1 .TH Concept "Nuke Types"
2 .NA Nuke-types "Description of different kinds of nuclear weapons"
4 There are two different types of nuclear devices in Empire:
5 fission bombs, fusion bombs.
6 Both fission and fusion bombs perform similarly,
7 with fusion bombs giving \*Qmore bang for the buck\*U.
9 In general, the only way to avoid damage by a nuclear detonation
10 is to avoid the area prior to and during actual detonation.
11 \*QHardening\*U missiles (in silos) is the only exception,
12 and even that cannot protect from a direct hit
13 by the larger nuclear devices.
15 The details of the nuclear devices present in Empire can be seen using
17 The meaning of the fields are as follows:
23 The amount of lcm needed to build the nuke
25 The amount of hcm needed to build the nuke
27 The amount of crude oil required to build it.
29 The number of radioactive products required to build it.
31 The minimum tech level required to construct the nuke.
33 The cost of the nuke to construct.
36 The other fields given in the capabilities are as follows.
40 The blast type of the nuke
42 The damage rating of the nuke
44 the weight of the warhead, limiting missile and plane nuclear
45 device carrying capacity.
48 As a guide (these numbers are subject to change):
51 Printing for tech level '300'
52 lcm hcm oil rad avail tech res $
53 10kt fission 50 50 25 70 49 280 0 $ 10000
54 15kt fission 50 50 25 80 51 290 0 $ 15000
55 50kt fission 60 60 30 90 60 300 0 $ 25000
60 Printing for tech level '300'
61 blst dam lbs tech res $ abilities
62 10kt fission 3 70 4 280 0 $ 10000
63 15kt fission 3 90 5 290 0 $ 15000
64 50kt fission 3 100 6 300 0 $ 25000
67 The larger the megatonnage, the more damage done by the weapon.
68 Effects (as in the real world) can only be determined
70 although research suggests that radioactivity left behind by nuclear
71 detonations may have lasting effects.
73 .SA "launch, fly, build, transport, show, Planes, Nukes"