2 .NA Options "Server options"
5 The following options are from KSU code:
7 SHOWPLANE: planes/units on ships/units up for trade are shown
8 PINPOINT(etc): Missile exist which target ships instead of sectors
9 SAIL: another way to automatically move ships (may also be buggy)
10 DEMANDUPDATE: updates may be allowed on player demand
11 UPDATESCHED: updates can be controlled by the 'hours' file. NITP
13 The following options were introduced in the Chainsaw server:
15 EASY_BRIDGES: bridges can be built from any sector
16 SUPER_BARS: gold bars aren't destroyed by shelling or bombing
17 ALL_BLEED: you get tech bleed from all countries, not just allies
18 DRNUKE: research is required to make nukes
19 SLOW_WAR: War declaring takes time. No land attacks unless at war.
20 NOMOBCOST: ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost
21 TRADESHIPS: you can build/nav/scuttle trade ships to make money
22 FUEL: ships need fuel to gain mobility
23 RES_POP: Research affects max sector population.
24 NOFOOD: No food is required.
25 BLITZ: Players get infinite BTU's.
26 NO_PLAGUE: Plague is disabled.
27 FALLOUT: Sectors are damaged by radiation for a few updates after blast
29 The following options were introduced in the Empire2 Server:
31 HIDDEN: Hides information about countries you haven't contacted
32 LOSE_CONTACT: In HIDDEN, lose contact after a few updates
33 BIG_CITY: 'c' sectors cost $, lcm, hcm to build and hold 10x civs
34 INTERDICT_ATT: Interdict units & mil as they move in after an attack
36 The following options were introduced in the Empire4 Server:
37 BRIDGETOWERS: You can build bridge towers, which allow you to build
39 DEFENSE_INFRA: Use the new defensive infrastructure. Otherwise, use
40 sector efficiency for defensive values.
41 GODNEWS: The world is told via news when deities are giving or taking
43 GUINEA_PIGS: Experimental stuff not ready for prime time. Enable at your
45 GO_RENEW: Gold and Oil are renewable resources.
46 MOB_ACCESS: Allows real-time updating of mobility.
47 MARKET: Time-delay market and trade.
48 LOANS: Allows S&L type interaction between countries.
49 LANDSPIES: Creates land unit style spies.
50 NO_FORT_FIRE: Forts cannot fire.
51 TECH_POP: Technology costs more to make as your civilian population
52 grows past 50,000 civilians.
53 TREATIES: Sign treaties with your friends and enemies, and breaking of
54 them is reported in the news.