upgrade them, even get intercepted by
1569 them. But any changes to those planes were wiped out when they
1571 - The bomb command could bomb its own escorts, directly (pin-bomb
1572 planes) or through collateral damage, strategic sector damage,
1573 collapsing bridges or nuke damage. The damage to the escorts was
1574 wiped out when they landed.
1575 - If you asked for a plane to fly both in the primary mission and
1576 escort, you got charged fuel for two sorties instead of one.
1577 * Plug memory leaks in plane interception.
1578 * Fix trade not to let the buyer teleport satellites (not in orbit)
1579 and asats to an arbitrary sector. Abusable, because abms
1580 intercepted from anywhere, and satellites could be launched from
1582 * The PRNG seed is now logged in the journal.
1583 * Fix nightly build for Windows.
1584 * Fix crash bug that bit when custom tables contained columns names
1585 that existed, but weren't supposed to be in the custom table.
1586 * New timestamp selector for commodity, country, game, loan, nation,
1587 news, realm, trade, treaty to support incremental xdump.
1588 * Deity commands newcap and add wipe the nation more thoroughly. add
1589 no longer touches relations and flags for status active and god.
1590 * New utility program empdump to export and import game state as
1591 plain text. Check its manual for details, including limitations.
1592 * Plane, ship and land unit stats are no longer stored as game state,
1593 but recomputed from tech and base stats as needed.
1594 * xdump ver is no longer a special case. Syntax "xdump ver" is now
1595 deprecated. Use "xdump version *".
1596 * Fire and torpedo cleanup and bug hunt:
1597 - Plug memory leak in fire command.
1598 - Fix ammunition use when returning fire: resupply could lose
1599 shells when returning fire to multiple targets, and land units
1600 were charged per target instead of just once.
1601 - Interdicting land units now resupply shells automatically, for
1602 consistency with other ways to fire.
1603 - torpedo and fire no longer resupply shells automatically. The
1604 latter used to resupply land units only.
1605 - Land units no longer have to be in supply to fire actively, for
1606 consistency with other ways to fire.
1607 - Submarines with zero mobility can no longer interdict, for
1608 consistency with other ways to torpedo.
1609 - Fix bugs that let submarines without capability torp use
1610 torpedoes to return fire and interdict.
1611 - Fix torpedo command not to require a line of sight for return
1612 fire and depth charges, and to use torpedo range instead of
1613 firing range for return torpedoes.
1614 - Active fire and interdiction didn't work for ships with zero
1615 firing range, even though return fire and support did. No such
1616 ships exist in the stock game.
1617 - Let land units with zero firing range and non-zero firing damage
1618 fire, for consistency with ships. No such units exist in the
1620 - Ships required different numbers of military to operate their
1621 guns for the various kinds of fire. Unify to require 2*N-1
1622 military to fire N guns.
1623 - Ship ammunition use differed for the various kinds of fire.
1624 Unify to use one shell per two guns.
1625 - Forts could fire support even when there were not enough mil.
1626 - Fix automatic shell resupply in several places to supply exactly
1627 the shells actually fired, no more, no less.
1628 * Change depth charges back to how they are documented and worked
1629 before 4.0.6, mostly: require no guns, one military, do damage like
1630 shell fire from three guns (before 4.0.6: two guns), use two
1631 shells. In 4.0.6's model, they worked exactly like shell fire
1632 (require guns and gun crew, non-zero firing range, damage and
1633 ammunition use scales with available guns), except for missions,
1634 which was a bug. Note that depth charge damage for all ships is
1635 now like fire from three guns for two shells. No change for dd; af
1636 did two gun damage for one shell before, and nas did four gun
1637 damage for two shells.
1638 * The edit command keys deprecated in 4.3.3 are now gone.
1639 * Fix build not to screw up automatic dependencies on certain compile
1641 * Fix a bug that could prevent repeated news from properly
1642 aggregating into one news item.
1643 * Properly initialize all bits in game state files, even those that
1645 * Fix explore's test for stopping on a splashed bridge. The bug made
1646 explore print to a bogus message.
1647 * Fix spelling of symbol airburst in table plane-flags. This could
1649 * Change designate not to check total cost before executing the
1650 redesignation. The code implementing that was buggy and too ugly
1651 to live. Designate doesn't cost anything in the stock game.
1652 * Always charge land units at least as much mobility for assaulting
1653 from non-landing ships as from landing ships. Before, marines lost
1654 all mobility when assaulting from a non-landing ship, which could
1655 be less than what the same assault costs from a landing ship (half
1657 * Fix LWP's stack initialization for -s. It caused crashes on some
1659 * Fix confused and buggy bridge splashing code:
1660 - Flying planes could be reported drowned.
1661 - Pin-bombing a bridge head failed to collapse bridge spans for
1662 lack of support, unless the pin-bombing caused collateral damage.
1663 - Corrupt sector file could lead to infinite recursion.
1664 * Relative names now work for econfig keys data and info.
1665 * Fix utility programs to abort on internal errors. They used to
1666 print a message and attempt to recover.
1667 * Fix off-by-one in fairland that ate the last expansion island.
1668 * Switch from CVS to git.
1669 * Code refactoring and cleanup.
1670 * Portability fixes.
1671 * Info file, manual page and documentation fixes and updates.
1673 Changes to Empire 4.3.11 - Tue Jan 1 18:57:38 UTC 2008
1674 * New sector selector elev. It's set by fairland, but has no effect
1675 on the game. It can be useful for deities to customize a world
1676 created by fairland.
1677 * The client now copes with IDs greater than 15. The Empire
1678 protocol currently uses 14 IDs.
1679 * Rewrite the client's code for reading server output during login.
1680 The old code could write one byte beyond the end of the buffer
1681 (theoretically a remote hole), got confused by long lines, and
1682 lines that didn't arrive in one piece.
1683 * Long country name, password or user name crashed the client.
1684 * Fix xdump not to deny access to game state tables when maximum
1685 minutes per day are exceeded.
1686 * The server considers a country bankrupt when its treasury is
1687 negative. Except when it doesn't. Fix that:
1688 - report misreported countries with $0 as broke.
1689 - If a command spent a few cents more than you had, commands requiring
1690 money became unavailable even when rounding brought you back to
1691 $0. But logging out and back in then bankrupted you.
1692 - If your treasury rose to exactly $0, commands requiring money
1693 remained unavailable.
1694 - If you had $0, sectors didn't build and sectors and ships didn't
1695 produce at the update.
1696 * Fix a bug in trade that made your money evaporate when a trade fell
1697 through because you couldn't fully pay. This bug was there since
1698 the introduction of the market in 4.0.0. It got aggravated by the
1699 removal of forced loans in 4.3.0.
1700 * Fix printing of the new group in army, fleet and wing. Broken in
1702 * Fix flash not to screw up the message when the first argument
1703 contains white-space.
1704 * Don't let planes intercept when they are stuck in foreign bases, on
1705 inefficient ships or land units, or on land units loaded on ships
1707 * Fix a bug that made interception require petrol to be present even
1708 for planes that don't use fuel (SAMs). Broken in 4.3.3. Air
1709 defense missions weren't affected.
1710 * fairland and setsector now limit fertility to 100 instead of 120,
1711 like the other resources.
1712 * Generalize the autonav hack for fishing boats so it covers oil
1714 * Fix bug in path command that made it swallow every other step.
1716 * The execute command no longer supports redirections and execute in
1717 batch files. Flaws in the Empire protocol make it next to
1718 impossible for clients to implement that correctly. See
1719 doc/clients-howto for an explanation.
1720 * Rewrite much of the client's code for sending commands and
1721 receiving server output:
1722 - No longer blocks on sending commands, which could deadlock the
1724 - Fix race condition that could cause server output to be discarded
1725 on EOF on standard input.
1726 - Don't discard server output when reading standard input fails.
1727 - Fix error handling for execute and other, more obscure cases.
1728 - More rigorous error checking for redirections and execute.
1729 Clearer error messages, too.
1730 - Fix execute redirected to file or pipe. Believed to be broken in
1732 - The client now creates files for redirections with the same
1733 permissions whether the redirection is in a pipe or not. Before,
1734 redirections without a pipe created files with no permissions for
1735 group and others. This change may make your redirected output
1736 visible to other users on your system. Use the usual controls,
1737 like umask, to restrict permissions to your liking.
1738 - Reject unexpected redirections (violating the protocol). Before,
1739 they silently replaced the current one, and in the case of pipes
1740 leaked file descriptors and memory.
1741 - Redirections in batch files are not implemented. They didn't
1742 quite work before, and could leak memory and file descriptors. A
1743 flaw in the Empire protocol makes them next to impossible to
1744 implement correctly.
1745 - The execute command in batch files is not implemented. A flaw in
1746 the Empire protocol makes this practically useless anyway.
1747 - Old code leaked memory in various places.
1748 - Unfortunate incompatibility with older servers: if you type the
1749 EOF character (normally ^D) at an argument prompt, the session
1750 hangs. Use the interrupt character (normally ^C) to get out.
1751 * The client now supports options -h and -v.
1752 * The client no longer zaps its command line in a lame attempt at
1753 protecting users who foolishly specify passwords on the command
1754 line. Zapping annoys system administrators and creates a false
1756 * Journal entries are now flushed to disk right away when the server
1757 is running in debug mode.
1758 * Fix bugs in load that could make loading operations fail noisily
1759 instead of silently on some systems.
1760 * Server now reliably shuts down session when it receives an
1761 end-of-file condition from the client. Before, it merely failed
1762 the current command when it got it at an argument prompt.
1763 * Fix bug in execute that could crash the server on some systems when
1764 it prompts for the argument.
1765 * Fix bug that let you check whether a non-allied carrier is
1766 efficient enough for takeoff when one of your planes got stuck
1768 * Fix bug that let you attempt to escort a one-way mission to a
1769 carrier with non-light, non-interceptor escorts. Such planes don't
1770 fit on carriers, and the command then failed with a bogus error
1771 message. Before 4.2.17, the planes flew, and the escorts were
1773 * Change the rules for fitting planes on ships slightly, so that the
1774 order of loading no longer matters. Choppers and x-lights can now
1775 use plane slots even when not light. X-light choppers, which don't
1776 exist in the stock game, can no longer use x-light slots.
1777 * The server now keeps its log file open, just like the journal.
1778 * New server option -R to set the PRNG seed. This is for
1779 reproducible tests. Change the Windows-only service uninstall
1780 options from -r/-R to -u/-U.
1781 * Supply a real PRNG for Windows instead of the leaky water-pistol
1783 * Threads sleeping until a specified time could return early under
1784 Windows. This could cause missed updates. Broken in 4.3.10.
1785 * Fix missing newline in show updates.
1786 * Power report didn't factor tech into power correctly. Broken in
1788 * Code refactoring and cleanup.
1789 * Info file and documentation fixes and updates.
1791 Changes to Empire 4.3.10 - Thu Sep 6 17:59:53 UTC 2007
1792 * Bridge spans now cost $1000 instead of $2000, and bridge towers
1793 $3000 instead of $7500.
1794 * The Windows port now supports IPv6, but it still needs to be
1795 enabled manually at compile-time.
1796 * The custom table reader detects more errors.
1797 * Do not leak world creation time in files and fairland, because
1798 that facilitates attacks against the PRNG. This misfeature crept
1800 * Remove the ancient, crufty non-UCONTEXT system-dependent LWP code.
1801 Using it required manual hackery since 4.3.0.
1802 * Plug file descriptor leak in add command.
1803 * Don't kill player connections violently when their thread appears
1804 to be hung. Threads being aborted by update or shutdown could be
1805 misidentified as hung, and the violence could lead to resource
1806 leaks, locked out updates, and corrupted game state.
1807 * Fix LWP to reliably wake up threads sleeping for a time. Before,
1808 players with a sufficiently fast connection could starve out system
1809 threads, including the update.
1810 * Fix a class of bugs that made commands behave differently while the
1811 update is attempting to take control:
1812 - No MOB_ACCESS mobility was gained.
1813 - Telegrams were miscounted.
1814 - Bulletins got misfiled as production reports.
1815 - The navigate command ignored sail paths.
1816 - The declare command was more quiet, and declarations of war
1817 failed silently when SLOW_WAR was enabled.
1818 - Many messages got misdirected to bulletins.
1819 Some of these bugs go back all the way to Empire 2, ca 1995.
1820 * New deity command reload, effect similar to SIGHUP.
1821 * Not voting for a demand update no longer lets you veto further
1822 demand updates. This feature was flawed (it encourages players to
1823 vote late so that they can tactically vote no and thus build up
1824 veto rights), virtually unused, and buggy. The edit command still
1825 accepts and ignores the country key 'U' for compatibility, but it
1827 * Fix zdone not to claim to have triggered an update when they're
1829 * New update scheduler and ETU clock:
1830 - New schedule file. See doc/schedule for how to use it. Replaces
1831 econfig keys update_policy, adj_update, update_times, hourslop,
1832 blitz_time. A change of schedule does not require a server
1834 - The force command can no longer force updates in the future.
1835 Edit the schedule file for that.
1836 - New command show updates to show the update schedule. Obsoletes
1838 - New xdump game and xdump updates.
1839 - New utility program empsched to help test update schedules.
1840 - Replace option DEMANDUPDATE and econfig key update_demandpolicy
1841 by econfig key update_demand.
1842 - econfig key update_demandtimes no longer applies to scheduled
1844 - You now receive new BTUs at the update in addition to login.
1845 - You now always gain the same BTUs and MOB_ACCESS mobility per
1846 turn, even when the update schedule changes, updates get missed,
1847 or unscheduled demand updates run.
1848 - Remove the mobupdate command, because porting it to the new ETU
1849 clock is not worth it.
1850 * Redesign of synchronization between commands, update and shutdown,
1851 and how updates are triggered:
1852 - Simplify update to a single thread waiting for the trigger.
1853 Before, three update threads had to perform a carefully
1854 choreographed dance to make updates happen. The dance relied on
1855 thread priorities for correctness, which are only implemented by
1856 LWP. With pthreads and under Windows, demand updates were prone
1857 to two update threads starting up concurrently. Even with LWP,
1858 forced and demand updates could lead to double updates.
1859 - Use a lock for synchronization: commands take it shared, update
1860 and shutdown take it exclusive. This makes update and shutdown
1861 block until all aborted commands terminated and gave up their
1862 lock. Before, they proceeded blindly after waiting two or one
1863 seconds respectively, which was cheesy and unsafe.
1864 - New commands no longer fail while the update is pending, they are
1865 delayed until after the update.
1866 - New commands can no longer start during shutdown. Before, they
1867 could, but risked getting killed violently, possibly corrupting
1869 - Fix command execution so that commands blocked in writing
1870 redirections are abortable. The bug allowed players to delay
1871 update and shutdown indefinitely.
1872 - Fix shutdown not to let player threads block on output. This
1873 let players delay shutdown indefinitely.
1874 - Fix reading of player input not to block again after update or
1875 shutdown aborted it. The bug allowed players to delay update and
1876 shutdown indefinitely.
1877 * Thread priorities are only implemented by LWP and no longer used.
1878 With LWP, they let players with a sufficiently fast connection
1879 starve out the threads that clean the lost file and kill idle
1880 connections. Drop them.
1881 * Show nuke rounded required research incorrectly.
1882 * Log unprintable characters as octal escapes rather than question
1883 marks in the journal file.
1884 * The files program no longer changes permissions of existing files.
1885 * The files program now creates all files with permissions ug=rw and
1886 all directories ug=rwx, modified by umask.
1887 * Fix a bug that could make arm, disarm and nuke detonation work with
1888 a used-up nuke instead of the armed one. This could be abused to
1889 detonate nukes multiple times. Broken in 4.3.3.
1890 * Fix nuke detonation output for zero blast radius.
1891 * Plug memory leaks in thread code.
1892 * Fix a bug that made LWP I/O wakeup unreliable.
1893 * New march sub-command v for view.
1894 * Journal was initialized before threads were, which was wrong.
1895 * Fix server not to create a journal on SIGHUP when it is disabled.
1896 * shutdown 0 now requests immediate shutdown instead of cancellation
1897 of a pending shutdown. shutdown -1 now cancels.
1898 * flash and wall no longer split long message lines.
1899 * Fix a bug in collect that screwed up a fully collected loan instead
1900 of deleting it. The screwed up loan could not be sharked or
1901 collected, but it could be repaid.
1902 * Remove the wait command, it's been broken and restricted to deity
1903 since Empire 2, ca. 1995.
1904 * Budget failed to take sector production into account for predicting
1905 unit repairs. Before 4.3.6, this bug bit only when you fooled
1906 around with budget priorities.
1907 * When unit repairs are limited by materials, the efficiency gain is
1909 * Ship repairs outside harbors and plane repairs by carriers used to
1910 consume commodities when and as far as available. Now, they
1911 consume the same fraction of the real cost of each commodity,
1912 i.e. commodity use is limited by the most scarce commodity.
1913 Neither old nor new behavior make much sense, but the new code is
1915 * Code refactoring and cleanup, in particular to make the Windows
1917 * Portability fixes.
1918 * Info file and manual page updates. All manual pages are now
1919 installed in section 6.
1921 Changes to Empire 4.3.9 - Sat Jan 6 12:42:19 UTC 2007
1922 * Fix declare to prevent the deity from changing relations for a
1923 player to self. Allow the deity to set the relations of a player
1925 * Fix arm not to put the same nuke on multiple planes (broken in
1927 * New option AUTO_POWER.
1928 * Sectors now repair allied land units.
1929 * Sectors now repair only own and allied planes.
1930 * Fix repair of planes on foreign carriers: repair allied planes,
1931 ignore the others. Before 4.3.3, carriers destroyed rather than
1932 repaired foreign planes. Since 4.3.3, foreign planes were treated
1933 as recoverable error.
1934 * Fix automatic fortification of land units to use all excess
1935 mobility even when mobility delta exceeds mobility maximum.
1936 * Disable automatic fortification of land units when MOB_ACCESS is
1937 on, because it is prohibitively slow then (broken in 4.2.13).
1938 * Budget now shows level production (tech, education, research and
1939 happiness) rounded instead of randomly rounded.
1940 * Fix update not to randomly flush small level production to zero.
1941 * Fix overly restrictive game file locking under Windows (broken in
1943 * Fix navigate to charge mobility for sweeping mines without moving
1947 Changes to Empire 4.3.8 - Fri Oct 20 18:30:28 UTC 2006
1948 * Ships no longer produce stuff when the government is broke.
1949 * Fix land unit casualties in revolts.
1950 * Fix security units not to raid friendly che.
1951 * Fix update sequence to ensure stopped sectors don't work on the
1952 ships, planes and land units in the sector. Before 4.3.6, this bug
1953 bit only when you fooled around with budget priorities.
1954 * Fix canal loading (was broken in 4.3.0).
1955 * Fix tend not to tend land units that could not be loaded.
1956 * Make xdump command available before break, but deny access to game
1958 * Lock game files to prevent concurrent access by multiple programs.
1959 fairland does not yet obey the lock.
1960 * Fix production to consider sector item limit.
1961 * Fix swapsector to update coastal flag correctly (broken in 4.3.0).
1962 * Enhanced mapping sub-commands in move, test, explore and transport.
1966 Changes to Empire 4.3.7 - Fri Jul 14 23:05:19 UTC 2006
1967 * Sanctuaries are again fully populated with civilians (4.3.6 changed
1968 the limit, but not the population). Food is now spread evenly
1970 * Fix path finder to find shortest naval and aerial paths again
1972 * transport's map sub-command now does the right thing for a unit
1974 * Fix bug in map sub-command of move, explore and transport that
1975 passed junk to map command. Could theoretically crash.
1976 * Food need reported by starvation was one short for sectors without
1978 * Change land unit ammunition use back to what it was before 4.2.3.
1979 This lets deities customize ammunition use independent of damage.
1980 It also substantially reduces ammunition consumption at high tech.
1981 * navigation and march enhancements:
1982 - Sub-command 'f' now takes an optional ship / land unit number.
1983 - Mapping sub-commands now take an optional ship / land unit
1985 - New sub-command 'd' to drop mines.
1986 * Let minesweepers retreat at their full speed (missed in 4.3.6).
1987 * SUPER_BARS cannot be harmed, so don't interdict them.
1988 * Don't let trains and non-trains march together for now, because the
1989 march code isn't prepared for that.
1990 * New mapping flag 'n' to show nukes.
1991 * Mapping flag '*' now shows nukes as well.
1992 * New command nbmap to bmap around a nuke. Overload command nmap to
1993 map around a nuke when given a nuke argument.
1994 * Fix an inconsistency that gave tactical bombers a small bonus
1995 vs. flak when pin-bombing.
1996 * Fix production to show the designation that actually produces, not
1997 the designation as it is now (broken in 4.3.6).
1998 * Fix accidental whitespace change in output of sdump, pdump and
1999 ldump that crept into 4.3.5.
2000 * Support user-defined sector types and products in custom tables,
2001 not just customization of existing ones.
2002 * Fix off-by-one bug in budget that used to be masked by budget
2003 priorities until their demise in 4.3.6. The bug could crash the
2004 game on certain systems.
2008 Changes to Empire 4.3.6 - Tue Jun 20 18:46:18 UTC 2006
2009 * The shutdown command now terminates the server process correctly
2010 even with LinuxThreads pthreads under Linux 2.4 and earlier.
2011 * Cope with old versions of groff (broken in 4.3.0).
2012 * You can now arm allied planes with nukes.
2013 * Taking a nuke off a plane gives it to the sector owner again.
2014 Feature was accidentally dropped in 4.3.3. Recipient must be
2016 * Naval path went bananas for impassable end sectors (broken in
2018 * New econfig key disabled_commands.
2019 * New territory selector dterr, restricted to deities. The territory
2020 command defaults to it for deities.
2021 * Let land units attack as long as they have positive mobility,
2022 except for high-mobility terrain (mountains), where the rules
2023 remain as they were: land units need to have all the mobility
2024 charged for the attack, not counting combat and moving in to
2025 occupy. Rationale: Making sure your land units reach attack
2026 positions with enough mobility left is a pain in the neck.
2027 Requiring only positive mobility is friendlier, but allowed rushing
2028 of mountains, so we make an exception there.
2029 * Can typeset info pages as PostScript. Result isn't exactly pretty.
2030 * Support disabling of infrastructure in infra custom table. Remove
2031 redundant option DEFENSE_INFRA. show command now shows only enabled
2033 * Fix crash on empty argument in bmap, lbmap, lmap, map, nmap, pbmap,
2034 pmap sbmap, smap (broken in 4.3.1).
2035 * New, simpler sector mobility cost formula:
2036 - The basic cost is still a linear function of sector efficiency,
2037 with customizable cost at 0% and at 100%. The latter used to be
2038 derived from the former. The show command shows both parameters
2040 - Mountains are no longer a special case.
2041 - Tweak costs: mountains now range from 2.4 to 1.2 instead of 2.174
2042 to 1.304, highway, bridge head, bridge span and bridge tower
2043 range from 0.4 to 0.001 instead of 0.2 to 0.001, and wilderness
2044 is 0.4 flat instead of 0.6 to 0.4. All sector types mortal
2045 players can designate now cost the same at 0%. That's a feature.
2046 - Road infrastructure now reduces cost up to 90%, linear in road
2047 efficiency (used to be close to that, but non-linear). Same for
2048 rail infrastructure, but 99%. Adapted from Ice World V.
2049 - Double land unit minimum cost to 0.02, to slow them down on
2051 - Change land unit cost penalty in newly taken land to an extra 0.2
2052 instead of a minimum of 0.2, to reduce penetration depth.
2053 * Reduce bridge head defense and collect value to match highway's.
2054 * sinfrastructure displayed bogus rail mobility costs when there was
2056 * Retreating engineers took full landmine damage instead of half.
2057 * Fix socket creation code not to print a null pointer.
2058 * Fix login option code not to search beyond end of table (broken in
2060 * Spy planes and satellites can no longer spot landspies.
2061 * Spy planes can now spot surface ships at sea. They can no longer
2062 spot land units loaded on ships or land units.
2063 * Fix train retreat mobility cost, and don't permit retreat off rail.
2064 * Change maximum population to 100 for plains (was 49), mountains
2065 (was 99), bridge spans and bridge towers (was 999), and to 1000 for
2066 the other habitable sector types (was 999).
2067 * Let minesweepers navigate at the speed their stats indicate by
2068 letting them sweep on the move at no extra mobility charge.
2069 * Reduce chance for planes to abort from 100-eff (if eff<80) to
2070 80-eff. This should make it easier to punch through air defense,
2071 flak in particular, and increase the risk of getting shot down.
2072 * Ship and land unit flak intensity is now proportional to efficiency.
2073 * Ship and land unit flak intensity is no longer scaled by the tech
2074 of the owner of the last thing firing. It's still scaled by each
2076 * All ships and land units firing flak now spot the plane and are
2077 spotted by the plane. Previously, spotting stopped as soon as flak
2079 * Inefficient land units were overcharged mobility when reacting.
2080 Broken when Empire 3 changed land unit mobility use not to depend
2081 on efficiency, except for supply units.
2082 * New journal file to log complete player input plus selected
2083 important events. Controlled by new econfig key keep_journal, off
2085 * Fix unsafe shutdown on SIGINT and SIGTERM.
2086 * Fix land unit path finding: paths weren't always cheapest (broken
2087 in 4.0.2), and trains could be sent down paths without rail (never
2088 worked). Also fixes unit reaction path cost.
2089 * The custom table reader can now deal with sector, item, product and
2090 infra tables more comfortably.
2091 * Remove option BIG_CITY. Deities can customize the sect table to
2092 get the same effect.
2093 * Many more selectors can now be compared with names, not just
2094 numbers. This includes nations, e.g. census ?old=Mirkwood. Does
2095 not fully work for queer names like &&&.
2096 * Let land units on missions support, just like ships.
2097 * Don't let units loaded on a train react.
2098 * Change update sequence to repair ships, planes and land units after
2099 sectors produce. This makes repairs use new avail instead of old.
2100 * Let players stop and start units.
2101 * Remove budget priorities.
2102 * Make plane report easier to understand.
2103 * Change land report to show carriers in the same format as plane and
2106 * Info file and manual page fixes.
2108 Changes to Empire 4.3.5 - Sun May 28 07:49:54 UTC 2006
2109 * In conditionals, ~ compared to a string selector now stands for an
2111 * Change encoding of `not in any group' from " " to "". This makes
2112 fleet=~ work. It also affects xdump.
2113 * Fix plane capture code to clear wing.
2114 * People now eat and starve exactly the same in sectors, ships and
2115 land units. There used to be small differences, and civilians and
2116 uw loaded on land units didn't eat at all. The starvation command
2117 has been updated accordingly.
2118 * Fix bug that makes it impossible to assault or board with land
2119 units (broken in 4.3.4).
2122 Changes to Empire 4.3.4 - Thu May 25 05:46:10 UTC 2006
2123 * Don't use non-portable groff features (broken in 4.3.0).
2124 * Work around potential crash bugs in command argument access.
2125 * Plug major information leak through nation selectors (broken in
2126 4.2.21). The fix unfortunately exchanges the meaning of xdump
2127 nation and xdump country. Sorry about that.
2128 * Minimize redundancy between (mortal's) xdump nation and xdump
2130 * New nation selector rejects.
2131 * xdump nation now shows foreign relations and no longer discloses
2133 * Fix crash bug in edit.
2134 * Fix number of planes building in budget command (broken in 4.3.3).
2135 * Selectors group, fleet, wing and army are now strings, and obvious
2136 syntax like fleet#a works. xdump also shows the strings now.
2137 Units not assigned to a group currently have group string " ", but
2138 that may still change.
2139 * Don't fold conditionals to lower case, because it breaks valid
2140 conditionals like fleet#A.
2141 * Mobility cost of a plane sortie is no longer limited to current
2143 * Various formulas no longer truncate or round intermediate results.
2144 * Interdiction mission charged twice the normal mobility cost for
2146 * Fix sail not to interpret negative x-coordinates as unsail
2148 * Improved configure script.
2151 Changes to Empire 4.3.3 - Tue May 16 21:35:47 UTC 2006
2152 * power c can now show powerless countries. power c * works.
2153 * Fortresses now require 5% efficiency to return fire and interdict.
2154 * Range of ship return fire and support fire no longer depends on
2156 * Fix heap smash in login command client. Remote hole!
2157 * Properly destroy nukes on collapsing bridges. Before, you could
2158 rescue them by building a new bridge or arming them on naval
2160 * Nukes are now numbered like other units:
2161 - New selector type replaces selectors number and types.
2162 - New selector plane points to plane armed with this nuke.
2163 - New selectors effic, mobil, tech, group, opx, opy, mission,
2164 radius. Provided because all units have them; values are
2165 currently not interesting.
2166 - nuke command output redesigned.
2167 - ndump output changed subtly: nukes are no longer sorted by
2168 location, nukes in the same location no longer share id, and
2169 nukes on planes are shown.
2170 - transport nuke now works like transport plane.
2171 * arm and disarm now accept the common plane syntax, not just plane
2173 * Fix arm to let you change an armed plane's air-burst/ground-burst
2175 * territory no longer re-prompts when supplied with a bad argument,
2177 * edit lets you edit stuff that is actually computed from other
2178 state, like sector's coastal flag. This makes no sense and is now
2179 deprecated. Stuff deprecated since 4.2.15 is now gone.
2182 Changes to Empire 4.3.2 - Thu Apr 27 17:59:58 UTC 2006
2183 * Fix security units' raid at the update (broken in 4.0.0, fixed only
2184 for 100% units in 4.2.7). Back out 4.2.7's 2.5x deadliness
2185 increase. Make sure empty units don't kill anyone.
2186 * Fix bug in player_init(), which was most likely fatal on 64 bit
2187 hosts. Broken in 4.3.0.
2188 * Fix xdump not to disclose other countries' realms (new in 4.3.0).
2189 * The order in which sectors were visited for `*' arguments disclosed
2190 the real origin, fix. Mapping commands used to work around this
2191 bug, until 4.3.1 exposed it there as well.
2192 * Code didn't compile on some systems.
2193 * Fix edit plane not to truncate large values for keys 'a' and 'd'.
2195 Changes to Empire 4.3.1 - Sat Apr 15 11:40:47 UTC 2006
2196 * Fix check of game state on server startup (new in 4.3.0).
2197 * sail now accepts a destination sector.
2198 * Tend could send bogus bulletins (broken in 4.3.0).
2199 * Plug memory leaks in mission command.
2200 * Close loophole in navigate that allowed players to find all sectors
2201 that are unfriendly or inefficient harbors or bridges.
2202 * Server didn't start when default econfig was missing and user
2203 didn't supply one with -e (broken in 4.3.0).
2204 * Retreat condition 'h' (helpless) never worked, fix.
2205 * Fix retreating mine sweepers to use mobility for sweeping.
2206 * Fix retreating land units to hit mines with the same probability
2207 and to take the same damage as in normal movement. Before,
2208 hit probability was higher, and damage was lower.
2209 * Ships could retreat into sectors owned by whoever made them
2210 retreat, but not in their owner's sectors.
2211 * Fix 'm' at the movement prompt of transport and test.
2212 * Fix march and test not to apply conditionals to sectors mapped,
2213 which led to spurious error messages.
2214 * Fix break not to respect conditionals. The bug let players keep
2216 * Fix retreat code not to respect conditionals. Attackers could
2217 abuse this to suppress fleet and army retreat orders.
2218 * Fix retreat and edit to zero-terminate retreat paths.
2219 Theoretically abusable for gaining information.
2220 * Fix format string crash bugs in load, spy and bomb.
2221 * Fix the telegram editor: empty telegrams were broken in 4.2.21, and
2222 ~p before the first line of text never worked.
2223 * Fix ancient bridge building race condition that could break the
2224 test whether the player can afford the bridge.
2225 * Fix trade lot change detection in set command. Can probably be
2226 abused to defraud sellers.
2227 * The pthread code now compiles under Solaris.
2228 * navigate and march now permit any whitespace between route and
2229 optional argument for radar, lookout, sonar, not just spaces.
2230 * Fix canal navigation (was broken in 4.3.0).
2233 Changes to Empire 4.3.0 - Sun Mar 19 08:13:10 UTC 2006
2234 * version no longer pretends option SHIPNAMES still exists.
2235 * Remove files auth and ban. They could be used to restrict client
2236 address and user. Restricting user is useless, because players can
2237 send whatever they want. Banning IPs is better done with a packet
2238 filter. That leaves restricting deity IPs. Provide new econfig
2239 key privip for that. Apply it to session kill as well as login.
2240 * xdump escapes GUINEA_PIGS status:
2241 - xdump is now enabled unconditionally.
2242 - xdump sect now dumps selector coastal, because it can't be
2243 reliably computed from other xdump information.
2244 - New xdump realm and country. Realm information is now stored in
2245 a separate file, with appropriate selectors.
2246 - Reviewed for completeness and information leaks. See info xdump
2247 for remaining issues. New treaty selector uid, nat selectors
2248 relations, contacts. Removed useless selectors: news and lost
2250 - Command syntax changed.
2251 - xdump opt is no more, option information is now in xdump ver.
2252 - xdump can now dump meta-data.
2253 - Header and footer changed to be more compact. You now need
2254 meta-data to identify fields.
2256 - Documentation in doc/xdump.
2257 * New econfig key builtindir.
2258 * New econfig key custom_tables lets you customize configuration
2259 tables without recompiling. Customizing tables other than unit
2260 tables is not recommended for now. See doc/econfig for
2262 * Check configuration and game state are sane on server startup.
2263 * Remove option NONUKES and NEUTRON. Deities can load a suitable
2264 nuke table to get the same effect.
2265 * Remove option DRNUKE. Use econfig key drnuke_const to control
2266 whether nukes need research.
2267 * Disqualify land units from performing missions while loaded on
2269 * Fix dump for strings without terminating zero.
2270 * Fix login command option not to send an extra prompt.
2271 * zdone now displays information about demand update vetoing.
2272 * The Windows port now requires Winsock version 2.
2273 * Remove econfig key powe_cost.
2274 * version report now shows all the configurable settings of interest
2276 * carg and lcarg now display people as well.
2277 * ldump now dumps civ and uw as well.
2278 * Fix dangling pointer dereference in dogfighting code.
2279 * Tell sector owner when partisans take over. But don't disclose che
2281 * emp_server, files, fairland now support options -h and -v.
2282 * Simplify baroque version numbering to a single version number.
2283 This affects output of version.
2284 * New show item and show news.
2285 * New build process:
2286 - Follow the usual steps: configure; make; make install. The
2287 latter is optional. The only file deities still have to edit is
2289 - Use GNU Autoconf for system configuration.
2290 - Use GNU Make for portability and features.
2291 - Support separate build trees.
2292 - Remake out-of-date dependencies automatically.
2293 - Remake out-of-date info files automatically.
2294 - Flatten info directory.
2295 - Formatted info files are no longer distributed in source tarball.
2296 - Use LWP only with UCONTEXT. Autoconfiguring the other LWP
2297 low-level options doesn't seem to be worth the effort, as
2298 UCONTEXT should be pretty portable.
2299 * Fix use of freed memory in sail.
2300 * sail could let large ships enter big cities.
2301 * Fix reject and accept not to require contact.
2302 * Fix sharebmap and telegram to prompt for a missing first argument.
2303 * Fix report to align column research correctly for deities.
2304 * When the optional newspaper argument doesn't work because HIDDEN is
2305 enabled, complain instead of ignoring it silently.
2306 * When BLITZ is enabled, fairland no longer permutes country numbers
2307 in newcap_script so that start islands are ordered from top left to
2309 * Minimize output format differences between options:
2310 - census shows column fall regardless of FALLOUT.
2311 - show nuke now shows column res regardless of DRNUKE.
2312 - report no longer suppress column status when HIDDEN is enabled.
2313 HIDDEN limits status information like for the country command.
2314 - relations column width differed depending on option SLOW_WAR.
2315 Always use the wider format.
2316 * Fix a bug in edit that suppressed the player notification telex on
2317 military reserve change.
2318 * Fix command dispatch not to let deities use commands that are
2319 declared not to be available to them. The only command affected is
2321 * Fix the list command for visitor.
2322 * econfig key m_m_p_d no longer applies to deities.
2323 * Fix the origin command for country #0. Allow moving origin to
2324 another country's origin. Allow deities to reset origin to
2325 absolute 0,0. This turns origin into a superset of the offset
2326 command. Remove offset command.
2327 * Fix a bug that caused unpredictable flak damage when it should have
2328 been maximum damage (was broken in 4.2.19).
2329 * Don't store initial capital location, remove the associated nat
2330 selectors xstart, ystart.
2331 * Fix production command to consider resource depletion.
2332 * Fix justification of coordinate output in cutoff and mission.
2333 * Option UPDATESCHED is no longer optional. Disabling it didn't
2336 * Turn options into ordinary econfig keys.
2337 * New econfig key start_cash.
2338 * BTU regeneration now depends on the capital's work percentage.
2339 * nation now supports an optional argument that lets deities ask for
2340 somebody else's nation report.
2341 * Fix nation to display SANCTUARY instead of VISITOR for countries in
2343 * Fix capital to let you use a regained sacked capital without
2344 activating another one in between.
2345 * Don't move capital when it is sacked.
2346 * New ship capability canal, replacing obscure formula based on build
2348 * You now need a capital to request a demand update.
2349 * power now ignores landspies.
2350 * Fix LWP stack checking.
2351 * Clean up LWP, drop dead machine-specific code, fix portability bugs
2353 * census now shows the old owner instead of `*'. dump is unchanged
2354 to avoid breaking clients.
2355 * peek no longer prints the old owner.
2356 * When a bombed land unit retreated, collateral damage was applied to
2358 * paradrop, drop and fly can no longer abandon the base sector.
2359 * Tending foreign ships now sends a bulletin to the owner.
2360 * Fix bug that permitted login for inactive countries, including ""
2361 * Fix tend for spies.
2362 * Change launch to fire all missiles selected at the same target.
2363 Previously, it prompted for a new target after each missile.
2364 * add, consider, build, launch and fire no longer re-prompt when
2365 supplied with a bad argument, they just fail. Consequently, the
2366 build command no longer lets you list types you can build. It
2367 points to the show command instead.
2368 * Fix add not to truncate country number.
2369 * Fix selector coastal to be accurate at all times.
2370 * Fix obscure bug in fairland: the sector added last to an island
2371 wasn't considered coastal. Affected resource computation.
2372 * Fix sector wiping in add command.
2373 * Remove options NO_LCMS, NO_HCMS, NO_OIL. They were broken in many
2374 ways. Custom configuration tables should become a serviceable
2375 replacement eventually.
2376 * Client no longer freezes on long lines of server output.
2377 * Fix uninitialized signal mask bugs.
2378 * Fix Windows service code's treatment of -e.
2379 * Sub interdiction disclosed sub owner through news' actor selector.
2380 * country reports on all countries, but carefully limits information
2381 disclosed to mortals. Output format changed.
2382 * Market no longer forces sellers to grant loans.
2383 * Fix potential crash bug in set command. Friendlier prompt and
2385 * Substantial code cleanup and portability fixes.
2386 * Extend empfile abstraction to cover game configuration.
2387 * Overhaul of game state storage.
2388 * The above includes major contributions from Ron Koenderink. Many