2 .NA Options "Server options"
5 The following options are from KSU code:
7 SHOWPLANE: planes/units on ships/units up for trade are shown
8 PINPOINT(etc): Missile exist which target ships instead of sectors
9 SAIL: another way to automatically move ships (may also be buggy)
10 DEMANDUPDATE: updates may be allowed on player demand
12 The following options were introduced in the Chainsaw server:
14 EASY_BRIDGES: bridges can be built from any sector
15 SUPER_BARS: gold bars aren't destroyed by shelling or bombing
16 ALL_BLEED: you get tech bleed from all countries, not just allies
17 DRNUKE: research is required to make nukes
18 SLOW_WAR: War declaring takes time. No land attacks unless at war.
19 NOMOBCOST: ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost
20 TRADESHIPS: you can build/nav/scuttle trade ships to make money
21 FUEL: ships need fuel to gain mobility
22 RES_POP: Research affects max sector population.
23 NOFOOD: No food is required.
24 BLITZ: Players get infinite BTU's.
25 NO_PLAGUE: Plague is disabled.
26 FALLOUT: Sectors are damaged by radiation for a few updates after blast
28 The following options were introduced in the Empire2 Server:
30 HIDDEN: Hides information about countries you haven't contacted
31 LOSE_CONTACT: In HIDDEN, lose contact after a few updates
32 BIG_CITY: 'c' sectors cost $, lcm, hcm to build and hold 10x civs
33 INTERDICT_ATT: Interdict units & mil as they move in after an attack
35 The following options were introduced in the Empire4 Server:
36 BRIDGETOWERS: You can build bridge towers, which allow you to build
38 DEFENSE_INFRA: Use the new defensive infrastructure. Otherwise, use
39 sector efficiency for defensive values.
40 GODNEWS: The world is told via news when deities are giving or taking
42 GUINEA_PIGS: Experimental stuff not ready for prime time. Enable at your
44 GO_RENEW: Gold and Oil are renewable resources.
45 MOB_ACCESS: Allows real-time updating of mobility.
46 MARKET: Time-delay market and trade.
47 LOANS: Allows S&L type interaction between countries.
48 LANDSPIES: Creates land unit style spies.
49 NO_FORT_FIRE: Forts cannot fire.
50 TECH_POP: Technology costs more to make as your civilian population
51 grows past 50,000 civilians.
52 TREATIES: Sign treaties with your friends and enemies, and breaking of
53 them is reported in the news.