2 .NA llookout "Check from units for other units, planes and/or sector types"
4 .SY "lookout <UNIT/ARMY>"
5 The lookout command allows units to report sightings
6 of other units, planes, and land sectors.
8 Note that non-spy units require military on-board in order to be able
11 The various ranges over which lookout is effective
12 break down into two groups:
17 This range is dependent on both the visibility of the unit
18 being observed and the visual range of the observing unit.
19 (see \*Qinfo Unit-types\*U)
25 Planes are treated as if they had a visibility of 10.
31 Groonland (#2) jf4 jet fighter 4 #3 @2,-2
32 Groonland (#2) airfield 100% efficient with approx 50 civ @ 2,-2
33 Groonland (#2) highway 20% efficient with approx 20 civ @ 3,-1
34 Groonland (#2) highway 0% efficient with approx 0 civ @ 0,-2
37 .SA "lookout, coastwatch, Unit-types, Sector-types, radar, sonar, LandUnits, Detection"