2 .NA Products "Formulas for the production of commodities"
5 Many Empire sector types exist specifically
6 to turn \*Qraw\*U materials into products.
7 Some of those products may, in turn,
8 be considered raw materials for other industries
9 which produce other products.
11 The show command displays characteristics of products:
15 product cost raw materials reso dep level p.e.
18 food f $0 fert 0 (tech+10)/(tech+20)
19 oil o $0 ocont 10 (tech+10)/(tech+20)
20 rad r $2 uran 35 (tech-40)/(tech-30)
21 shells s $3 2l 1h (tech-20)/(tech-10)
22 guns g $30 1o 5l 10h (tech-20)/(tech-10)
23 petrol p $1 1o (tech-20)/(tech-10)
25 lcm l $0 1i (tech+10)/(tech+20)
26 hcm h $0 2i (tech+10)/(tech+20)
27 tech $300 1d 5o 10l (educ-5)/(educ+5)
28 medical $90 1d 5o 10l (educ-5)/(educ+5)
34 .in \w'raw materials\0\0'u
36 The name of the product and the one-letter mnemonic of the commodity
39 Cost per unit of production.
41 Raw materials for one unit of production.
43 Natural resource exploited, and its rate of depletion.
45 Level production efficiency, for 100% sector type production
49 How much a sector can produce
50 is governed by the amount of \*Qwork\*U performed by its populace,
51 divided by the amount of raw materials
52 per unit of production.
53 E.g., it takes 3 units of \*Qwork\*U to produce 1 shell;
54 2 units to incorporate the light construction materials
55 and 1 unit for the heavy.
56 Mining a \*Qnatural resource\*U such as fertility
57 takes one unit of work;
58 e.g., it takes 1 unit of work per unit of food produced.
60 How many products each unit of production makes depends on the level
61 production efficiency, which is the product's level p.e. (shown by
62 "show product") times the sector type's p.e. (shown by "show sect
63 capabilities"). Production requires a level p.e. above zero, obviously.
65 Say your country is at tech level 25. Then your agribusinesses' level
66 p.e. is (25+10)/(25+20) * 900% = 7, i.e. they'll make 7 food per unit
67 of production. Your shell industries' level p.e. is only
68 (25-20)/(25-10) * 100% = 1/3, i.e. they'll make 1 shell per three
69 units of production. Your uranium mines can't produce at all, because
70 their level p.e. is negative.
72 .SA "Producing, Updates, Item-types"